Mercurial > mplayer.hg
view libvo/vo_gl.c @ 35566:5053be8dbab2
Cosmetic: Adjust indent.
author | ib |
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date | Mon, 10 Dec 2012 18:15:57 +0000 |
parents | 19c56dc40a51 |
children | 92ec362e0737 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "config.h" #include "sub/ass_mp.h" #include "mp_msg.h" #include "subopt-helper.h" #include "video_out.h" #include "video_out_internal.h" #include "libmpcodecs/vf.h" #include "sub/font_load.h" #include "sub/sub.h" #include "gl_common.h" #include "aspect.h" #include "fastmemcpy.h" #include "sub/eosd.h" #ifdef CONFIG_GL_SDL #include "sdl_common.h" #endif static const vo_info_t info = { "OpenGL", "gl", "Reimar Doeffinger <Reimar.Doeffinger@gmx.de>", "" }; const LIBVO_EXTERN(gl) static const vo_info_t info_nosw = { "OpenGL no software rendering", "gl_nosw", "Reimar Doeffinger <Reimar.Doeffinger@gmx.de>", "" }; static int preinit_nosw(const char *arg); #define info info_nosw #define preinit preinit_nosw const LIBVO_EXTERN(gl_nosw) #undef info #undef preinit static MPGLContext glctx; static int use_osd; static int scaled_osd; //! How many parts the OSD may consist of at most #define MAX_OSD_PARTS 20 //! Textures for OSD static GLuint osdtex[MAX_OSD_PARTS]; #ifndef FAST_OSD //! Alpha textures for OSD static GLuint osdatex[MAX_OSD_PARTS]; #endif //! Coordinates and texture sizes for OSD static struct osdcoords { int x, y, w, h, sx, sy; } osdcoords[MAX_OSD_PARTS]; static GLuint *eosdtex; #define LARGE_EOSD_TEX_SIZE 512 #define TINYTEX_SIZE 16 #define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE/TINYTEX_SIZE) #define TINYTEX_MAX (TINYTEX_COLS*TINYTEX_COLS) #define SMALLTEX_SIZE 32 #define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE/SMALLTEX_SIZE) #define SMALLTEX_MAX (SMALLTEX_COLS*SMALLTEX_COLS) static GLuint largeeosdtex[2]; //! Display list that draws the EOSD parts static GLuint eosdDispList; //! How many parts the OSD currently consists of static int osdtexCnt; static int eosdtexCnt; static int osd_color; static int use_aspect; static int use_ycbcr; #define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE)) #define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS))) #define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT)) static int use_yuv; static int colorspace; static int levelconv; static int is_yuv; static int lscale; static int cscale; static float filter_strength; static float noise_strength; static int yuvconvtype; static int use_rectangle; static int using_tex_rect; static int err_shown; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static int many_fmts; static int ati_hack; static int force_pbo; static int mesa_buffer; static int use_glFinish; static int swap_interval; static GLenum gl_target; static GLint gl_texfmt; static GLenum gl_format; static GLenum gl_type; static GLuint gl_buffer; static GLuint gl_buffer_uv[2]; static int gl_buffersize; static int gl_buffersize_uv; static void *gl_bufferptr; static void *gl_bufferptr_uv[2]; static int mesa_buffersize; static void *mesa_bufferptr; static GLuint fragprog; static GLuint default_texs[22]; static char *custom_prog; static char *custom_tex; static int custom_tlin; static int custom_trect; static int mipmap_gen; static int stereo_mode; static int stipple; static enum MPGLType backend; static int eq_bri = 0; static int eq_cont = 0; static int eq_sat = 0; static int eq_hue = 0; static int eq_rgamma = 0; static int eq_ggamma = 0; static int eq_bgamma = 0; static int texture_width; static int texture_height; static int mpi_flipped; static int vo_flipped; static int ass_border_x, ass_border_y; static unsigned int slice_height = 1; // performance statistics static int imgcnt, dr_imgcnt, dr_rejectcnt; static int did_render; static void redraw(void); static void resize(int x,int y){ // simple orthogonal projection for 0-image_width;0-image_height float matrix[16] = { 