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view postproc/yuv2rgb_altivec.c @ 12956:4d6bbed2af6e
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author | wight |
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date | Wed, 04 Aug 2004 16:16:42 +0000 |
parents | ec86a77cb6f4 |
children | 992960f68af0 |
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/* marc.hoffman@analog.com March 8, 2004 Altivec Acceleration for Color Space Conversion revision 0.2 convert I420 YV12 to RGB in various formats, it rejects images that are not in 420 formats it rejects images that don't have widths of multiples of 16 it rejects images that don't have heights of multiples of 2 reject defers to C simulation codes. lots of optimizations to be done here 1. need to fix saturation code, I just couldn't get it to fly with packs and adds. so we currently use max min to clip 2. the inefficient use of chroma loading needs a bit of brushing up 3. analysis of pipeline stalls needs to be done, use shark to identify pipeline stalls MODIFIED to calculate coeffs from currently selected color space. MODIFIED core to be a macro which you spec the output format. ADDED UYVY conversion which is never called due to some thing in SWSCALE. CORRECTED algorithim selection to be strict on input formats. ADDED runtime detection of altivec. ADDED altivec_yuv2packedX vertical scl + RGB converter March 27,2004 PERFORMANCE ANALYSIS The C version use 25% of the processor or ~250Mips for D1 video rawvideo used as test The ALTIVEC version uses 10% of the processor or ~100Mips for D1 video same sequence 720*480*30 ~10MPS so we have roughly 10clocks per pixel this is too high something has to be wrong. OPTIMIZED clip codes to utilize vec_max and vec_packs removing the need for vec_min. OPTIMIZED DST OUTPUT cache/dma controls. we are pretty much guaranteed to have the input video frame it was just decompressed so it probably resides in L1 caches. However we are creating the output video stream this needs to use the DSTST instruction to optimize for the cache. We couple this with the fact that we are not going to be visiting the input buffer again so we mark it Least Recently Used. This shaves 25% of the processor cycles off. Now MEMCPY is the largest mips consumer in the system, probably due to the inefficient X11 stuff. GL libraries seem to be very slow on this machine 1.33Ghz PB running Jaguar, this is not the case for my 1Ghz PB. I thought it might be a versioning issues, however i have libGL.1.2.dylib for both machines. ((We need to figure this out now)) GL2 libraries work now with patch for RGB32 NOTE quartz vo driver ARGB32_to_RGB24 consumes 30% of the processor Integrated luma prescaling adjustment for saturation/contrast/brightness adjustment. