view libass/ass_parse.c @ 35741:4db51c7ff922

libdvdcss: Revert r35255, which tried to work around Windows breakage. The issue is better addressed in configure rather than patching an upstream library. The previous commit does just that.
author diego
date Wed, 23 Jan 2013 16:04:31 +0000
parents c7866af24567
children c3aaaf17c721
line wrap: on
line source

/*
 * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
 *
 * This file is part of libass.
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include "config.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "ass_render.h"
#include "ass_parse.h"

#define MAX_BE 127
#define NBSP 0xa0   // unicode non-breaking space character

#define skip_to(x) while ((*p != (x)) && (*p != '}') && (*p != 0)) { ++p;}
#define skip(x) if (*p == (x)) ++p; else { return p; }
#define skipopt(x) if (*p == (x)) { ++p; }

/**
 * \brief Check if starting part of (*p) matches sample.
 * If true, shift p to the first symbol after the matching part.
 */
static inline int mystrcmp(char **p, const char *sample)
{
    int len = strlen(sample);
    if (strncmp(*p, sample, len) == 0) {
        (*p) += len;
        return 1;
    } else
        return 0;
}

double ensure_font_size(ASS_Renderer *priv, double size)
{
    if (size < 1)
        size = 1;
    else if (size > priv->height * 2)
        size = priv->height * 2;

    return size;
}

static void change_font_size(ASS_Renderer *render_priv, double sz)
{
    render_priv->state.font_size = sz;
}

/**
 * \brief Change current font, using setting from render_priv->state.
 */
void update_font(ASS_Renderer *render_priv)
{
    unsigned val;
    ASS_FontDesc desc;
    desc.treat_family_as_pattern = render_priv->state.treat_family_as_pattern;

    if (render_priv->state.family[0] == '@') {
        desc.vertical = 1;
        desc.family = strdup(render_priv->state.family + 1);
    } else {
        desc.vertical = 0;
        desc.family = strdup(render_priv->state.family);
    }

    val = render_priv->state.bold;
    // 0 = normal, 1 = bold, >1 = exact weight
    if (val == 1 || val == -1)
        val = 200;              // bold
    else if (val <= 0)
        val = 80;               // normal
    desc.bold = val;

    val = render_priv->state.italic;
    if (val == 1 || val == -1)
        val = 110;              // italic
    else if (val <= 0)
        val = 0;                // normal
    desc.italic = val;

    render_priv->state.font =
        ass_font_new(render_priv->cache.font_cache, render_priv->library,
                     render_priv->ftlibrary, render_priv->fontconfig_priv,
                     &desc);
    free(desc.family);

    if (render_priv->state.font)
        change_font_size(render_priv, render_priv->state.font_size);
}

/**
 * \brief Calculate valid border size. Makes sure the border sizes make sense.
 *
 * \param priv renderer state object
 * \param border_x requested x border size
 * \param border_y requested y border size
 */
void calc_border(ASS_Renderer *priv, double border_x, double border_y)
{
    if (border_x < 0 && border_y < 0) {
        if (priv->state.border_style == 1 ||
            priv->state.border_style == 3)
            border_x = border_y = priv->state.style->Outline;
        else
            border_x = border_y = 1.;
    }

    priv->state.border_x = border_x;
    priv->state.border_y = border_y;
}

/**
 * \brief Change border width
 *
 * \param render_priv renderer state object
 * \param info glyph state object
 */
void change_border(ASS_Renderer *render_priv, double border_x, double border_y)
{
    int bord = 64 * border_x * render_priv->border_scale;

    if (bord > 0 && border_x == border_y) {
        if (!render_priv->state.stroker) {
            int error;
            error =
                FT_Stroker_New(render_priv->ftlibrary,
                               &render_priv->state.stroker);
            if (error) {
                ass_msg(render_priv->library, MSGL_V,
                        "failed to get stroker");
                render_priv->state.stroker = 0;
            }
            render_priv->state.stroker_radius = -1.0;
        }
        if (render_priv->state.stroker && render_priv->state.stroker_radius != bord) {
            FT_Stroker_Set(render_priv->state.stroker, bord,
                           FT_STROKER_LINECAP_ROUND,
                           FT_STROKER_LINEJOIN_ROUND, 0);
            render_priv->state.stroker_radius = bord;
        }
    } else {
        FT_Stroker_Done(render_priv->state.stroker);
        render_priv->state.stroker = 0;
    }
}