2.0/image_width, 0, 0, 0, 0, -2.0/image_height, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1 }; mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y); if (WinID >= 0) { int left = 0, top = 0, w = x, h = y; geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); top = y - h - top; mpglViewport(left, top, w, h); } else mpglViewport( 0, 0, x, y ); mpglMatrixMode(GL_PROJECTION); ass_border_x = ass_border_y = 0; if (aspect_scaling() && use_aspect) { int new_w, new_h; GLdouble scale_x, scale_y; aspect(&new_w, &new_h, A_WINZOOM); panscan_calc_windowed(); new_w += vo_panscan_x; new_h += vo_panscan_y; scale_x = (GLdouble)new_w / (GLdouble)x; scale_y = (GLdouble)new_h / (GLdouble)y; matrix[0] *= scale_x; matrix[12] *= scale_x; matrix[5] *= scale_y; matrix[13] *= scale_y; ass_border_x = (vo_dwidth - new_w) / 2; ass_border_y = (vo_dheight - new_h) / 2; } mpglLoadMatrixf(matrix); mpglMatrixMode(GL_MODELVIEW); mpglLoadIdentity(); if (!scaled_osd) { #ifdef CONFIG_FREETYPE // adjust font size to display size force_load_font = 1; #endif vo_osd_changed(OSDTYPE_OSD); } mpglClear(GL_COLOR_BUFFER_BIT); redraw(); } static void texSize(int w, int h, int *texw, int *texh) { if (use_rectangle) { *texw = w; *texh = h; } else { *texw = 32; while (*texw < w) *texw *= 2; *texh = 32; while (*texh < h) *texh *= 2; } if (mesa_buffer) *texw = (*texw + 63) & ~63; else if (ati_hack) *texw = (*texw + 511) & ~511; } //! maximum size of custom fragment program #define MAX_CUSTOM_PROG_SIZE (1024 * 1024) static void update_yuvconv(void) { int xs, ys, depth; float bri = eq_bri / 100.0; float cont = (eq_cont + 100) / 100.0; float hue = eq_hue / 100.0 * 3.1415927; float sat = (eq_sat + 100) / 100.0; float rgamma = exp(log(8.0) * eq_rgamma / 100.0); float ggamma = exp(log(8.0) * eq_ggamma / 100.0); float bgamma = exp(log(8.0) * eq_bgamma / 100.0); gl_conversion_params_t params = {gl_target, yuvconvtype, {colorspace, levelconv, bri, cont, hue, sat, rgamma, ggamma, bgamma, 0}, texture_width, texture_height, 0, 0, filter_strength, noise_strength, stereo_mode == GL_3D_STIPPLE}; mp_get_chroma_shift(image_format, &xs, &ys, &depth); params.chrom_texw = params.texw >> xs; params.chrom_texh = params.texh >> ys; params.csp_params.input_shift = -depth & 7; glSetupYUVConversion(¶ms); if (custom_prog) { FILE *f = fopen(custom_prog, "rb"); if (!f) { mp_msg(MSGT_VO, MSGL_WARN, "[gl] Could not read customprog %s\n", custom_prog); } else { char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1); fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f); fclose(f); loadGPUProgram(GL_FRAGMENT_PROGRAM, prog); free(prog); } mpglProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0, 1.0 / texture_width, 1.0 / texture_height, texture_width, texture_height); } if (custom_tex) { FILE *f = fopen(custom_tex, "rb"); if (!f) { mp_msg(MSGT_VO, MSGL_WARN, "[gl] Could not read customtex %s\n", custom_tex); } else { int width, height, maxval; mpglActiveTexture(GL_TEXTURE3); if (glCreatePPMTex(custom_trect?GL_TEXTURE_RECTANGLE:GL_TEXTURE_2D, 0, custom_tlin?GL_LINEAR:GL_NEAREST, f, &width, &height, &maxval)) { mpglProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1, 1.0 / width, 1.0 / height, width, height); } else mp_msg(MSGT_VO, MSGL_WARN, "[gl] Error parsing customtex %s\n", custom_tex); fclose(f); mpglActiveTexture(GL_TEXTURE0); } } } /** * \brief remove all OSD textures and display-lists, thus clearing it. */ static void clearOSD(void) { if (!osdtexCnt) return; mpglDeleteTextures(osdtexCnt, osdtex); #ifndef FAST_OSD mpglDeleteTextures(osdtexCnt, osdatex); #endif osdtexCnt = 0; } /** * \brief remove textures, display list and free memory used by EOSD */ static void clearEOSD(void) { if (eosdDispList) mpglDeleteLists(eosdDispList, 1); eosdDispList = 0; if (eosdtexCnt) mpglDeleteTextures(eosdtexCnt, eosdtex); eosdtexCnt = 0; free(eosdtex); eosdtex = NULL; } static inline int is_tinytex(struct mp_eosd_image *i, int tinytexcur) { return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE && tinytexcur < TINYTEX_MAX; } static inline int is_smalltex(struct mp_eosd_image *i, int smalltexcur) { return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE && smalltexcur < SMALLTEX_MAX; } static inline void tinytex_pos(int tinytexcur, int *x, int *y) { *x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE; *y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE; } static inline void smalltex_pos(int smalltexcur, int *x, int *y) { *x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE; *y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE; } /** * \brief construct display list from ass image list * \param img image list to create OSD from. * A value of NULL has the same effect as clearEOSD() */ static void genEOSD(struct mp_eosd_image_list *imgs) { int sx, sy; int tinytexcur = 0; int smalltexcur = 0; GLuint *curtex; GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST; struct mp_eosd_image *img = eosd_image_first(imgs); struct mp_eosd_image *i; if (imgs->changed == 0) // there are elements, but they are unchanged return; if (img && imgs->changed == 1) // there are elements, but they just moved goto skip_upload; clearEOSD(); if (!img) return; if (!largeeosdtex[0]) { mpglGenTextures(2, largeeosdtex); mpglBindTexture(gl_target, largeeosdtex[0]); glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0); mpglBindTexture(gl_target, largeeosdtex[1]); glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0); } for (i = img; i; i = eosd_image_next(imgs)) { if (i->w <= 0 || i->h <= 0 || i->stride < i->w) continue; if (is_tinytex(i, tinytexcur)) tinytexcur++; else if (is_smalltex(i, smalltexcur)) smalltexcur++; else eosdtexCnt++; } mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n", tinytexcur, smalltexcur, eosdtexCnt); if (eosdtexCnt) { eosdtex = calloc(eosdtexCnt, sizeof(GLuint)); mpglGenTextures(eosdtexCnt, eosdtex); } tinytexcur = smalltexcur = 0; for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { int x = 0, y = 0; if (i->w <= 0 || i->h <= 0 || i->stride < i->w) { mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n"); continue; } if (is_tinytex(i, tinytexcur)) { tinytex_pos(tinytexcur, &x, &y); mpglBindTexture(gl_target, largeeosdtex[0]); tinytexcur++; } else if (is_smalltex(i, smalltexcur)) { smalltex_pos(smalltexcur, &x, &y); mpglBindTexture(gl_target, largeeosdtex[1]); smalltexcur++; } else { texSize(i->w, i->h, &sx, &sy); mpglBindTexture(gl_target, *curtex++); glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0); } glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap, i->stride, x, y, i->w, i->h, 0); } eosdDispList = mpglGenLists(1); skip_upload: mpglNewList(eosdDispList, GL_COMPILE); tinytexcur = smalltexcur = 0; for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { int x = 0, y = 0; if (i->w <= 0 || i->h <= 0 || i->stride < i->w) continue; mpglColor4ub(i->color >> 24, (i->color >> 16) & 0xff, (i->color >> 8) & 0xff, 255 - (i->color & 0xff)); if (is_tinytex(i, tinytexcur)) { tinytex_pos(tinytexcur, &x, &y); sx = sy = LARGE_EOSD_TEX_SIZE; mpglBindTexture(gl_target, largeeosdtex[0]); tinytexcur++; } else if (is_smalltex(i, smalltexcur)) { smalltex_pos(smalltexcur, &x, &y); sx = sy = LARGE_EOSD_TEX_SIZE; mpglBindTexture(gl_target, largeeosdtex[1]); smalltexcur++; } else { texSize(i->w, i->h, &sx, &sy); mpglBindTexture(gl_target, *curtex++); } glDrawTex(i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy, using_tex_rect, 0, 0, 0); } mpglEndList(); mpglBindTexture(gl_target, 0); } /** * \brief uninitialize OpenGL context, freeing textures, buffers etc. */ static void uninitGl(void) { int i = 0; mp_msg(MSGT_VO, MSGL_V, "Drawn %i frames, %i using DR, DR refused %i\n", imgcnt, dr_imgcnt, dr_rejectcnt); if (mpglDeletePrograms && fragprog) mpglDeletePrograms(1, &fragprog); fragprog = 0; while (default_texs[i] != 0) i++; if (i) mpglDeleteTextures(i, default_texs); default_texs[0] = 0; clearOSD(); clearEOSD(); if (largeeosdtex[0]) mpglDeleteTextures(2, largeeosdtex); largeeosdtex[0] = 0; if (mpglDeleteBuffers && gl_buffer) mpglDeleteBuffers(1, &gl_buffer); gl_buffer = 0; gl_buffersize = 0; gl_bufferptr = NULL; if (mpglDeleteBuffers && gl_buffer_uv[0]) mpglDeleteBuffers(2, gl_buffer_uv); gl_buffer_uv[0] = gl_buffer_uv[1] = 0; gl_buffersize_uv = 0; gl_bufferptr_uv[0] = gl_bufferptr_uv[1] = 0; #ifdef CONFIG_GL_X11 if (mesa_bufferptr) mpglFreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr); #endif mesa_bufferptr = NULL; err_shown = 0; } static int isSoftwareGl(void) { const char *renderer = mpglGetString(GL_RENDERER); return !renderer || strcmp(renderer, "Software Rasterizer") == 0 || strstr(renderer, "llvmpipe"); } static void autodetectGlExtensions(void) { const char *extensions = mpglGetString(GL_EXTENSIONS); const char *vendor = mpglGetString(GL_VENDOR); const char *version = mpglGetString(GL_VERSION); const char *renderer = mpglGetString(GL_RENDERER); int is_ati = vendor && strstr(vendor, "ATI") != NULL; int ati_broken_pbo = 0; mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n", renderer, vendor, version); if (is_ati && strncmp(version, "2.1.", 4) == 0) { int ver = atoi(version + 4); mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver); ati_broken_pbo = ver && ver < 8395; } if (ati_hack == -1) ati_hack = ati_broken_pbo; if (force_pbo == -1) { force_pbo = 0; // memcpy is just too slow at least on PPC. if (ARCH_X86 && extensions && strstr(extensions, "_pixel_buffer_object")) force_pbo = is_ati; } if (use_rectangle == -1) { use_rectangle = 0; if (extensions) { // if (strstr(extensions, "_texture_non_power_of_two")) if (strstr(extensions, "_texture_rectangle")) use_rectangle = renderer && strstr(renderer, "Mesa DRI R200") ? 1 : 0; } } if (use_osd == -1) use_osd = mpglBindTexture != NULL; if (use_yuv == -1) { use_yuv = glAutodetectYUVConversion(); if (stereo_mode == GL_3D_STIPPLE && !glYUVSupportsAlphaTex(use_yuv)) use_yuv = 0; } if (use_ycbcr == -1) use_ycbcr = extensions && strstr(extensions, "ycbcr_422"); if (is_ati && (lscale == 1 || lscale == 2 || cscale == 1 || cscale == 2)) mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on ATI cards.\n" "Tell _them_ to fix GL_REPEAT if you have issues.\n"); mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, force-pbo = %i, rectangle = %i, yuv = %i, ycbcr = %i\n", ati_hack, force_pbo, use_rectangle, use_yuv, use_ycbcr); } static GLint get_scale_type(int chroma) { int nearest = (chroma ? cscale : lscale) & 64; if (nearest) return mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST; return mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR; } /** * \brief Initialize a (new or reused) OpenGL context. * set global gl-related variables to their default values */ static int initGl(uint32_t d_width, uint32_t d_height) { GLint scale_type = get_scale_type(0); autodetectGlExtensions(); using_tex_rect = gl_format == GL_YCBCR_422_APPLE || use_rectangle == 1; gl_target = using_tex_rect ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D; yuvconvtype = SET_YUV_CONVERSION(use_yuv) | SET_YUV_LUM_SCALER(lscale) | SET_YUV_CHROM_SCALER(cscale); texSize(image_width, image_height, &texture_width, &texture_height); mpglDisable(GL_BLEND); mpglDisable(GL_DEPTH_TEST); mpglDepthMask(GL_FALSE); mpglDisable(GL_CULL_FACE); mpglEnable(gl_target); if (mpglDrawBuffer) mpglDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT); mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n", texture_width, texture_height); glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type, texture_width, texture_height, 0); if (mipmap_gen) mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE); if (is_yuv || stereo_mode == GL_3D_STIPPLE) { int i; mpglGenTextures(21, default_texs); default_texs[21] = 0; for (i = 0; i < 7; i++) { mpglActiveTexture(GL_TEXTURE1 + i); mpglBindTexture(GL_TEXTURE_2D, default_texs[i]); mpglBindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]); mpglBindTexture(GL_TEXTURE_3D, default_texs[i + 14]); } } if (stereo_mode == GL_3D_STIPPLE) glSetupAlphaStippleTex(stipple); if (is_yuv) { int xs, ys, depth; int chroma_clear_val = 128; scale_type = get_scale_type(1); mp_get_chroma_shift(image_format, &xs, &ys, &depth); chroma_clear_val >>= -depth & 7; mpglActiveTexture(GL_TEXTURE1); glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type, texture_width >> xs, texture_height >> ys, chroma_clear_val); if (mipmap_gen) mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE); mpglActiveTexture(GL_TEXTURE2); glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type, texture_width >> xs, texture_height >> ys, chroma_clear_val); if (mipmap_gen) mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE); mpglActiveTexture(GL_TEXTURE0); mpglBindTexture(gl_target, 0); } if (is_yuv || custom_prog) { if ((MASK_NOT_COMBINERS & (1 << use_yuv)) || custom_prog) { if (!mpglGenPrograms || !mpglBindProgram) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); } else { mpglGenPrograms(1, &fragprog); mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); } } update_yuvconv(); } resize(d_width, d_height); mpglClearColor( 0.0f,0.0f,0.0f,0.0f ); mpglClear( GL_COLOR_BUFFER_BIT ); if (mpglSwapInterval && swap_interval >= 0) mpglSwapInterval(swap_interval); return 1; } static int create_window(uint32_t d_width, uint32_t d_height, uint32_t flags, const char *title) { if (stereo_mode == GL_3D_QUADBUFFER) flags |= VOFLAG_STEREO; #ifdef CONFIG_GL_WIN32 if (glctx.type == GLTYPE_W32 && !vo_w32_config(d_width, d_height, flags)) return -1; #endif #ifdef CONFIG_GL_OSX if (glctx.type == GLTYPE_OSX && !vo_osx_config(d_width, d_height, flags)) return -1; #endif #ifdef CONFIG_GL_EGL_X11 if (glctx.type == GLTYPE_EGL_X11) { XVisualInfo vinfo = { .visual = CopyFromParent, .depth = CopyFromParent }; vo_x11_create_vo_window(&vinfo, vo_dx, vo_dy, d_width, d_height, flags, CopyFromParent, "gl", title); } #endif #ifdef CONFIG_GL_X11 if (glctx.type == GLTYPE_X11) { static int default_glx_attribs[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, None }; static int stereo_glx_attribs[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_STEREO, None }; XVisualInfo *vinfo = NULL; if (stereo_mode == GL_3D_QUADBUFFER) { vinfo = glXChooseVisual(mDisplay, mScreen, stereo_glx_attribs); if (!vinfo) mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual, " "3D will probably not work!\n"); } if (!vinfo) vinfo = glXChooseVisual(mDisplay, mScreen, default_glx_attribs); if (!vinfo) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n"); return -1; } mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n", (int)vinfo->visualid); vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone), "gl", title); } #endif #ifdef CONFIG_GL_SDL if (glctx.type == GLTYPE_SDL) { // Ugly to do this here, but SDL ignores it if set later if (swap_interval >= 0) { #if SDL_VERSION_ATLEAST(1, 3, 0) SDL_GL_SetSwapInterval(swap_interval); #elif SDL_VERSION_ATLEAST(1, 2, 10) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, swap_interval); #endif } if (!vo_sdl_config(d_width, d_height, flags, title)) return -1; } #endif return 0; } #ifdef CONFIG_GL_OSX static void osx_redraw(void) { // resize will call redraw to refresh the screen resize(vo_dwidth, vo_dheight); } #endif /* connect to server, create and map window, * allocate colors and (shared) memory */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { int xs, ys; image_height = height; image_width = width; image_format = format; is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0; is_yuv |= (xs << 8) | (ys << 16); glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type); vo_flipped = !!