Mercurial > mplayer.hg
view libvo/md5sum.c @ 17072:4c50b2f11ad8
export ldexp() and frexp() in pncrt, they are needed by rp8 sipr dll
Patch by Benjamin Larsson
author | rtognimp |
---|---|
date | Thu, 01 Dec 2005 21:59:24 +0000 |
parents | 31109192db12 |
children | 401b440a6d76 |
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/* ========================================================================== ** * * MD5.c * * Copyright: * Copyright (C) 2003, 2004 by Christopher R. Hertel * * Email: crh@ubiqx.mn.org * * Modified for use with MPlayer, detailed CVS changelog at * http://www.mplayerhq.hu/cgi-bin/cvsweb.cgi/main/ * $Id$ * * -------------------------------------------------------------------------- ** * * Description: * Implements the MD5 hash algorithm, as described in RFC 1321. * * -------------------------------------------------------------------------- ** * * License: * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * -------------------------------------------------------------------------- ** * * Notes: * * None of this will make any sense unless you're studying RFC 1321 as you * read the code. * * MD5 is described in RFC 1321. * The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1). * MD5 is very similar to MD4, but not quite similar enough to justify * putting the two into a single module. Besides, I wanted to add a few * extra functions to this one to expand its usability. * * There are three primary motivations for this particular implementation. * 1) Programmer's pride. I wanted to be able to say I'd done it, and I * wanted to learn from the experience. * 2) Portability. I wanted an implementation that I knew to be portable * to a reasonable number platforms. In particular, the algorithm is * designed with little-endian platforms in mind, but I wanted an * endian-agnostic implementation. * 3) Compactness. While not an overriding goal, I thought it worth-while * to see if I could reduce the overall size of the result. This is in * keeping with my hopes that this library will be suitable for use in * some embedded environments. * Beyond that, cleanliness and clarity are always worth pursuing. * * As mentioned above, the code really only makes sense if you are familiar * with the MD5 algorithm or are using RFC 1321 as a guide. This code is * quirky, however, so you'll want to be reading carefully. * * Yeah...most of the comments are cut-and-paste from my MD4 implementation. * * -------------------------------------------------------------------------- ** * * References: * IETF RFC 1321: The MD5 Message-Digest Algorithm * Ron Rivest. IETF, April, 1992 * * ========================================================================== ** */ /* #include "MD5.h" Line of original code */ #include "md5sum.h" /* Added this line */ /* -------------------------------------------------------------------------- ** * Static Constants: * * K[][] - In round one, the values of k (which are used to index * particular four-byte sequences in the input) are simply * sequential. In later rounds, however, they are a bit more * varied. Rather than calculate the values of k (which may * or may not be possible--I haven't though about it) the * values are stored in this array. * * S[][] - In each round there is a left rotate operation performed as * part of the 16 permutations. The number of bits varies in * a repeating patter. This array keeps track of the patterns * used in each round. * * T[][] - There are four rounds of 16 permutations for a total of 64. * In each of these 64 permutation operations, a different * constant value is added to the mix. The constants are * based on the sine function...read RFC 1321 for more detail. * In any case, the correct constants are stored in the T[][] * array. They're divided up into four groups of 16. */ static const uint8_t K[3][16] = { /* Round 1: skipped (since it is simply sequential). */ { 1, 6, 11, 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12 }, /* R2 */ { 5, 8, 11, 14, 1, 4, 7, 10, 13, 0, 3, 6, 9, 12, 15, 2 }, /* R3 */ { 0, 7, 14, 5, 12, 3, 10, 1, 8, 15, 6, 13, 4, 11, 2, 9 } /* R4 */ }; static const uint8_t S[4][4] = { { 7, 12, 17, 22 }, /* Round 1 */ { 5, 9, 14, 20 }, /* Round 2 */ { 4, 11, 16, 23 }, /* Round 3 */ { 6, 10, 15, 21 } /* Round 4 */ }; static const uint32_t T[4][16] = { { 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, /* Round 1 */ 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821 }, { 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, /* Round 2 */ 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a }, { 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, /* Round 3 */ 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665 }, { 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, /* Round 4 */ 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391 }, }; /* -------------------------------------------------------------------------- ** * Macros: * md5F(), md5G(), md5H(), and md5I() are described in RFC 1321. * All of these operations are bitwise, and so not impacted by endian-ness. * * GetLongByte() * Extract one byte from a (32-bit) longword. A value of 0 for <idx> * indicates the lowest order byte, while 3 indicates the highest order * byte. * */ #define md5F( X, Y, Z ) ( ((X) & (Y)) | ((~(X)) & (Z)) ) #define md5G( X, Y, Z ) ( ((X) & (Z)) | ((Y) & (~(Z))) ) #define md5H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) ) #define md5I( X, Y, Z ) ( (Y) ^ ((X) | (~(Z))) ) #define