/**
 * \brief Calculate a weighted average of two colors
 * calculates c1*(1-a) + c2*a, but separately for each component except alpha
 */
static void change_color(uint32_t *var, uint32_t new, double pwr)
{
    (*var) = ((uint32_t) (_r(*var) * (1 - pwr) + _r(new) * pwr) << 24) +
        ((uint32_t) (_g(*var) * (1 - pwr) + _g(new) * pwr) << 16) +
        ((uint32_t) (_b(*var) * (1 - pwr) + _b(new) * pwr) << 8) + _a(*var);
}

// like change_color, but for alpha component only
inline void change_alpha(uint32_t *var, uint32_t new, double pwr)
{
    *var =
        (_r(*var) << 24) + (_g(*var) << 16) + (_b(*var) << 8) +
        (uint32_t) (_a(*var) * (1 - pwr) + _a(new) * pwr);
}

/**
 * \brief Multiply two alpha values
 * \param a first value
 * \param b second value
 * \return result of multiplication
 * Parameters and result are limited by 0xFF.
 */
inline uint32_t mult_alpha(uint32_t a, uint32_t b)
{
    return 0xFF - (0xFF - a) * (0xFF - b) / 0xFF;
}

/**
 * \brief Calculate alpha value by piecewise linear function
 * Used for \fad, \fade implementation.
 */
static unsigned
interpolate_alpha(long long now, long long t1, long long t2, long long t3,
                  long long t4, unsigned a1, unsigned a2, unsigned a3)
{
    unsigned a;
    double cf;

    if (now < t1) {
        a = a1;
    } else if (now >= t4) {
        a = a3;
    } else if (now < t2 && t2 > t1) {
        cf = ((double) (now - t1)) / (t2 - t1);
        a = a1 * (1 - cf) + a2 * cf;
    } else if (now >= t3 && t4 > t3) {
        cf = ((double) (now - t3)) / (t4 - t3);
        a = a2 * (1 - cf) + a3 * cf;
    } else {                    // t2 <= now < t3
        a = a2;
    }

    return a;
}

/**
 * Parse a vector clip into an outline, using the proper scaling
 * parameters.  Translate it to correct for screen borders, if needed.
 */
static char *parse_vector_clip(ASS_Renderer *render_priv, char *p)
{
    int scale = 1;
    int res = 0;
    ASS_Drawing *drawing = render_priv->state.clip_drawing;

    ass_drawing_free(drawing);
    render_priv->state.clip_drawing =
        ass_drawing_new(render_priv->library, render_priv->ftlibrary);
    drawing = render_priv->state.clip_drawing;
    skipopt('(');
    res = mystrtoi(&p, &scale);
    skipopt(',')
    if (!res)
        scale = 1;
    drawing->scale = scale;
    drawing->scale_x = render_priv->font_scale_x * render_priv->font_scale;
    drawing->scale_y = render_priv->font_scale;
    while (*p != ')' && *p != '}' && *p != 0)
        ass_drawing_add_char(drawing, *p++);
    skipopt(')');

    return p;
}

/**
 * \brief Parse style override tag.
 * \param p string to parse
 * \param pwr multiplier for some tag effects (comes from \t tags)
 */
char *parse_tag(ASS_Renderer *render_priv, char *p, double pwr)
{
    skip_to('\\');
    skip('\\');
    if ((*p == '}') || (*p == 0))
        return p;