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> #include <assert.h> #include "config.h" #include "rgb2rgb.h" #include "swscale.h" #include "swscale_internal.h" #include "../mangle.h" #include "../libvo/img_format.h" //FIXME try to reduce dependency of such stuff #undef PROFILE_THE_BEAST #undef INC_SCALING typedef unsigned char ubyte; typedef signed char sbyte; /* RGB interleaver, 16 planar pels 8-bit samples per channel in homogeneous vector registers x0,x1,x2 are interleaved with the following technique: o0 = vec_mergeh (x0,x1); o1 = vec_perm (o0, x2, perm_rgb_0); o2 = vec_perm (o0, x2, perm_rgb_1); o3 = vec_mergel (x0,x1); o4 = vec_perm (o3,o2,perm_rgb_2); o5 = vec_perm (o3,o2,perm_rgb_3); perm_rgb_0: o0(RG).h v1(B) --> o1* 0 1 2 3 4 rgbr|gbrg|brgb|rgbr 0010 0100 1001 0010 0102 3145 2673 894A perm_rgb_1: o0(RG).h v1(B) --> o2 0 1 2 3 4 gbrg|brgb|bbbb|bbbb 0100 1001 1111 1111 B5CD 6EF7 89AB CDEF perm_rgb_2: o3(RG).l o2(rgbB.l) --> o4* 0 1 2 3 4 gbrg|brgb|rgbr|gbrg 1111 1111 0010 0100 89AB CDEF 0182 3945 perm_rgb_2: o3(RG).l o2(rgbB.l) ---> o5* 0 1 2 3 4 brgb|rgbr|gbrg|brgb 1001 0010 0100 1001 a67b 89cA BdCD eEFf */ static const vector unsigned char perm_rgb_0 = (vector unsigned char)(0x00,0x01,0x10,0x02,0x03,0x11,0x04,0x05, 0x12,0x06,0x07,0x13,0x08,0x09,0x14,0x0a), perm_rgb_1 = (vector unsigned char)(0x0b,0x15,0x0c,0x0d,0x16,0x0e,0x0f,0x17, 0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f), perm_rgb_2 = (vector unsigned char)(0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17, 0x00,0x01,0x18,0x02,0x03,0x19,0x04,0x05), perm_rgb_3 = (vector unsigned char)(0x1a,0x06,0x07,0x1b,0x08,0x09,0x1c,0x0a, 0x0b,0x1d,0x0c,0x0d,0x1e,0x0e,0x0f,0x1f); #define vec_merge3(x2,x1,x0,y0,y1,y2) \ do { \ typeof(x0) o0,o2,o3; \ o0 = vec_mergeh (x0,x1); \ y0 = vec_perm (o0, x2, perm_rgb_0);\ o2 = vec_perm (o0, x2, perm_rgb_1);\ o3 = vec_mergel (x0,x1); \ y1 = vec_perm (o3,o2,perm_rgb_2); \ y2 = vec_perm (o3,o2,perm_rgb_3); \ } while(0) #define vec_mstrgb24(x0,x1,x2,ptr) \ do { \ typeof(x0) _0,_1,_2; \ vec_merge3 (x0,x1,x2,_0,_1,_2); \ vec_st (_0, 0, ptr++); \ vec_st (_1, 0, ptr++); \ vec_st (_2, 0, ptr++); \ } while (0); #define vec_mstbgr24(x0,x1,x2,ptr) \ do { \ typeof(x0) _0,_1,_2; \ vec_merge3 (x2,x1,x0,_0,_1,_2); \ vec_st (_0, 0, ptr++); \ vec_st (_1, 0, ptr++); \ vec_st (_2, 0, ptr++); \ } while (0); /* pack the pixels in rgb0 format msb R lsb 0 */ #define vec_mstrgb32(T,x0,x1,x2,x3,ptr) \ do { \ T _0,_1,_2,_3; \ _0 = vec_mergeh (x0,x1); \ _1 = vec_mergeh (x2,x3); \ _2 = (T)vec_mergeh ((vector unsigned short)_0,(vector unsigned short)_1); \ _3 = (T)vec_mergel ((vector unsigned short)_0,(vector unsigned short)_1); \ vec_st (_2, 0*16, (T *)ptr); \ vec_st (_3, 1*16, (T *)ptr); \ _0 = vec_mergel (x0,x1); \ _1 = vec_mergel (x2,x3); \ _2 = (T)vec_mergeh ((vector unsigned short)_0,(vector unsigned short)_1); \ _3 = (T)vec_mergel ((vector unsigned short)_0,(vector unsigned short)_1); \ vec_st (_2, 2*16, (T *)ptr); \ vec_st (_3, 3*16, (T *)ptr); \ ptr += 4; \ } while (0); /* | 1 0 