Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 2703:4e321443413f
Quick hack to don't use ldivxencode on systems where it'S not installed.
This should be improved: add compile check to configure (with sth. from encore2.h I guess), seperate divxdecore and encore as only one of them could possibly be
installed, add ifdefs to code so it doesn't spit errors about missing headers if no divx4 is present.
(I don't currently have installed divx4 so I only did the quick hack for first).
author | atmos4 |
---|---|
date | Mon, 05 Nov 2001 02:04:10 +0000 |
parents | 712a46dff92d |
children | ae79207a3055 |
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line source
#define DISP /* * video_out_gl.c, X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" LIBVO_EXTERN(gl2) #include <X11/Xlib.h> #include <X11/Xutil.h> //#include <X11/keysym.h> #include <GL/glx.h> #include <errno.h> #include "yuv2rgb.h" #include <GL/gl.h> #include "x11_common.h" #include "aspect.h" #define NDEBUG //#undef NDEBUG static vo_info_t vo_info = { "X11 (OpenGL) - multiple textures version", "gl2", "Arpad Gereoffy & Sven Goethel", "" }; /* private prototypes */ static const char * tweaks_used = #ifdef HAVE_MMX "mmx_bpp" #else "none" #endif ; /* local data */ static unsigned char *ImageDataLocal=NULL; static unsigned char *ImageData=NULL; /* X11 related variables */ static Window mywindow; static int X_already_started = 0; //static int texture_id=1; static GLXContext wsGLXContext; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, GLX_ALPHA_SIZE,0, GLX_DOUBLEBUFFER, None }; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static int image_mode; static uint32_t image_bytes; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len; static GLfloat texpercx, texpercy; static struct TexSquare * texgrid; static GLint gl_internal_format; static char * gl_internal_format_s; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; static GLint gl_bitmap_format; static char * gl_bitmap_format_s; static GLint gl_bitmap_type; static char * gl_bitmap_type_s; static int gl_alignment; static int isGL12 = GL_FALSE; static int isFullscreen = GL_FALSE; static int gl_bilinear=1; static int gl_antialias=0; static int used_s=0, used_r=0, used_b=0, used_info_done=0; static void (*draw_alpha_fnc) (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; int isTexture; GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4; GLfloat xcov, ycov; int isDirty; int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight; }; static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py) { *px=(float)x*texpercx; if(*px>1.0) *px=1.0; *py=(float)y*texpercy; if(*py>1.0) *py=1.0; } static void initTextures() { unsigned char *line_1=0, *line_2=0, *mem_start=0; struct TexSquare *tsq=0; int e_x, e_y, s, i=0; int x=0, y=0; GLint format=0; GLenum err; /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */ e_x=0; s=1; while (s<texture_width) { s*=2; e_x++; } texture_width=s; e_y=0; s=1; while (s<texture_height) { s*=2; e_y++; } texture_height=s; /* Test the max texture size */ do { glTexImage2D (GL_PROXY_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); if (format != gl_internal_format) { fprintf (stderr, "[gl2] Needed texture [%dx%d] too big, trying ", texture_height, texture_width); if (texture_width > texture_height) { e_x--; texture_width = 1; for (i = e_x; i > 0; i--) texture_width *= 2; } else { e_y--; texture_height = 1; for (i = e_y; i > 0; i--) texture_height *= 2; } fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width); if(texture_width < 64 || texture_height < 64) { fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n"); exit(1); } } } while (format != gl_internal_format && texture_width > 1 && texture_height > 1); texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; printf("[gl2] Creating %dx%d textures of size %dx%d ...