    // New tags introduced in vsfilter 2.39
    if (mystrcmp(&p, "xbord")) {
        double val;
        if (mystrtod(&p, &val))
            val = render_priv->state.border_x * (1 - pwr) + val * pwr;
        else
            val = -1.;
        calc_border(render_priv, val, render_priv->state.border_y);
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "ybord")) {
        double val;
        if (mystrtod(&p, &val))
            val = render_priv->state.border_y * (1 - pwr) + val * pwr;
        else
            val = -1.;
        calc_border(render_priv, render_priv->state.border_x, val);
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "xshad")) {
        double val;
        if (mystrtod(&p, &val))
            val = render_priv->state.shadow_x * (1 - pwr) + val * pwr;
        else
            val = 0.;
        render_priv->state.shadow_x = val;
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "yshad")) {
        double val;
        if (mystrtod(&p, &val))
            val = render_priv->state.shadow_y * (1 - pwr) + val * pwr;
        else
            val = 0.;
        render_priv->state.shadow_y = val;
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "fax")) {
        double val;
        if (mystrtod(&p, &val))
            render_priv->state.fax =
                val * pwr + render_priv->state.fax * (1 - pwr);
        else
            render_priv->state.fax = 0.;
    } else if (mystrcmp(&p, "fay")) {
        double val;
        if (mystrtod(&p, &val))
            render_priv->state.fay =
                val * pwr + render_priv->state.fay * (1 - pwr);
        else
            render_priv->state.fay = 0.;
    } else if (mystrcmp(&p, "iclip")) {
        int x0, y0, x1, y1;
        int res = 1;
        char *start = p;
        skipopt('(');
        res &= mystrtoi(&p, &x0);
        skipopt(',');
        res &= mystrtoi(&p, &y0);
        skipopt(',');
        res &= mystrtoi(&p, &x1);
        skipopt(',');
        res &= mystrtoi(&p, &y1);
        skipopt(')');
        if (res) {
            render_priv->state.clip_x0 =
                render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr;
            render_priv->state.clip_x1 =
                render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr;
            render_priv->state.clip_y0 =
                render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr;
            render_priv->state.clip_y1 =
                render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr;
            render_priv->state.clip_mode = 1;
        } else if (!render_priv->state.clip_drawing) {
            p = parse_vector_clip(render_priv, start);
            render_priv->state.clip_drawing_mode = 1;
        } else
            render_priv->state.clip_mode = 0;
    } else if (mystrcmp(&p, "blur")) {
        double val;
        if (mystrtod(&p, &val)) {
            val = render_priv->state.blur * (1 - pwr) + val * pwr;
            val = (val < 0) ? 0 : val;
            val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
            render_priv->state.blur = val;
        } else
            render_priv->state.blur = 0.0;
        render_priv->state.bm_run_id++;
        // ASS standard tags
    } else if (mystrcmp(&p, "fsc")) {
        char tp = *p++;
        double val;
        if (tp == 'x') {
            if (mystrtod(&p, &val)) {
                val /= 100;
                render_priv->state.scale_x =
                    render_priv->state.scale_x * (1 - pwr) + val * pwr;
            } else
                render_priv->state.scale_x =
                    render_priv->state.style->ScaleX;
        } else if (tp == 'y') {
            if (mystrtod(&p, &val)) {
                val /= 100;
                render_priv->state.scale_y =
                    render_priv->state.scale_y * (1 - pwr) + val * pwr;
            } else
                render_priv->state.scale_y =
                    render_priv->state.style->ScaleY;
        }
    } else if (mystrcmp(&p, "fsp")) {
        double val;
        if (mystrtod(&p, &val))
            render_priv->state.hspacing =
                render_priv->state.hspacing * (1 - pwr) + val * pwr;
        else
            render_priv->state.hspacing = render_priv->state.style->Spacing;
    } else if (mystrcmp(&p, "fs+")) {
        double val;
        if (mystrtod(&p, &val)) {
            val = render_priv->state.font_size + pwr * val;
        } else
            val = render_priv->state.style->FontSize;
        if (render_priv->state.font)
            change_font_size(render_priv, val);
    } else if (mystrcmp(&p, "fs-")) {
        double val;
        if (mystrtod(&p, &val))
            val = render_priv->state.font_size - pwr * val;
        else
            val = render_priv->state.style->FontSize;
        if (render_priv->state.font)
            change_font_size(render_priv, val);
    } else if (mystrcmp(&p, "fs")) {
        double val;
        if (mystrtod(&p, &val))
            val = render_priv->state.font_size * (1 - pwr) + val * pwr;
        else
            val = render_priv->state.style->FontSize;
        if (render_priv->state.font)
            change_font_size(render_priv, val);
    } else if (mystrcmp(&p, "bord")) {
        double val;
        if (mystrtod(&p, &val)) {
                val = render_priv->state.border_x * (1 - pwr) + val * pwr;
        } else
            val = -1.;          // reset to default
        calc_border(render_priv, val, val);
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "move")) {