1.4021 | | Y | | 1 -0.3441 -0.7142 |x| Cb| | 1 1.7718 0 | | Cr| Y: [-128 127] Cb/Cr : [-128 127] typical yuv conversion work on Y: 0-255 this version has been optimized for jpeg decode. */ #define vec_unh(x) \ (vector signed short) \ vec_perm(x,(typeof(x))(0),\ (vector unsigned char)(0x10,0x00,0x10,0x01,0x10,0x02,0x10,0x03,\ 0x10,0x04,0x10,0x05,0x10,0x06,0x10,0x07)) #define vec_unl(x) \ (vector signed short) \ vec_perm(x,(typeof(x))(0),\ (vector unsigned char)(0x10,0x08,0x10,0x09,0x10,0x0A,0x10,0x0B,\ 0x10,0x0C,0x10,0x0D,0x10,0x0E,0x10,0x0F)) #define vec_clip(x) \ vec_max (vec_min (x, (typeof(x))(255)), (typeof(x))(0)) #define vec_packclp_a(x,y) \ (vector unsigned char)vec_pack (vec_clip (x), vec_clip (y)) #define vec_packclp(x,y) \ (vector unsigned char)vec_packs \ ((vector unsigned short)vec_max (x,(vector signed short) (0)), \ (vector unsigned short)vec_max (y,(vector signed short) (0))) //#define out_pixels(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a))(0)),a,a,a,ptr) static inline void cvtyuvtoRGB (SwsContext *c, vector signed short Y, vector signed short U, vector signed short V, vector signed short *R, vector signed short *G, vector signed short *B) { vector signed short vx,ux,uvx; Y = vec_mradds (Y, c->CY, c->OY); U = vec_sub (U,(vector signed short)(128)); V = vec_sub (V,(vector signed short)(128)); // ux = (CBU*(u<<c->CSHIFT)+0x4000)>>15; ux = vec_sl (U, c->CSHIFT); *B = vec_mradds (ux, c->CBU, Y); // vx = (CRV*(v<<c->CSHIFT)+0x4000)>>15; vx = vec_sl (V, c->CSHIFT); *R = vec_mradds (vx, c->CRV, Y); // uvx = ((CGU*u) + (CGV*v))>>15; uvx = vec_mradds (U, c->CGU, Y); *G = vec_mradds (V, c->CGV, uvx); } /* ------------------------------------------------------------------------------ CS converters ------------------------------------------------------------------------------ */ #define DEFCSP420_CVT(name,out_pixels) \ static int altivec_##name (SwsContext *c, \ unsigned char **in, int *instrides, \ int srcSliceY, int srcSliceH, \ unsigned char **oplanes, int *outstrides) \ { \ int w = c->srcW; \ int h = srcSliceH; \ int i,j; \ int instrides_scl[3]; \ vector unsigned char y0,y1; \ \ vector signed char u,v; \ \ vector signed short Y0,Y1,Y2,Y3; \ vector signed short U,V; \ vector signed short vx,ux,uvx; \ vector signed short vx0,ux0,uvx0; \ vector signed short vx1,ux1,uvx1; \ vector signed short R0,G0,B0; \ vector signed short R1,G1,B1; \ vector unsigned char R,G,B; \ \ vector unsigned char *uivP, *vivP; \ vector unsigned char align_perm; \ \ vector signed short \ lCY = c->CY, \ lOY = c->OY, \ lCRV = c->CRV, \ lCBU = c->CBU, \ lCGU = c->CGU, \ lCGV = c->CGV; \ \ vector unsigned short lCSHIFT = c->CSHIFT; \ \ ubyte *y1i = in[0]; \ ubyte *y2i = in[0]+w; \ ubyte *ui = in[1]; \ ubyte *vi = in[2]; \ \ vector unsigned char *oute \ = (vector unsigned char *) \ (oplanes[0]+srcSliceY*outstrides[0]); \ vector unsigned char *outo \ = (vector