\n", texnumx, texnumy, texture_width,texture_height, gl_bitmap_format_s); /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; if (texpercx > 1.0) texpercx = 1.0; texpercy = (GLfloat) texture_height / (GLfloat) image_height; if (texpercy > 1.0) texpercy = 1.0; texgrid = (struct TexSquare *) calloc (texnumx * texnumy, sizeof (struct TexSquare)); line_1 = (unsigned char *) ImageDataLocal; line_2 = (unsigned char *) ImageDataLocal+(image_width*image_bytes); mem_start = (unsigned char *) ImageDataLocal; raw_line_len = line_2 - line_1; memory_x_len = raw_line_len / image_bytes; #ifndef NDEBUG fprintf (stderr, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); #endif for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq = texgrid + y * texnumx + x; if (x == texnumx - 1 && image_width % texture_width) tsq->xcov = (GLfloat) (image_width % texture_width) / (GLfloat) texture_width; else tsq->xcov = 1.0; if (y == texnumy - 1 && image_height % texture_height) tsq->ycov = (GLfloat) (image_height % texture_height) / (GLfloat) texture_height; else tsq->ycov = 1.0; CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1)); CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2)); CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3)); CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4)); /* calculate the pixel store data, to use the machine-bitmap for our texture */ memory_x_start_offset = 0 * image_bytes + x * texture_width * image_bytes; tsq->texture = line_1 + y * texture_height * raw_line_len + memory_x_start_offset; tsq->isDirty=GL_TRUE; tsq->isTexture=GL_FALSE; tsq->texobj=0; tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } if(glIsTexture(tsq->texobj) == GL_FALSE) { fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } else { tsq->isTexture=GL_TRUE; } glTexImage2D (GL_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } /* for all texnumx */ } /* for all texnumy */ } static void resetTexturePointers(unsigned char *imageSource) { unsigned char *line_1=0, *line_2=0, *mem_start=0; struct TexSquare *tsq=0; int x=0, y=0; line_1 = (unsigned char *) imageSource; line_2 = (unsigned char *) imageSource+(image_width*image_bytes); mem_start = (unsigned char *) imageSource; for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq = texgrid + y * texnumx + x; /* calculate the pixel store data, to use the machine-bitmap for our texture */ memory_x_start_offset = 0 * image_bytes + x * texture_width * image_bytes; tsq->texture = line_1 + y * texture_height * raw_line_len + memory_x_start_offset; } /* for all texnumx */ } /* for all texnumy */ } static void setupTextureDirtyArea(int x, int y, int w,int h) { struct TexSquare *square; int xi, yi, wd, ht, wh, hh; int wdecr, hdecr, xh, yh; wdecr=w; hdecr=h; xh=x; yh=y; for (yi = 0; hdecr>0 && yi < texnumy; yi++) { if (yi < texnumy - 1) ht = texture_height; else ht = image_height - texture_height * yi; xh =x; wdecr =w; for (xi = 0; wdecr>0 && xi < texnumx; xi++) { square = texgrid + yi * texnumx + xi; if (xi < texnumx - 1) wd = texture_width; else wd = image_width - texture_width * xi; if( 0 <= xh && xh < wd && 0 <= yh && yh < ht ) { square->isDirty=GL_TRUE; wh=(wdecr<wd)?wdecr:wd-xh; if(wh<0) wh=0; hh=(hdecr<ht)?hdecr:ht-yh; if(hh<0) hh=0; /* #ifndef NDEBUG printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n", xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh); #endif */ if(xh<square->dirtyXoff) square->dirtyXoff=xh; if(yh<square->dirtyYoff) square->dirtyYoff=yh; square->dirtyWidth = wd-square->dirtyXoff; square->dirtyHeight = ht-square->dirtyYoff; wdecr-=wh; if ( xi == texnumx - 1 ) hdecr-=hh; } xh-=wd; if(xh<0) xh=0; } yh-=ht; if(yh<0) yh=0; } } static void gl_set_bilinear (int val) { int x, y; if(val>=0) gl_bilinear = val; else gl_bilinear++; gl_bilinear=gl_bilinear%2; /* no mipmap yet .. */ for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); switch (gl_bilinear) { case 0: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); printf("[gl2] bilinear off\n"); break; case 1: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printf("[gl2] bilinear linear\n"); break; case 