        double x1, x2, y1, y2;
        long long t1, t2, delta_t, t;
        double x, y;
        double k;
        skip('(');
        mystrtod(&p, &x1);
        skip(',');
        mystrtod(&p, &y1);
        skip(',');
        mystrtod(&p, &x2);
        skip(',');
        mystrtod(&p, &y2);
        if (*p == ',') {
            skip(',');
            mystrtoll(&p, &t1);
            skip(',');
            mystrtoll(&p, &t2);
            ass_msg(render_priv->library, MSGL_DBG2,
                   "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %"
                   PRId64 ")\n", x1, y1, x2, y2, (int64_t) t1,
                   (int64_t) t2);
        } else {
            t1 = 0;
            t2 = render_priv->state.event->Duration;
            ass_msg(render_priv->library, MSGL_DBG2,
                   "movement: (%f, %f) -> (%f, %f)", x1, y1, x2, y2);
        }
        skip(')');
        delta_t = t2 - t1;
        t = render_priv->time - render_priv->state.event->Start;
        if (t < t1)
            k = 0.;
        else if (t > t2)
            k = 1.;
        else
            k = ((double) (t - t1)) / delta_t;
        x = k * (x2 - x1) + x1;
        y = k * (y2 - y1) + y1;
        if (render_priv->state.evt_type != EVENT_POSITIONED) {
            render_priv->state.pos_x = x;
            render_priv->state.pos_y = y;
            render_priv->state.detect_collisions = 0;
            render_priv->state.evt_type = EVENT_POSITIONED;
        }
    } else if (mystrcmp(&p, "frx")) {
        double val;
        if (mystrtod(&p, &val)) {
            val *= M_PI / 180;
            render_priv->state.frx =
                val * pwr + render_priv->state.frx * (1 - pwr);
        } else
            render_priv->state.frx = 0.;
    } else if (mystrcmp(&p, "fry")) {
        double val;
        if (mystrtod(&p, &val)) {
            val *= M_PI / 180;
            render_priv->state.fry =
                val * pwr + render_priv->state.fry * (1 - pwr);
        } else
            render_priv->state.fry = 0.;
    } else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
        double val;
        if (mystrtod(&p, &val)) {
            val *= M_PI / 180;
            render_priv->state.frz =
                val * pwr + render_priv->state.frz * (1 - pwr);
        } else
            render_priv->state.frz =
                M_PI * render_priv->state.style->Angle / 180.;
    } else if (mystrcmp(&p, "fn")) {
        char *start = p;
        char *family;
        skip_to('\\');
        if (p > start) {
            family = malloc(p - start + 1);
            strncpy(family, start, p - start);
            family[p - start] = '\0';
        } else
            family = strdup(render_priv->state.style->FontName);
        free(render_priv->state.family);
        render_priv->state.family = family;
        update_font(render_priv);
    } else if (mystrcmp(&p, "alpha")) {
        uint32_t val;
        int i;
        int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
        if (strtocolor(render_priv->library, &p, &val, hex)) {
            unsigned char a = val >> 24;
            for (i = 0; i < 4; ++i)
                change_alpha(&render_priv->state.c[i], a, pwr);
        } else {
            change_alpha(&render_priv->state.c[0],
                         render_priv->state.style->PrimaryColour, pwr);
            change_alpha(&render_priv->state.c[1],
                         render_priv->state.style->SecondaryColour, pwr);
            change_alpha(&render_priv->state.c[2],
                         render_priv->state.style->OutlineColour, pwr);
            change_alpha(&render_priv->state.c[3],
                         render_priv->state.style->BackColour, pwr);
        }
        render_priv->state.bm_run_id++;
        // FIXME: simplify
    } else if (mystrcmp(&p, "an")) {
        int val;
        if (mystrtoi(&p, &val) && val) {
            int v = (val - 1) / 3;      // 0, 1 or 2 for vertical alignment
            ass_msg(render_priv->library, MSGL_DBG2, "an %d", val);
            if (v != 0)
                v = 3 - v;
            val = ((val - 1) % 3) + 1;  // horizontal alignment
            val += v * 4;
            ass_msg(render_priv->library, MSGL_DBG2, "align %d", val);
            if ((render_priv->state.parsed_tags & PARSED_A) == 0) {
                render_priv->state.alignment = val;
                render_priv->state.parsed_tags |= PARSED_A;
            }
        } else
            render_priv->state.alignment =
                render_priv->state.style->Alignment;
    } else if (mystrcmp(&p, "a")) {
        int val;
        if (mystrtoi(&p, &val) && val) {
            if ((render_priv->state.parsed_tags & PARSED_A) == 0) {
                // take care of a vsfilter quirk: handle illegal \a8 like \a5
                render_priv->state.alignment = (val == 8) ? 5 : val;
                render_priv->state.parsed_tags |= PARSED_A;
            }
        } else
            render_priv->state.alignment =
                render_priv->state.style->Alignment;
    } else if (mystrcmp(&p, "pos")) {
        double v1, v2;
        skip('(');
        mystrtod(&p, &v1);
        skip(',');
        mystrtod(&p, &v2);
        skip(')');
        ass_msg(render_priv->library, MSGL_DBG2, "pos(%f, %f)", v1, v2);
        if (render_priv->state.evt_type == EVENT_POSITIONED) {
            ass_msg(render_priv->library, MSGL_V, "Subtitle has a new \\pos "
                   "after \\move or \\pos, ignoring");
        } else {
            render_priv->state.evt_type = EVENT_POSITIONED;