unsigned char *) \ (oplanes[0]+srcSliceY*outstrides[0]+outstrides[0]); \ \ \ instrides_scl[0] = instrides[0]; \ instrides_scl[1] = instrides[1]-w/2; /* the loop moves ui by w/2 */ \ instrides_scl[2] = instrides[2]-w/2; /* the loop moves vi by w/2 */ \ \ \ for (i=0;i<h/2;i++) { \ vec_dstst (outo, (0x02000002|(((w*3+32)/32)<<16)), 0); \ vec_dstst (oute, (0x02000002|(((w*3+32)/32)<<16)), 1); \ \ for (j=0;j<w/16;j++) { \ \ y0 = vec_ldl (0,y1i); \ y1 = vec_ldl (0,y2i); \ uivP = (vector unsigned char *)ui; \ vivP = (vector unsigned char *)vi; \ \ align_perm = vec_lvsl (0, ui); \ u = (vector signed char)vec_perm (uivP[0], uivP[1], align_perm); \ \ align_perm = vec_lvsl (0, vi); \ v = (vector signed char)vec_perm (vivP[0], vivP[1], align_perm); \ \ u = (vector signed char)vec_sub (u, (vector signed char)(128)); \ v = (vector signed char)vec_sub (v, (vector signed char)(128)); \ U = vec_unpackh (u); \ V = vec_unpackh (v); \ \ \ Y0 = vec_unh (y0); \ Y1 = vec_unl (y0); \ Y2 = vec_unh (y1); \ Y3 = vec_unl (y1); \ \ Y0 = vec_mradds (Y0, lCY, lOY); \ Y1 = vec_mradds (Y1, lCY, lOY); \ Y2 = vec_mradds (Y2, lCY, lOY); \ Y3 = vec_mradds (Y3, lCY, lOY); \ \ /* ux = (CBU*(u<<CSHIFT)+0x4000)>>15 */ \ ux = vec_sl (U, lCSHIFT); \ ux = vec_mradds (ux, lCBU, (vector signed short)(0)); \ ux0 = vec_mergeh (ux,ux); \ ux1 = vec_mergel (ux,ux); \ \ /* vx = (CRV*(v<<CSHIFT)+0x4000)>>15; */ \ vx = vec_sl (V, lCSHIFT); \ vx = vec_mradds (vx, lCRV, (vector signed short)(0)); \ vx0 = vec_mergeh (vx,vx); \ vx1 = vec_mergel (vx,vx); \ \ /* uvx = ((CGU*u) + (CGV*v))>>15 */ \ uvx = vec_mradds (U, lCGU, (vector signed short)(0)); \ uvx = vec_mradds (V, lCGV, uvx); \ uvx0 = vec_mergeh (uvx,uvx); \ uvx1 = vec_mergel (uvx,uvx); \ \ R0 = vec_add (Y0,vx0); \ G0 = vec_add (Y0,uvx0); \ B0 = vec_add (Y0,ux0); \ R1 = vec_add (Y1,vx1); \ G1 = vec_add (Y1,uvx1); \ B1 = vec_add (Y1,ux1); \ \ R = vec_packclp (R0,R1); \ G = vec_packclp (G0,G1); \ B = vec_packclp (B0,B1); \ \ out_pixels(R,G,B,oute); \ \ R0 = vec_add (Y2,vx0); \ G0 = vec_add (Y2,uvx0); \ B0 = vec_add (Y2,ux0); \ R1 = vec_add (Y3,vx1); \ G1 = vec_add (Y3,uvx1); \ B1 = vec_add (Y3,ux1); \ R = vec_packclp (R0,R1); \ G = vec_packclp (G0,G1); \ B = vec_packclp (B0,B1); \ \ \ out_pixels(R,G,B,outo); \ \ y1i += 16; \ y2i += 16; \ ui += 8; \ vi += 8; \ \ } \ \ outo += (outstrides[0])>>4; \ oute += (outstrides[0])>>4; \ \ ui += instrides_scl[1]; \ vi += instrides_scl[2]; \ y1i += instrides_scl[0]; \ y2i += instrides_scl[0]; \ } \ return srcSliceH; \ } #define out_abgr(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a))(0)),c,b,a,ptr) #define out_bgra(a,b,c,ptr) vec_mstrgb32(typeof(a),c,b,a,((typeof (a))(0)),ptr) #define out_rgba(a,b,c,ptr) vec_mstrgb32(typeof(a),a,b,c,((typeof (a))(0)),ptr) #define out_argb(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a))(0)),a,b,c,ptr) #define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr) #define