2: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); printf("[gl2] bilinear mipmap nearest\n"); break; case 3: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); printf("[gl2] bilinear mipmap linear\n"); break; } } } fflush(0); } static void gl_set_antialias (int val) { gl_antialias=val; if (gl_antialias) { glShadeModel (GL_SMOOTH); glEnable (GL_POLYGON_SMOOTH); glEnable (GL_LINE_SMOOTH); glEnable (GL_POINT_SMOOTH); printf("[gl2] antialiasing on\n"); } else { glShadeModel (GL_FLAT); glDisable (GL_POLYGON_SMOOTH); glDisable (GL_LINE_SMOOTH); glDisable (GL_POINT_SMOOTH); printf("[gl2] antialiasing off\n"); } fflush(0); } static void drawTextureDisplay () { struct TexSquare *square; int x, y, xoff=0, yoff=0, wd, ht; GLenum err; glColor3f(1.0,1.0,1.0); for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { square = texgrid + y * texnumx + x; if(square->isTexture==GL_FALSE) { #ifndef NDEBUG fprintf (stderr, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); #endif continue; } glBindTexture (GL_TEXTURE_2D, square->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #ifndef NDEBUG else if(err==GL_INVALID_OPERATION) { fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #endif if(glIsTexture(square->texobj) == GL_FALSE) { square->isTexture=GL_FALSE; fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } if(square->isDirty) { glTexSubImage2D (GL_TEXTURE_2D, 0, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight, gl_bitmap_format, gl_bitmap_type, square->texture); square->isDirty=GL_FALSE; square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1; } #ifndef NDEBUG fprintf (stdout, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight); #endif glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (square->fx1, square->fy1); glTexCoord2f (0, square->ycov); glVertex2f (square->fx4, square->fy4); glTexCoord2f (square->xcov, square->ycov); glVertex2f (square->fx3, square->fy3); glTexCoord2f (square->xcov, 0); glVertex2f (square->fx2, square->fy2); glEnd(); /* #ifndef NDEBUG fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4, square->fx3, square->fy3, square->fx2, square->fy2); #endif */ } /* for all texnumx */ } /* for all texnumy */ /* YES - lets catch this error ... */ (void) glGetError (); } static void resize(int x,int y){ printf("[gl2] Resize: %dx%d\n",x,y); if( isFullscreen ) glViewport( (vo_screenwidth-x)/2, (vo_screenheight-y)/2, x, y); else glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, 1, 1, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); } static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); } static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { // int screen; unsigned int fg, bg; char *hello = (title == NULL) ? "OpenGL rulez" : title; // char *name = ":0.0"; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; // XGCValues xgcv; XSetWindowAttributes xswa; unsigned long xswamask; const unsigned char * glVersion; image_height = height; image_width = width; image_format = format; if (X_already_started) return -1; if(!vo_init()) return -1; aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); X_already_started++; if( flags&0x01 ) { isFullscreen = GL_TRUE; aspect(&d_width,&d_height,A_ZOOM); hint.x = 0; hint.y = 0; hint.width = vo_screenwidth; hint.height = vo_screenheight; hint.flags = PPosition | PSize; } else { hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; } /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs); // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo); vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { printf("[gl2] no GLX support present\n"); return -1; } xswa.background_pixel = 0; xswa.border_pixel = 1; xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone); xswamask = CWBackPixel | CWBorderPixel | CWColormap; mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen), hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa); vo_x11_classhint( mDisplay,mywindow,"gl2" ); vo_hidecursor(mDisplay,mywindow); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 ); XSelectInput(mDisplay, mywindow, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, mywindow); XClearWindow(mDisplay,mywindow); /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != mywindow); XSelectInput(mDisplay, mywindow, NoEventMask); glXMakeCurrent( mDisplay,mywindow,wsGLXContext ); XFlush(mDisplay); XSync(mDisplay, False); //XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!! XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask ); glVersion = glGetString(GL_VERSION); printf("[gl2] OpenGL Driver Information:\n"); printf("\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) isGL12 = GL_TRUE; else isGL12 = GL_FALSE; if(isGL12) { printf("[gl2] You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok !)\n"); } else { printf("[gl2] You have an OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged !)\n"); } if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0) r_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &g_sz)!=0) g_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &b_sz)!=0) b_sz=0; if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0) b_sz=0; rgb_sz=r_sz+g_sz+b_sz; if(rgb_sz<=0) rgb_sz=24; if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) { gl_internal_format=GL_R3_G3_B2; gl_internal_format_s="GL_R3_G3_B2"; image_bpp = 8; } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) { gl_internal_format=GL_RGB4; gl_internal_format_s="GL_RGB4"; image_bpp = 16; } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) { gl_internal_format=GL_RGB5; gl_internal_format_s="GL_RGB5"; image_bpp = 16; } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) { gl_internal_format=GL_RGB8; gl_internal_format_s="GL_RGB8"; #ifdef HAVE_MMX image_bpp = 32; #else image_bpp = 24; #endif } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) { gl_internal_format=GL_RGB10; gl_internal_format_s="GL_RGB10"; image_bpp = 32; } else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) { gl_internal_format=GL_RGBA2; gl_internal_format_s="GL_RGBA2"; image_bpp = 8; } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) { gl_internal_format=GL_RGBA4; gl_internal_format_s="GL_RGBA4"; image_bpp = 16; } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) { gl_internal_format=GL_RGB5_A1; gl_internal_format_s="GL_RGB5_A1"; image_bpp = 16; } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) { gl_internal_format=GL_RGBA8; gl_internal_format_s="GL_RGBA8"; #ifdef HAVE_MMX image_bpp = 32; #else image_bpp = 24; #endif } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) { gl_internal_format=GL_RGB10_A2; gl_internal_format_s="GL_RGB10_A2"; image_bpp = 32; } else { gl_internal_format=GL_RGB; gl_internal_format_s="GL_RGB"; #ifdef HAVE_MMX image_bpp = 16; #else image_bpp = 24; #endif } if(image_format==IMGFMT_YV12) { image_mode= MODE_RGB; yuv2rgb_init(image_bpp, image_mode); printf("[gl2] YUV init OK!\n"); } else { image_bpp=format&0xFF; if((format & IMGFMT_BGR_MASK) == IMGFMT_BGR) image_mode= MODE_BGR; else image_mode= MODE_RGB; } image_bytes=(image_bpp+7)/8; draw_alpha_fnc=draw_alpha_null; switch(image_bpp) { case 15: case 16: if(image_mode!=MODE_BGR) { gl_bitmap_format = GL_RGB; gl_bitmap_format_s ="GL_RGB"; gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5; gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5"; } else { gl_bitmap_format = GL_BGR; gl_bitmap_format_s ="GL_BGR"; gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5; gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5"; } if (image_bpp==15) draw_alpha_fnc=draw_alpha_15; else draw_alpha_fnc=draw_alpha_16; break; case 24: if(image_mode!=MODE_BGR) { /* RGB888 */ gl_bitmap_format = GL_RGB; gl_bitmap_format_s ="GL_RGB"; } else { /* BGR888 */ gl_bitmap_format = GL_BGR; gl_bitmap_format_s ="GL_BGR"; } gl_bitmap_type = GL_UNSIGNED_BYTE; gl_bitmap_type_s ="GL_UNSIGNED_BYTE"; draw_alpha_fnc=draw_alpha_24; break; break; case 32: /* RGBA8888 */ gl_bitmap_format = GL_BGRA; gl_bitmap_format_s ="GL_BGRA"; if(image_mode!