            render_priv->state.detect_collisions = 0;
            render_priv->state.pos_x = v1;
            render_priv->state.pos_y = v2;
        }
    } else if (mystrcmp(&p, "fad")) {
        int a1, a2, a3;
        long long t1, t2, t3, t4;
        if (*p == 'e')
            ++p;                // either \fad or \fade
        skip('(');
        mystrtoi(&p, &a1);
        skip(',');
        mystrtoi(&p, &a2);
        if (*p == ')') {
            // 2-argument version (\fad, according to specs)
            // a1 and a2 are fade-in and fade-out durations
            t1 = 0;
            t4 = render_priv->state.event->Duration;
            t2 = a1;
            t3 = t4 - a2;
            a1 = 0xFF;
            a2 = 0;
            a3 = 0xFF;
        } else {
            // 6-argument version (\fade)
            // a1 and a2 (and a3) are opacity values
            skip(',');
            mystrtoi(&p, &a3);
            skip(',');
            mystrtoll(&p, &t1);
            skip(',');
            mystrtoll(&p, &t2);
            skip(',');
            mystrtoll(&p, &t3);
            skip(',');
            mystrtoll(&p, &t4);
        }
        skip(')');
        if ((render_priv->state.parsed_tags & PARSED_FADE) == 0) {
            render_priv->state.fade =
                interpolate_alpha(render_priv->time -
                        render_priv->state.event->Start, t1, t2,
                        t3, t4, a1, a2, a3);
            render_priv->state.parsed_tags |= PARSED_FADE;
        }
    } else if (mystrcmp(&p, "org")) {
        int v1, v2;
        skip('(');
        mystrtoi(&p, &v1);
        skip(',');
        mystrtoi(&p, &v2);
        skip(')');
        ass_msg(render_priv->library, MSGL_DBG2, "org(%d, %d)", v1, v2);
        if (!render_priv->state.have_origin) {
            render_priv->state.org_x = v1;
            render_priv->state.org_y = v2;
            render_priv->state.have_origin = 1;
            render_priv->state.detect_collisions = 0;
        }
    } else if (mystrcmp(&p, "t")) {
        double v[3];
        int v1, v2;
        double v3;
        int cnt;
        long long t1, t2, t, delta_t;
        double k;
        skip('(');
        for (cnt = 0; cnt < 3; ++cnt) {
            if (*p == '\\')
                break;
            mystrtod(&p, &v[cnt]);
            skip(',');
        }
        if (cnt == 3) {
            v1 = v[0];
            v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1];
            v3 = v[2];
        } else if (cnt == 2) {
            v1 = v[0];
            v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1];
            v3 = 1.;
        } else if (cnt == 1) {
            v1 = 0;
            v2 = render_priv->state.event->Duration;
            v3 = v[0];
        } else {                // cnt == 0
            v1 = 0;
            v2 = render_priv->state.event->Duration;
            v3 = 1.;
        }
        render_priv->state.detect_collisions = 0;
        t1 = v1;
        t2 = v2;
        delta_t = v2 - v1;
        if (v3 < 0.)
            v3 = 0.;
        t = render_priv->time - render_priv->state.event->Start;        // FIXME: move to render_context
        if (t <= t1)
            k = 0.;
        else if (t >= t2)
            k = 1.;
        else {
            assert(delta_t != 0.);
            k = pow(((double) (t - t1)) / delta_t, v3);
        }
        while (*p == '\\')
            p = parse_tag(render_priv, p, k);   // maybe k*pwr ? no, specs forbid nested \t's
        skip_to(')');           // in case there is some unknown tag or a comment
        skip(')');
    } else if (mystrcmp(&p, "clip")) {
        char *start = p;
        int x0, y0, x1, y1;
        int res = 1;
        skipopt('(');
        res &= mystrtoi(&p, &x0);
        skipopt(',');
        res &= mystrtoi(&p, &y0);
        skipopt(',');
        res &= mystrtoi(&p, &x1);
        skipopt(',');
        res &= mystrtoi(&p, &y1);
        skipopt(')');
        if (res) {
            render_priv->state.clip_x0 =
                render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr;
            render_priv->state.clip_x1 =
                render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr;
            render_priv->state.clip_y0 =
                render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr;
            render_priv->state.clip_y1 =
                render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr;
        // Might be a vector clip
        } else if (!render_priv->state.clip_drawing) {
            p = parse_vector_clip(render_priv, start);
            render_priv->state.clip_drawing_mode = 0;
        } else {
            render_priv->state.clip_x0 = 0;
            render_priv->state.clip_y0 = 0;
            render_priv->state.clip_x1 = render_priv->track->PlayResX;
            render_priv->state.clip_y1 = render_priv->track->PlayResY;
        }
    } else if (mystrcmp(&p, "c")) {
        uint32_t val;
        int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
        if (!strtocolor(render_priv->library, &p, &val, hex))
            val = render_priv->state.style->PrimaryColour;
        ass_msg(render_priv->library, MSGL_DBG2, "color: %X", val);
        change_color(&render_priv->state.c[0], val, pwr);
        render_priv->state.bm_run_id++;
    } else if ((*p >= '1') && (*p <= '4') && (++p)
               && (mystrcmp(&p, "c") || mystrcmp(&p, "a"))) {
        char n = *(p - 2);
        int cidx = n - '1';
        char cmd = *(p - 1);