out_bgr24(a,b,c,ptr) vec_mstrgb24(c,b,a,ptr) DEFCSP420_CVT (yuv2_abgr32, out_abgr) DEFCSP420_CVT (yuv2_bgra32, out_argb) DEFCSP420_CVT (yuv2_rgba32, out_rgba) DEFCSP420_CVT (yuv2_argb32, out_argb) DEFCSP420_CVT (yuv2_rgb24, out_rgb24) DEFCSP420_CVT (yuv2_bgr24, out_bgr24) // uyvy|uyvy|uyvy|uyvy // 0123 4567 89ab cdef static const vector unsigned char demux_u = (vector unsigned char)(0x10,0x00,0x10,0x00, 0x10,0x04,0x10,0x04, 0x10,0x08,0x10,0x08, 0x10,0x0c,0x10,0x0c), demux_v = (vector unsigned char)(0x10,0x02,0x10,0x02, 0x10,0x06,0x10,0x06, 0x10,0x0A,0x10,0x0A, 0x10,0x0E,0x10,0x0E), demux_y = (vector unsigned char)(0x10,0x01,0x10,0x03, 0x10,0x05,0x10,0x07, 0x10,0x09,0x10,0x0B, 0x10,0x0D,0x10,0x0F); /* this is so I can play live CCIR raw video */ static int altivec_uyvy_rgb32 (SwsContext *c, unsigned char **in, int *instrides, int srcSliceY, int srcSliceH, unsigned char **oplanes, int *outstrides) { int w = c->srcW; int h = srcSliceH; int i,j; vector unsigned char uyvy; vector signed short Y,U,V; vector signed short vx,ux,uvx; vector signed short R0,G0,B0,R1,G1,B1; vector unsigned char R,G,B; vector unsigned char *out; ubyte *img; img = in[0]; out = (vector unsigned char *)(oplanes[0]+srcSliceY*outstrides[0]); for (i=0;i<h;i++) { for (j=0;j<w/16;j++) { uyvy = vec_ld (0, img); U = (vector signed short) vec_perm (uyvy, (vector unsigned char)(0), demux_u); V = (vector signed short) vec_perm (uyvy, (vector unsigned char)(0), demux_v); Y = (vector signed short) vec_perm (uyvy, (vector unsigned char)(0), demux_y); cvtyuvtoRGB (c, Y,U,V,&R0,&G0,&B0); uyvy = vec_ld (16, img); U = (vector signed short) vec_perm (uyvy, (vector unsigned char)(0), demux_u); V = (vector signed short) vec_perm (uyvy, (vector unsigned char)(0), demux_v); Y = (vector signed short) vec_perm (uyvy, (vector unsigned char)(0), demux_y); cvtyuvtoRGB (c, Y,U,V,&R1,&G1,&B1); R = vec_packclp (R0,R1); G = vec_packclp (G0,G1); B = vec_packclp (B0,B1); // vec_mstbgr24 (R,G,B, out); out_rgba (R,G,B,out); img += 32; } } return srcSliceH; } /* Ok currently the acceleration routine only supports inputs of widths a multiple of 16 and heights a multiple 2 So we just fall back to the C codes for this. */ SwsFunc yuv2rgb_init_altivec (SwsContext *c) { if (!(c->flags & SWS_CPU_CAPS_ALTIVEC)) return NULL; /* and this seems not to matter too much I tried a bunch of videos with abnormal widths and mplayer crashes else where. mplayer -vo x11 -rawvideo on:w=350:h=240 raw-350x240.eyuv boom with X11 bad match. */ if ((c->srcW & 0xf) != 0) return NULL; switch (c->srcFormat) { case IMGFMT_YVU9: case IMGFMT_IF09: case IMGFMT_YV12: case IMGFMT_I420: case IMGFMT_IYUV: case IMGFMT_CLPL: case IMGFMT_Y800: case IMGFMT_Y8: case IMGFMT_NV12: case IMGFMT_NV21: if ((c->srcH & 0x1) != 0) return NULL; switch(c->dstFormat){ case IMGFMT_RGB24: MSG_WARN("ALTIVEC: Color Space RGB24\n"); return altivec_yuv2_rgb24; case