view asmalign.h @ 18896:4f6312855a7d

Do not assign same texture number to GL_TEXTURE_2D and GL_TEXTURE_RECT, this can also cause problems.
author reimar
date Tue, 04 Jul 2006 16:31:45 +0000
parents 7b408d60de9e
children
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#ifdef SYS_DARWIN
#define ASMALIGN8  ".align 3\n\t"
#define ASMALIGN16 ".align 4\n\t"
#else
#define ASMALIGN8  ".balign 8\n\t"
#define ASMALIGN16 ".balign 16\n\t"
#endif