Mercurial > mplayer.hg
view asmalign.h @ 18896:4f6312855a7d
Do not assign same texture number to GL_TEXTURE_2D and GL_TEXTURE_RECT,
this can also cause problems.
author | reimar |
---|---|
date | Tue, 04 Jul 2006 16:31:45 +0000 |
parents | 7b408d60de9e |
children |
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#ifdef SYS_DARWIN #define ASMALIGN8 ".align 3\n\t" #define ASMALIGN16 ".align 4\n\t" #else #define ASMALIGN8 ".balign 8\n\t" #define ASMALIGN16 ".balign 16\n\t" #endif