=MODE_BGR) { gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8_REV; gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8_REV"; } else { gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8; gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8"; } draw_alpha_fnc=draw_alpha_32; break; break; } r_sz=0; g_sz=0; b_sz=0; rgb_sz=0; a_sz=0; ImageDataLocal=malloc(image_width*image_height*image_bytes); memset(ImageDataLocal,128,image_width*image_height*image_bytes); ImageData=ImageDataLocal; texture_width=image_width; texture_height=image_height; initTextures(); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len); /** * may give a little speed up for a kinda burst read .. */ if( (image_width*image_bpp)%8 == 0 ) gl_alignment=8; else if( (image_width*image_bpp)%4 == 0 ) gl_alignment=4; else if( (image_width*image_bpp)%2 == 0 ) gl_alignment=2; else gl_alignment=1; glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); glEnable (GL_TEXTURE_2D); gl_set_antialias(0); gl_set_bilinear(1); drawTextureDisplay (); printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s, tweaks=%s\n", image_bpp, image_bytes, image_mode==MODE_BGR, gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment, rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s, tweaks_used); resize(d_width,d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); used_s=0; used_r=0; used_b=0; used_info_done=0; // printf("OpenGL setup OK!\n"); saver_off(mDisplay); // turning off screen saver return 0; } static const vo_info_t* get_info(void) { return &vo_info; } static void Terminate_Display_Process(void) { getchar(); /* wait for enter to remove window */ XDestroyWindow(mDisplay, mywindow); XCloseDisplay(mDisplay); X_already_started = 0; } static int gl_handlekey(int key) { if(key=='a'||key=='A') { gl_set_antialias(!gl_antialias); return 0; } else if(key=='b'||key=='B') { gl_set_bilinear(-1); return 0; } return 1; } static void check_events(void) { XEvent Event; char buf[100]; KeySym keySym; int key; static XComposeStatus stat; int e; while ( XPending( mDisplay ) ) { XNextEvent( mDisplay,&Event ); if( Event.type == KeyPress ) { XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 ) : ( keySym ) ; if(gl_handlekey(key)) XPutBackEvent(mDisplay, &Event); break; } else { XPutBackEvent(mDisplay, &Event); break; } } e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); } static void draw_osd(void) { vo_draw_text(image_width,image_height,draw_alpha_fnc); } static void flip_page(void) { drawTextureDisplay(); // glFlush(); glFinish(); glXSwapBuffers( mDisplay,mywindow ); if(!used_info_done) { if(used_s) printf("[gl2] using slice method yuv\n"); if(used_r) printf("[gl2] using frame method rgb\n"); if(used_b) printf("[gl2] using frame method bgr\n"); used_info_done=1; fflush(0); } } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2], w,h, image_width*image_bytes, stride[0],stride[1]); #ifndef NDEBUG printf("slice: %d/%d -> %d/%d (%dx%d)\n", x, y, x+w-1, y+h-1, w, h); #endif used_s=1; setupTextureDirtyArea(x, y, w, h); return 0; } static inline uint32_t draw_frame_x11_bgr(uint8_t *src[]) { resetTexturePointers((unsigned char *)src[0]); ImageData=(unsigned char *)src[0]; // for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128; used_b=1; setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static inline uint32_t draw_frame_x11_rgb(uint8_t *src[]) { resetTexturePointers((unsigned char *)src[0]); ImageData=(unsigned char *)src[0]; used_r=1; setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static uint32_t draw_frame(uint8_t *src[]) { uint32_t res = 0; if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB) res = draw_frame_x11_rgb(src); else res = draw_frame_x11_bgr(src); //flip_page(); return res; } static uint32_t query_format(uint32_t format) { switch(format){ case IMGFMT_YV12: case IMGFMT_RGB|24: case IMGFMT_BGR|24: return 1; } return 0; } static void uninit(void) { saver_on(mDisplay); // screen saver back on XDestroyWindow( mDisplay,mywindow ); }