view libvo/vo_macosx.h @ 27249:4be2b34aa431

Try to keep decoded audio buffer aligned. Seems to be enough to avoid crashes (due to unaligned SSE2) with FFmpeg vorbis decoding for now.
author reimar
date Mon, 14 Jul 2008 16:38:58 +0000
parents 48fe4b6e3bab
children 0a0f63090e60
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/*
	vo_macosx.h
	
	by Nicolas Plourde <nicolasplourde@gmail.com>
	
	Copyright (c) Nicolas Plourde - 2005
	
	MPlayer Mac OSX video out module.
*/

#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
#import <QuickTime/QuickTime.h>

// MPlayer OS X VO Protocol
@protocol MPlayerOSXVOProto
- (int) startWithWidth: (bycopy int)width
            withHeight: (bycopy int)height
             withBytes: (bycopy int)bytes
            withAspect: (bycopy int)aspect;
- (void) stop;
- (void) render;
- (void) toggleFullscreen;
- (void) ontop;
@end

@interface MPlayerOpenGLView : NSOpenGLView
{
	//Cocoa
	NSWindow *window;
	NSOpenGLContext *glContext;
	NSEvent *event;
	
	//CoreVideo
	CVPixelBufferRef frameBuffers[2];
	CVOpenGLTextureCacheRef textureCache;
	CVOpenGLTextureRef texture;
	NSRect textureFrame;
	
    GLfloat	lowerLeft[2]; 
    GLfloat lowerRight[2]; 
    GLfloat upperRight[2];
    GLfloat upperLeft[2];
	
	BOOL mouseHide;
	float winSizeMult;
	
	//menu command id
	NSMenuItem *kQuitCmd;
	NSMenuItem *kHalfScreenCmd;
	NSMenuItem *kNormalScreenCmd;
	NSMenuItem *kDoubleScreenCmd;
	NSMenuItem *kFullScreenCmd;
	NSMenuItem *kKeepAspectCmd;
	NSMenuItem *kAspectOrgCmd;
	NSMenuItem *kAspectFullCmd;
	NSMenuItem *kAspectWideCmd;
	NSMenuItem *kPanScanCmd;
}

- (BOOL) acceptsFirstResponder;
- (BOOL) becomeFirstResponder;
- (BOOL) resignFirstResponder;

//window & rendering
- (void) preinit;
- (void) config;
- (void) prepareOpenGL;
- (void) render;
- (void) reshape;
- (void) setCurrentTexture;
- (void) drawRect: (NSRect *) bounds;

//vo control
- (void) fullscreen: (BOOL) animate;
- (void) ontop;
- (void) panscan;
- (void) rootwin;

//menu
- (void) initMenu;
- (void) menuAction:(id)sender;

//event
- (void) keyDown: (NSEvent *) theEvent;
- (void) mouseMoved: (NSEvent *) theEvent;
- (void) mouseDown: (NSEvent *) theEvent;
- (void) mouseUp: (NSEvent *) theEvent;
- (void) rightMouseDown: (NSEvent *) theEvent;
- (void) rightMouseUp: (NSEvent *) theEvent;
- (void) otherMouseDown: (NSEvent *) theEvent;
- (void) otherMouseUp: (NSEvent *) theEvent;
- (void) scrollWheel: (NSEvent *) theEvent;
- (void) mouseEvent: (NSEvent *) theEvent;
- (void) check_events;
@end