IMGFMT_BGR24: MSG_WARN("ALTIVEC: Color Space BGR24\n"); return altivec_yuv2_bgr24; case IMGFMT_RGB32: MSG_WARN("ALTIVEC: Color Space ARGB32\n"); return altivec_yuv2_argb32; case IMGFMT_BGR32: MSG_WARN("ALTIVEC: Color Space BGRA32\n"); // return profile_altivec_bgra32; return altivec_yuv2_bgra32; default: return NULL; } break; case IMGFMT_UYVY: switch(c->dstFormat){ case IMGFMT_RGB32: MSG_WARN("ALTIVEC: Color Space UYVY -> RGB32\n"); return altivec_uyvy_rgb32; default: return NULL; } break; } return NULL; } void yuv2rgb_altivec_init_tables (SwsContext *c, const int inv_table[4]) { vector signed short CY, CRV, CBU, CGU, CGV, OY, Y0; int64_t crv __attribute__ ((aligned(16))) = inv_table[0]; int64_t cbu __attribute__ ((aligned(16))) = inv_table[1]; int64_t cgu __attribute__ ((aligned(16))) = inv_table[2]; int64_t cgv __attribute__ ((aligned(16))) = inv_table[3]; int64_t cy = (1<<16)-1; int64_t oy = 0; short tmp __attribute__ ((aligned(16))); if ((c->flags & SWS_CPU_CAPS_ALTIVEC) == 0) return; cy = (cy *c->contrast )>>17; crv= (crv*c->contrast * c->saturation)>>32; cbu= (cbu*c->contrast * c->saturation)>>32; cgu= (cgu*c->contrast * c->saturation)>>32; cgv= (cgv*c->contrast * c->saturation)>>32; oy -= 256*c->brightness; tmp = cy; CY = vec_lde (0, &tmp); CY = vec_splat (CY, 0); tmp = oy; OY = vec_lde (0, &tmp); OY = vec_splat (OY, 0); tmp = crv>>3; CRV = vec_lde (0, &tmp); CRV = vec_splat (CRV, 0); tmp = cbu>>3; CBU = vec_lde (0, &tmp); CBU = vec_splat (CBU, 0); tmp = -(cgu>>1); CGU = vec_lde (0, &tmp); CGU = vec_splat (CGU, 0); tmp = -(cgv>>1); CGV = vec_lde (0, &tmp); CGV = vec_splat (CGV, 0); c->CSHIFT = (vector unsigned short)(2); c->CY = CY; c->OY = OY; c->CRV = CRV; c->CBU = CBU; c->CGU = CGU; c->CGV = CGV; #if 0 printf ("cy: %hvx\n", CY); printf ("oy: %hvx\n", OY); printf ("crv: %hvx\n", CRV); printf ("cbu: %hvx\n", CBU); printf ("cgv: %hvx\n", CGV); printf ("cgu: %hvx\n", CGU); #endif return; } void altivec_yuv2packedX (SwsContext *c, int16_t *lumFilter, int16_t **lumSrc, int lumFilterSize, int16_t *chrFilter, int16_t **chrSrc, int chrFilterSize, uint8_t *dest, int dstW, int dstY) { int i,j; short tmp __attribute__((aligned (16))); short *p; short *f; vector signed short X,X0,X1,Y0,U0,V0,Y1,U1,V1,U,V; vector signed short R0,G0,B0,R1,G1,B1; vector unsigned char R,G,B,pels[3]; vector unsigned char *out,*nout; vector signed short RND = (vector signed short)(1<<3); vector unsigned short SCL = (vector unsigned short)(4); unsigned long scratch[16] __attribute__ ((aligned (16))); vector signed short *vYCoeffsBank, *vCCoeffsBank; vector signed short *YCoeffs, *CCoeffs; vYCoeffsBank = malloc (sizeof (vector signed short)*lumFilterSize*dstW); vCCoeffsBank = malloc (sizeof (vector signed short)*chrFilterSize*dstW); for (i=0;i<lumFilterSize*dstW;i++) { tmp = c->vLumFilter[i]; p = &vYCoeffsBank[i]; for (j=0;j<8;j++) p[j] = tmp; } for (i=0;i<chrFilterSize*dstW;i++) { tmp = c->vChrFilter[i]; p = &vCCoeffsBank[i]; for (j=0;j<8;j++) p[j] = tmp; } YCoeffs = vYCoeffsBank+dstY*lumFilterSize; CCoeffs = vCCoeffsBank+dstY*chrFilterSize; out = (vector unsigned char *)dest; for(i=0; i<dstW; i+=16){ Y0 = RND; Y1 = RND; /* extract 16 coeffs from lumSrc */ for(j=0; j<lumFilterSize; j++) { X0 = vec_ld (0, &lumSrc[j][i]); X1 = vec_ld (16, &lumSrc[j][i]); Y0 = vec_mradds (X0, YCoeffs[j], Y0); Y1 = vec_mradds (X1, YCoeffs[j], Y1); } U = RND; V = RND; /* extract 8 coeffs from U,V */ for(j=0; j<chrFilterSize; j++) { X = vec_ld (0, &chrSrc[j][i/2]); U = vec_mradds (X, CCoeffs[j], U); X = vec_ld (0, &chrSrc[j][i/2+2048]); V = vec_mradds (X, CCoeffs[j], V); } /* scale and clip signals */ Y0 = vec_sra (Y0, SCL); Y1 = vec_sra (Y1, SCL); U = vec_sra (U, SCL); V = vec_sra (V, SCL); Y0 = vec_clip (Y0); Y1 = vec_clip (Y1); U = vec_clip (U); V = vec_clip (V); /* now we have Y0= y0 y1 y2 y3 y4 y5 y6 y7 Y1= y8 y9 y10 y11 y12 y13 y14 y15 U= u0 u1 u2 u3 u4 u5 u6 u7 V= v0 v1 v2 v3 v4 v5 v6 v7 Y0= y0 y1 y2 y3 y4 y5 y6 y7 Y1= y8 y9 y10 y11 y12 y13 y14 y15 U0= u0 u0 u1 u1 u2 u2 u3 u3 U1= u4 u4 u5 u5 u6 u6 u7 u7 V0= v0 v0 v1 v1 v2 v2 v3 v3 V1= v4 v4 v5 v5 v6 v6 v7 v7 */ U0 = vec_mergeh (U,U); V0 = vec_mergeh (V,V); U1 = vec_mergel (U,U); V1 = vec_mergel (V,V); cvtyuvtoRGB (c, Y0,U0,V0,&R0,&G0,&B0); cvtyuvtoRGB (c, Y1,U1,V1,&R1,&G1,&B1); R = vec_packclp (R0,R1); G = vec_packclp (G0,G1); B = vec_packclp (B0,B1); out_rgba (R,G,B,out); } if (i < dstW) { i -= 16; Y0 = RND; Y1 = RND; /* extract 16 coeffs from lumSrc */ for(j=0; j<lumFilterSize; j++) { X0 = vec_ld (0, &lumSrc[j][i]); X1 = vec_ld (16, &lumSrc[j][i]); Y0 = vec_mradds (X0, YCoeffs[j], Y0); Y1 = vec_mradds (X1, YCoeffs[j], Y1); } U = RND; V = RND; /* extract 8 coeffs from U,V */ for(j=0; j<chrFilterSize; j++) { X = vec_ld (0, &chrSrc[j][i/2]); U = vec_mradds (X, CCoeffs[j], U); X = vec_ld (0, &chrSrc[j][i/2+2048]); V = vec_mradds (X, CCoeffs[j], V); } /* scale and clip signals */ Y0 = vec_sra (Y0, SCL); Y1 = vec_sra (Y1, SCL); U = vec_sra (U, SCL); V = vec_sra (V, SCL); Y0 = vec_clip (Y0); Y1 = vec_clip (Y1); U = vec_clip (U); V = vec_clip (V); /* now we have Y0= y0 y1 y2 y3 y4 y5 y6 y7 Y1= y8 y9 y10 y11 y12 y13 y14 y15 U= u0 u1 u2 u3 u4 u5 u6 u7 V= v0 v1 v2 v3 v4 v5 v6 v7 Y0= y0 y1 y2 y3 y4 y5 y6 y7 Y1= y8 y9 y10 y11 y12 y13 y14 y15 U0= u0 u0 u1 u1 u2 u2 u3 u3 U1= u4 u4 u5 u5 u6 u6 u7 u7 V0= v0 v0 v1 v1 v2 v2 v3 v3 V1= v4 v4 v5 v5 v6 v6 v7 v7 */ U0 = vec_mergeh (U,U); V0 = vec_mergeh (V,V); U1 = vec_mergel (U,U); V1 = vec_mergel (V,V); cvtyuvtoRGB (c, Y0,U0,V0,&R0,&G0,&B0); cvtyuvtoRGB (c, Y1,U1,V1,&R1,&G1,&B1); R = vec_packclp (R0,R1); G = vec_packclp (G0,G1); B = vec_packclp (B0,B1); nout = (vector unsigned char *)scratch; out_rgba (R,G,B,nout); memcpy (&((uint32_t*)dest)[i], scratch, (dstW-i)/4); } if (vYCoeffsBank) free (vYCoeffsBank); if (vCCoeffsBank) free (vCCoeffsBank); }