        uint32_t val;
        int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
        assert((n >= '1') && (n <= '4'));
        if (!strtocolor(render_priv->library, &p, &val, hex))
            switch (n) {
            case '1':
                val = render_priv->state.style->PrimaryColour;
                break;
            case '2':
                val = render_priv->state.style->SecondaryColour;
                break;
            case '3':
                val = render_priv->state.style->OutlineColour;
                break;
            case '4':
                val = render_priv->state.style->BackColour;
                break;
            default:
                val = 0;
                break;          // impossible due to assert; avoid compilation warning
            }
        switch (cmd) {
        case 'c':
            change_color(render_priv->state.c + cidx, val, pwr);
            render_priv->state.bm_run_id++;
            break;
        case 'a':
            change_alpha(render_priv->state.c + cidx, val >> 24, pwr);
            render_priv->state.bm_run_id++;
            break;
        default:
            ass_msg(render_priv->library, MSGL_WARN, "Bad command: %c%c",
                    n, cmd);
            break;
        }
        ass_msg(render_priv->library, MSGL_DBG2, "single c/a at %f: %c%c = %X",
               pwr, n, cmd, render_priv->state.c[cidx]);
    } else if (mystrcmp(&p, "r")) {
        char *start = p;
        char *style;
        skip_to('\\');
        if (p > start) {
            style = malloc(p - start + 1);
            strncpy(style, start, p - start);
            style[p - start] = '\0';
            reset_render_context(render_priv,
                    render_priv->track->styles + lookup_style(render_priv->track, style));
            free(style);
        } else
            reset_render_context(render_priv, NULL);
    } else if (mystrcmp(&p, "be")) {
        int val;
        if (mystrtoi(&p, &val)) {
            // Clamp to a safe upper limit, since high values need excessive CPU
            val = (val < 0) ? 0 : val;
            val = (val > MAX_BE) ? MAX_BE : val;
            render_priv->state.be = val;
        } else
            render_priv->state.be = 0;
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "b")) {
        int b;
        if (mystrtoi(&p, &b)) {
            if (pwr >= .5)
                render_priv->state.bold = b;
        } else
            render_priv->state.bold = render_priv->state.style->Bold;
        update_font(render_priv);
    } else if (mystrcmp(&p, "i")) {
        int i;
        if (mystrtoi(&p, &i)) {
            if (pwr >= .5)
                render_priv->state.italic = i;
        } else
            render_priv->state.italic = render_priv->state.style->Italic;
        update_font(render_priv);
    } else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) {
        int val = 0;
        mystrtoi(&p, &val);
        render_priv->state.effect_type = EF_KARAOKE_KF;
        if (render_priv->state.effect_timing)
            render_priv->state.effect_skip_timing +=
                render_priv->state.effect_timing;
        render_priv->state.effect_timing = val * 10;
    } else if (mystrcmp(&p, "ko")) {
        int val = 0;
        mystrtoi(&p, &val);
        render_priv->state.effect_type = EF_KARAOKE_KO;
        if (render_priv->state.effect_timing)
            render_priv->state.effect_skip_timing +=
                render_priv->state.effect_timing;
        render_priv->state.effect_timing = val * 10;
    } else if (mystrcmp(&p, "k")) {
        int val = 0;
        mystrtoi(&p, &val);
        render_priv->state.effect_type = EF_KARAOKE;
        if (render_priv->state.effect_timing)
            render_priv->state.effect_skip_timing +=
                render_priv->state.effect_timing;
        render_priv->state.effect_timing = val * 10;
    } else if (mystrcmp(&p, "shad")) {
        double val;
        if (mystrtod(&p, &val)) {
            if (render_priv->state.shadow_x == render_priv->state.shadow_y)
                val = render_priv->state.shadow_x * (1 - pwr) + val * pwr;
        } else
            val = 0.;
        render_priv->state.shadow_x = render_priv->state.shadow_y = val;
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "s")) {
        int val;
        if (mystrtoi(&p, &val) && val)
            render_priv->state.flags |= DECO_STRIKETHROUGH;
        else
            render_priv->state.flags &= ~DECO_STRIKETHROUGH;
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "u")) {
        int val;
        if (mystrtoi(&p, &val) && val)
            render_priv->state.flags |= DECO_UNDERLINE;
        else
            render_priv->state.flags &= ~DECO_UNDERLINE;
        render_priv->state.bm_run_id++;
    } else if (mystrcmp(&p, "pbo")) {
        double val = 0;
        if (mystrtod(&p, &val))
            render_priv->state.drawing->pbo = val;
    } else if (mystrcmp(&p, "p")) {
        int val;
        if (!mystrtoi(&p, &val))
            val = 0;
        if (val)
            render_priv->state.drawing->scale = val;
        render_priv->state.drawing_mode = !!val;
    } else if (mystrcmp(&p, "q")) {
        int val;
        if (!mystrtoi(&p, &val))
            val = render_priv->track->WrapStyle;
        render_priv->state.wrap_style = val;
    } else if (mystrcmp(&p, "fe")) {
        int val;
        if (!mystrtoi(&p, &val))
            val = render_priv->state.style->Encoding;
        render_priv->state.font_encoding = val;
    }