GetLongByte( L, idx ) ((uchar)(( L >> (((idx) & 0x03) << 3) ) & 0xFF)) /* -------------------------------------------------------------------------- ** * Static Functions: */ static void Permute( uint32_t ABCD[4], const uchar block[64] ) /* ------------------------------------------------------------------------ ** * Permute the ABCD "registers" using the 64-byte <block> as a driver. * * Input: ABCD - Pointer to an array of four unsigned longwords. * block - An array of bytes, 64 bytes in size. * * Output: none. * * Notes: The MD5 algorithm operates on a set of four longwords stored * (conceptually) in four "registers". It is easy to imagine a * simple MD4/5 chip that would operate this way. In any case, * the mangling of the contents of those registers is driven by * the input message. The message is chopped and finally padded * into 64-byte chunks and each chunk is used to manipulate the * contents of the registers. * * The MD5 Algorithm calls for padding the input to ensure that * it is a multiple of 64 bytes in length. The last 16 bytes * of the padding space are used to store the message length * (the length of the original message, before padding, expressed * in terms of bits). If there is not enough room for 16 bytes * worth of bitcount (eg., if the original message was 122 bytes * long) then the block is padded to the end with zeros and * passed to this function. Then *another* block is filled with * zeros except for the last 16 bytes which contain the length. * * Oh... and the algorithm requires that there be at least one * padding byte. The first padding byte has a value of 0x80, * and any others are 0x00. * * ------------------------------------------------------------------------ ** */ { int round; int i, j; uint8_t s; uint32_t a, b, c, d; uint32_t KeepABCD[4]; uint32_t X[16]; /* Store the current ABCD values for later re-use. */ for( i = 0; i < 4; i++ ) KeepABCD[i] = ABCD[i]; /* Convert the input block into an array of unsigned longs, taking care * to read the block in Little Endian order (the algorithm assumes this). * The uint32_t values are then handled in host order. */ for( i = 0, j = 0; i < 16; i++ ) { X[i] = (uint32_t)block[j++]; X[i] |= ((uint32_t)block[j++] << 8); X[i] |= ((uint32_t)block[j++] << 16); X[i] |= ((uint32_t)block[j++] << 24); } /* This loop performs the four rounds of permutations. * The rounds are each very similar. The differences are in three areas: * - The function (F, G, H, or I) used to perform bitwise permutations * on the registers, * - The order in which values from X[] are chosen. * - Changes to the number of bits by which the registers are rotated. * This implementation uses a switch statement to deal with some of the * differences between rounds. Other differences are handled by storing * values in arrays and using the round number to select the correct set * of values. * * (My implementation appears to be a poor compromise between speed, size, * and clarity. Ugh. [crh]) */ for( round = 0; round < 4; round++ ) { for( i = 0; i < 16; i++ ) { j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */ s = S[round][i%4]; /* <s> is the bit shift for this iteration. */ b = ABCD[(j+1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */ c = ABCD[(j+2) & 0x3]; /* This isn't really necessary, it just looks */ d = ABCD[(j+3) & 0x3]; /* clean & will hopefully be optimized away. */ /* The actual perumation function. * This is broken out to minimize the code within the switch(). */ switch( round ) { case 0: /* round 1 */ a = md5F( b, c, d ) + X[i]; break; case 1: /* round 2 */ a = md5G( b, c, d ) + X[ K[0][i] ]; break; case 2: /* round 3 */ a = md5H( b, c, d ) + X[ K[1][i] ]; break; default: /* round 4 */ a = md5I( b, c, d ) + X[ K[2][i] ]; break; } a = 0xFFFFFFFF & ( ABCD[j] + a + T[round][i] ); ABCD[j] = b + (0xFFFFFFFF & (( a << s ) | ( a >> (32 - s) ))); } } /* Use the stored original A, B, C, D values to perform * one last convolution. */ for( i = 0; i < 4; i++ ) ABCD[i] = 0xFFFFFFFF & ( ABCD[i] + KeepABCD[i] ); } /* Permute */ /* -------------------------------------------------------------------------- ** * Functions: */ auth_md5Ctx *auth_md5InitCtx( auth_md5Ctx *ctx ) /* ------------------------------------------------------------------------ ** * Initialize an MD5 context. * * Input: ctx - A pointer to the MD5 context structure to be initialized. * Contexts are typically created thusly: * ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) ); * * Output: A pointer to the initialized context (same as <ctx>). * * Notes: The purpose of the context is to make it possible to generate * an MD5 Message Digest in stages, rather than having to pass a * single large block to a single MD5 function. The context * structure keeps track of various bits of state information. * * Once the context is initialized, the blocks of message data * are passed to the <auth_md5SumCtx()> function. Once the * final bit of data has been handed to <auth_md5SumCtx()> the * context can be closed out by calling <auth_md5CloseCtx()>, * which also calculates the final MD5 result. * * Don't forget to free an allocated context structure when * you've finished using it. * * See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()> * * ------------------------------------------------------------------------ ** */ { ctx->len = 0; ctx->b_used = 0; ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */ ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */ ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */ ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */ /* 'round. The initial values are those */ /* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */ /* provides these values as bytes, not as longwords, and the */ /* bytes are arranged in little-endian order as if they were */ /* the bytes of (little endian) 32-bit ints. That's */ /* confusing as all getout (to me, anyway). The values given */ /* here are provided as 32-bit values in C language format, */ /* so they are endian-agnostic. */ return( ctx ); } /* auth_md5InitCtx */ auth_md5Ctx *auth_md5SumCtx( auth_md5Ctx *ctx, const uchar *src, const int len ) /* ------------------------------------------------------------------------ ** * Build an MD5 Message Digest within the given context. * * Input: ctx - Pointer to the context in which the MD5 sum is being * built. * src - A chunk of source data. This will be used to drive * the MD5 algorithm. * len - The number of bytes in <src>. * * Output: A pointer to the updated context (same as <ctx>). * * See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()> * * ------------------------------------------------------------------------ ** */ { int i; /* Add the new block's length to the total length. */ ctx->len += (uint32_t)len; /* Copy the new block's data into the context block. * Call the Permute() function whenever the context block is full. */ for( i = 0; i < len; i++ ) { ctx->block[ ctx->b_used ] = src[i]; (ctx->b_used)++; if( 64 == ctx->b_used ) { Permute( ctx->ABCD, ctx->block ); ctx->b_used = 0; } } /* Return the updated context. */ return( ctx ); } /* auth_md5SumCtx */ auth_md5Ctx *auth_md5CloseCtx( auth_md5Ctx *ctx, uchar *dst ) /* ------------------------------------------------------------------------ ** * Close an MD5 Message Digest context and generate the final MD5 sum. * * Input: ctx - Pointer to the context in which the MD5 sum is being * built. * dst - A pointer to at least 16 bytes of memory, which will * receive the finished MD5 sum. * * Output: A pointer to the closed context (same as <ctx>). * You might use this to free a malloc'd context structure. :) * * Notes: The context (<ctx>) is returned in an undefined state. * It must be re-initialized before re-use. * * See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()> * * ------------------------------------------------------------------------ ** */ { int i; uint32_t l; /* Add the required 0x80 padding initiator byte. * The auth_md5SumCtx() function always permutes and resets the context * block when it gets full, so we know that there must be at least one * free byte in the context block. */ ctx->block[ctx->b_used] = 0x80; (ctx->b_used)++; /* Zero out any remaining free bytes in the context block. */ for( i = ctx->b_used; i < 64; i++ ) ctx->block[i] = 0; /* We need 8 bytes to store the length field. * If we don't have 8, call Permute() and reset the context block. */ if( 56 < ctx->b_used ) { Permute( ctx->ABCD, ctx->block ); for( i = 0; i < 64; i++ ) ctx->block[i] = 0; } /* Add the total length and perform the final perumation. * Note: The 60'th byte is read from the *original* <ctx->len> value * and shifted to the correct position. This neatly avoids * any MAXINT numeric overflow issues. */ l = ctx->len << 3; for( i = 0; i < 4; i++ ) ctx->block[56+i] |= GetLongByte( l, i ); ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */ Permute( ctx->ABCD, ctx->block ); /* Now copy the result into the output buffer and we're done. */ for( i = 0; i < 4; i++ ) { dst[ 0+i] = GetLongByte( ctx->ABCD[0], i ); dst[ 4+i] = GetLongByte( ctx->ABCD[1], i ); dst[ 8+i] = GetLongByte( ctx->ABCD[2], i ); dst[12+i] = GetLongByte( ctx->ABCD[3], i ); } /* Return the context. * This is done for compatibility with the other auth_md5*Ctx() functions. */ return( ctx ); } /* auth_md5CloseCtx */ uchar *auth_md5Sum( uchar *dst, const uchar *src, const int len ) /* ------------------------------------------------------------------------ ** * Compute an MD5 message digest. * * Input: dst - Destination buffer into which the result will be written. * Must be 16 bytes, minimum. * src - Source data block to be MD5'd. * len - The length, in bytes, of the source block. * (Note that the length is given in bytes, not bits.) * * Output: A pointer to <dst>, which will contain the calculated 16-byte * MD5 message digest. * * Notes: This function is a shortcut. It takes a single input block. * For more drawn-out operations, see <auth_md5InitCtx()>. * * This function is interface-compatible with the * <auth_md4Sum()> function in the MD4 module. * * The MD5 algorithm is designed to work on data with an * arbitrary *bit* length. Most implementations, this one * included, handle the input data in byte-sized chunks. * * The MD5 algorithm does much of its work using four-byte * words, and so can be tuned for speed based on the endian-ness * of the host. This implementation is intended to be * endian-neutral, which may make it a teeny bit slower than * others. ...maybe. * * See Also: <auth_md5InitCtx()> * * ------------------------------------------------------------------------ ** */ { auth_md5Ctx ctx[1]; (void)auth_md5InitCtx( ctx ); /* Open a context. */ (void)auth_md5SumCtx( ctx, src, len ); /* Pass only one block. */ (void)auth_md5CloseCtx( ctx, dst ); /* Close the context. */ return( dst ); /* Makes life easy. */ } /* auth_md5Sum */ /* ========================================================================== */