    return p;
}

void apply_transition_effects(ASS_Renderer *render_priv, ASS_Event *event)
{
    int v[4];
    int cnt;
    char *p = event->Effect;

    if (!p || !*p)
        return;

    cnt = 0;
    while (cnt < 4 && (p = strchr(p, ';'))) {
        v[cnt++] = atoi(++p);
    }

    if (strncmp(event->Effect, "Banner;", 7) == 0) {
        int delay;
        if (cnt < 1) {
            ass_msg(render_priv->library, MSGL_V,
                    "Error parsing effect: '%s'", event->Effect);
            return;
        }
        if (cnt >= 2 && v[1] == 0)      // right-to-left
            render_priv->state.scroll_direction = SCROLL_RL;
        else                    // left-to-right
            render_priv->state.scroll_direction = SCROLL_LR;

        delay = v[0];
        if (delay == 0)
            delay = 1;          // ?
        render_priv->state.scroll_shift =
            (render_priv->time - render_priv->state.event->Start) / delay;
        render_priv->state.evt_type = EVENT_HSCROLL;
        return;
    }

    if (strncmp(event->Effect, "Scroll up;", 10) == 0) {
        render_priv->state.scroll_direction = SCROLL_BT;
    } else if (strncmp(event->Effect, "Scroll down;", 12) == 0) {
        render_priv->state.scroll_direction = SCROLL_TB;
    } else {
        ass_msg(render_priv->library, MSGL_DBG2,
                "Unknown transition effect: '%s'", event->Effect);
        return;
    }
    // parse scroll up/down parameters
    {
        int delay;
        int y0, y1;
        if (cnt < 3) {
            ass_msg(render_priv->library, MSGL_V,
                    "Error parsing effect: '%s'", event->Effect);
            return;
        }
        delay = v[2];
        if (delay == 0)
            delay = 1;          // ?
        render_priv->state.scroll_shift =
            (render_priv->time - render_priv->state.event->Start) / delay;
        if (v[0] < v[1]) {
            y0 = v[0];
            y1 = v[1];
        } else {
            y0 = v[1];
            y1 = v[0];
        }
        if (y1 == 0)
            y1 = render_priv->track->PlayResY;  // y0=y1=0 means fullscreen scrolling
        render_priv->state.clip_y0 = y0;
        render_priv->state.clip_y1 = y1;
        render_priv->state.evt_type = EVENT_VSCROLL;
        render_priv->state.detect_collisions = 0;
    }

}

/**
 * \brief determine karaoke effects
 * Karaoke effects cannot be calculated during parse stage (get_next_char()),
 * so they are done in a separate step.
 * Parse stage: when karaoke style override is found, its parameters are stored in the next glyph's
 * (the first glyph of the karaoke word)'s effect_type and effect_timing.
 * This function:
 * 1. sets effect_type for all glyphs in the word (_karaoke_ word)
 * 2. sets effect_timing for all glyphs to x coordinate of the border line between the left and right karaoke parts
 * (left part is filled with PrimaryColour, right one - with SecondaryColour).
 */
void process_karaoke_effects(ASS_Renderer *render_priv)
{
    GlyphInfo *cur, *cur2;
    GlyphInfo *s1, *e1;      // start and end of the current word
    GlyphInfo *s2;           // start of the next word
    int i;
    int timing;                 // current timing
    int tm_start, tm_end;       // timings at start and end of the current word
    int tm_current;
    double dt;
    int x;
    int x_start, x_end;

    tm_current = render_priv->time - render_priv->state.event->Start;
    timing = 0;
    s1 = s2 = 0;
    for (i = 0; i <= render_priv->text_info.length; ++i) {
        cur = render_priv->text_info.glyphs + i;
        if ((i == render_priv->text_info.length)
            || (cur->effect_type != EF_NONE)) {
            s1 = s2;
            s2 = cur;
            if (s1) {
                e1 = s2 - 1;
                tm_start = timing + s1->effect_skip_timing;
                tm_end = tm_start + s1->effect_timing;
                timing = tm_end;
                x_start = 1000000;
                x_end = -1000000;
                for (cur2 = s1; cur2 <= e1; ++cur2) {
                    x_start = FFMIN(x_start, d6_to_int(cur2->bbox.xMin + cur2->pos.x));
                    x_end = FFMAX(x_end, d6_to_int(cur2->bbox.xMax + cur2->pos.x));
                }

                dt = (tm_current - tm_start);
                if ((s1->effect_type == EF_KARAOKE)
                    || (s1->effect_type == EF_KARAOKE_KO)) {
                    if (dt > 0)
                        x = x_end + 1;
                    else
                        x = x_start;
                } else if (s1->effect_type == EF_KARAOKE_KF) {
                    dt /= (tm_end - tm_start);
                    x = x_start + (x_end - x_start) * dt;
                } else {
                    ass_msg(render_priv->library, MSGL_ERR,
                            "Unknown effect type");
                    continue;
                }

                for (cur2 = s1; cur2 <= e1; ++cur2) {
                    cur2->effect_type = s1->effect_type;
                    cur2->effect_timing = x - d6_to_int(cur2->pos.x);
                }
            }
        }
    }
}


/**
 * \brief Get next ucs4 char from string, parsing UTF-8 and escapes
 * \param str string pointer
 * \return ucs4 code of the next char
 * On return str points to the unparsed part of the string
 */
unsigned get_next_char(ASS_Renderer *render_priv, char **str)
{
    char *p = *str;
    unsigned chr;
    if (*p == '\t') {
        ++p;
        *str = p;
        return ' ';
    }
    if (*p == '\\') {
        if ((p[1] == 'N') || ((p[1] == 'n') &&
                              (render_priv->state.wrap_style == 2))) {
            p += 2;
            *str = p;
            return '\n';
        } else if (p[1] == 'n') {
            p += 2;
            *str = p;
            return ' ';
        } else if (p[1] == 'h') {
            p += 2;
            *str = p;
            return NBSP;
        } else if (p[1] == '{') {
            p += 2;
            *str = p;
            return '{';
        } else if (p[1] == '}') {
            p += 2;
            *str = p;
            return '}';
        }
    }
    chr = ass_utf8_get_char((char **) &p);
    *str = p;
    return chr;
}