(flags & VOFLAG_FLIPPING); if (create_window(d_width, d_height, flags, title) < 0) return -1; if (vo_config_count) uninitGl(); if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) return -1; if (mesa_buffer && !mpglAllocateMemoryMESA) { mp_msg(MSGT_VO, MSGL_ERR, "Can not enable mesa-buffer because AllocateMemoryMESA was not found\n"); mesa_buffer = 0; } initGl(vo_dwidth, vo_dheight); #ifdef CONFIG_GL_OSX vo_osx_redraw_func = osx_redraw; #endif return 0; } static void check_events(void) { int e=glctx.check_events(); if(e&VO_EVENT_REINIT) { uninitGl(); initGl(vo_dwidth, vo_dheight); } if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); else if(e&VO_EVENT_EXPOSE) redraw(); } /** * Creates the textures and the display list needed for displaying * an OSD part. * Callback function for vo_draw_text(). */ static void create_osd_texture(int x0, int y0, int w, int h, unsigned char *src, unsigned char *srca, int stride) { // initialize to 8 to avoid special-casing on alignment int sx = 8, sy = 8; GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST; if (w <= 0 || h <= 0 || stride < w) { mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n"); return; } texSize(w, h, &sx, &sy); if (osdtexCnt >= MAX_OSD_PARTS) { mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n"); return; } // create Textures for OSD part mpglGenTextures(1, &osdtex[osdtexCnt]); mpglBindTexture(gl_target, osdtex[osdtexCnt]); glCreateClearTex(gl_target, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0); glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride, 0, 0, w, h, 0); #ifndef FAST_OSD mpglGenTextures(1, &osdatex[osdtexCnt]); mpglBindTexture(gl_target, osdatex[osdtexCnt]); glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0); { int i; char *tmp = malloc(stride * h); // convert alpha from weird MPlayer scale. // in-place is not possible since it is reused for future OSDs for (i = h * stride - 1; i >= 0; i--) tmp[i] = -srca[i]; glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride, 0, 0, w, h, 0); free(tmp); } #endif mpglBindTexture(gl_target, 0); osdcoords[osdtexCnt] = (struct osdcoords){x0, y0, w, h, sx, sy}; osdtexCnt++; } #define RENDER_OSD 1 #define RENDER_EOSD 2 /** * \param type bit 0: render OSD, bit 1: render EOSD */ static void do_render_osd(int type) { int i; int draw_osd = (type & RENDER_OSD) && osdtexCnt > 0; int draw_eosd = (type & RENDER_EOSD) && eosdDispList; if (!draw_osd && !draw_eosd) return; // set special rendering parameters if (!scaled_osd) { // simple orthogonal projection for 0-vo_dwidth;0-vo_dheight float matrix[16] = { 2.0/vo_dwidth, 0, 0, 0, 0, -2.0/vo_dheight, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1 }; mpglMatrixMode(GL_PROJECTION); mpglPushMatrix(); mpglLoadMatrixf(matrix); } mpglEnable(GL_BLEND); if (draw_eosd) { mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); mpglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); mpglCallList(eosdDispList); mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } if (draw_osd) { if (osd_color != 0xffffff) mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); mpglColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff - (osd_color >> 24)); // draw OSD #ifndef FAST_OSD // render alpha mpglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); for (i = 0; i < osdtexCnt; i++) { struct osdcoords *c = osdcoords + i; mpglBindTexture(gl_target, osdatex[i]); glDrawTex(c->x, c->y, c->w, c->h, 0, 0, c->w, c->h, c->sx, c->sy, using_tex_rect, 0, 0, 0); } #endif // render luminance OSD mpglBlendFunc(GL_SRC_ALPHA, GL_ONE); for (i = 0; i < osdtexCnt; i++) { struct osdcoords *c = osdcoords + i; mpglBindTexture(gl_target, osdtex[i]); glDrawTex(c->x, c->y, c->w, c->h, 0, 0, c->w, c->h, c->sx, c->sy, using_tex_rect, 0, 0, 0); } if (osd_color != 0xffffff) mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } // set rendering parameters back to defaults mpglDisable(GL_BLEND); if (!scaled_osd) mpglPopMatrix(); mpglBindTexture(gl_target, 0); } static void draw_osd(void) { if (!use_osd) return; if (vo_osd_changed(0)) { int osd_h, osd_w; clearOSD(); osd_w = scaled_osd ? image_width : vo_dwidth; osd_h = scaled_osd ? image_height : vo_dheight; vo_draw_text_ext(osd_w, osd_h, ass_border_x, ass_border_y, ass_border_x, ass_border_y, image_width, image_height, create_osd_texture); } if (vo_doublebuffering) do_render_osd(RENDER_OSD); } static void do_render(void) { mpglColor4f(1,1,1,1); if (is_yuv || custom_prog) glEnableYUVConversion(gl_target, yuvconvtype); if (stereo_mode) { glEnable3DLeft(stereo_mode); glDrawTex(0, 0, image_width, image_height, 0, 0, image_width >> 1, image_height, texture_width, texture_height, using_tex_rect, is_yuv, mpi_flipped ^ vo_flipped, stereo_mode == GL_3D_STIPPLE); glEnable3DRight(stereo_mode); glDrawTex(0, 0, image_width, image_height, image_width >> 1, 0, image_width >> 1, image_height, texture_width, texture_height, using_tex_rect, is_yuv, mpi_flipped ^ vo_flipped, stereo_mode == GL_3D_STIPPLE); glDisable3D(stereo_mode); } else { glDrawTex(0, 0, image_width, image_height, 0, 0, image_width, image_height, texture_width, texture_height, using_tex_rect, is_yuv, mpi_flipped ^ vo_flipped, 0); } if (is_yuv || custom_prog) glDisableYUVConversion(gl_target, yuvconvtype); did_render = 1; } static void flip_page(void) { // We might get an expose event between draw_image and its // corresponding flip_page. // For double-buffering we would then flip in a clear backbuffer. // Easiest way to handle it is by keeping track if the // current GL buffer contains a properly rendered video. // did_render will always be false for single buffer. if (!did_render) { do_render(); do_render_osd(RENDER_OSD | RENDER_EOSD); } if (vo_doublebuffering) { if (use_glFinish) mpglFinish(); glctx.swapGlBuffers(&glctx); if (aspect_scaling() && use_aspect) mpglClear(GL_COLOR_BUFFER_BIT); } else { if (use_glFinish) mpglFinish(); else mpglFlush(); } did_render = 0; } static void redraw(void) { flip_page(); } static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { mpi_flipped = stride[0] < 0; glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0], x, y, w, h, slice_height); if (is_yuv) { int xs, ys; mp_get_chroma_shift(image_format, &xs, &ys, NULL); mpglActiveTexture(GL_TEXTURE1); glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1], x >> xs, y >> ys, w >> xs, h >> ys, slice_height); mpglActiveTexture(GL_TEXTURE2); glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2], x >> xs, y >> ys, w >> xs, h >> ys, slice_height); mpglActiveTexture(GL_TEXTURE0); } return 0; } static uint32_t get_image(mp_image_t *mpi) { int needed_size; dr_rejectcnt++; if (!mpglGenBuffers || !mpglBindBuffer || !mpglBufferData || !mpglMapBuffer) { if (!err_shown) mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n" "Expect a _major_ speed penalty\n"); err_shown = 1; return VO_FALSE; } if (gl_bufferptr) return VO_FALSE; if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE; if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP && mpi->type != MP_IMGTYPE_IPB && mpi->type != MP_IMGTYPE_NUMBERED) return VO_FALSE; if (mesa_buffer) mpi->width = texture_width; else if (ati_hack) { mpi->width = texture_width; mpi->height = texture_height; } mpi->stride[0] = mpi->width * mpi->bpp / 8; needed_size = mpi->stride[0] * mpi->height + 31; if (mesa_buffer) { #ifdef CONFIG_GL_X11 if (mesa_bufferptr && needed_size > mesa_buffersize) { mpglFreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr); mesa_bufferptr = NULL; } if (!mesa_bufferptr) mesa_bufferptr = mpglAllocateMemoryMESA(mDisplay, mScreen, needed_size, 0, 1.0, 1.0); mesa_buffersize = needed_size; #endif mpi->planes[0] = mesa_bufferptr; } else { if (!gl_buffer) mpglGenBuffers(1, &gl_buffer); mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer); if (needed_size > gl_buffersize) { gl_buffersize = needed_size; mpglBufferData(GL_PIXEL_UNPACK_BUFFER, gl_buffersize, NULL, GL_DYNAMIC_DRAW); } if (!gl_bufferptr) gl_bufferptr = mpglMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); mpi->priv = gl_bufferptr; mpi->planes[0] = (uint8_t *)gl_bufferptr + (-(intptr_t)gl_bufferptr & 31); mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } if (!mpi->planes[0]) { if (!err_shown) mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n" "Expect a _major_ speed penalty\n"); err_shown = 1; return VO_FALSE; } if (is_yuv) { // planar YUV int xs, ys; int bpp; mp_get_chroma_shift(image_format, &xs, &ys, &bpp); bpp = (bpp + 7) / 8; mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE; mpi->stride[0] = mpi->width * bpp; mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height; mpi->stride[1] = (mpi->width >> xs) * bpp; mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys); mpi->stride[2] = mpi->stride[1]; if (ati_hack && !mesa_buffer) { mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE; if (!gl_buffer_uv[0]) mpglGenBuffers(2, gl_buffer_uv); if (mpi->stride[1] * mpi->height > gl_buffersize_uv) { mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]); mpglBufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height, NULL, GL_DYNAMIC_DRAW); mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]); mpglBufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height, NULL, GL_DYNAMIC_DRAW); gl_buffersize_uv = mpi->stride[1] * mpi->height; } if (!gl_bufferptr_uv[0]) { mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]); gl_bufferptr_uv[0] = mpglMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]); gl_bufferptr_uv[1] = mpglMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); } mpi->planes[1] = gl_bufferptr_uv[0]; mpi->planes[2] = gl_bufferptr_uv[1]; } } mpi->flags |= MP_IMGFLAG_DIRECT; dr_rejectcnt--; return VO_TRUE; } static void clear_border(uint8_t *dst, int start, int stride, int height, int full_height, int value) { int right_border = stride - start; int bottom_border = full_height - height; while (height > 0) { memset(dst + start, value, right_border); dst += stride; height--; } if (bottom_border > 0) memset(dst, value, stride * bottom_border); } static uint32_t draw_image(mp_image_t *mpi) { // Ask for TexImage instead of TexSubImage for the rectangle + YCBCR + nodr special case. int slice = gl_target == GL_TEXTURE_RECTANGLE && gl_format == GL_YCBCR_422_APPLE ? -1 : slice_height; int stride[3]; unsigned char *planes[3]; mp_image_t mpi2 = *mpi; int w = mpi->w, h = mpi->h; imgcnt++; if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) goto skip_upload; dr_imgcnt += !!(mpi->flags & MP_IMGFLAG_DIRECT); mpi2.flags = 0; mpi2.type = MP_IMGTYPE_TEMP; mpi2.width = mpi2.w; mpi2.height = mpi2.h; if (force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !gl_bufferptr && get_image(&mpi2) == VO_TRUE) { int bpp; int line_bytes, line_bytes_c; int xs, ys; mp_get_chroma_shift(image_format, &xs, &ys, &bpp); bpp = is_yuv ? (bpp + 7) & ~7 : mpi->bpp; line_bytes = mpi->w * bpp / 8; line_bytes_c = (mpi->w >> xs) * bpp / 8; memcpy_pic(mpi2.planes[0], mpi->planes[0], line_bytes, mpi->h, mpi2.stride[0], mpi->stride[0]); if (is_yuv) { memcpy_pic(mpi2.planes[1], mpi->planes[1], line_bytes_c, mpi->h >> ys, mpi2.stride[1], mpi->stride[1]); memcpy_pic(mpi2.planes[2], mpi->planes[2], line_bytes_c, mpi->h >> ys, mpi2.stride[2], mpi->stride[2]); } if (ati_hack) { // since we have to do a full upload we need to clear the borders clear_border(mpi2.planes[0], line_bytes, mpi2.stride[0], mpi->h, mpi2.height, 0); if (is_yuv) { clear_border(mpi2.planes[1], line_bytes_c, mpi2.stride[1], mpi->h >> ys, mpi2.height >> ys, 128); clear_border(mpi2.planes[2], line_bytes_c, mpi2.stride[2], mpi->h >> ys, mpi2.height >> ys, 128); } } mpi = &mpi2; } stride[0] = mpi->stride[0]; stride[1] = mpi->stride[1]; stride[2] = mpi->stride[2]; planes[0] = mpi->planes[0]; planes[1] = mpi->planes[1]; planes[2] = mpi->planes[2]; mpi_flipped = stride[0] < 0; if (mpi->flags & MP_IMGFLAG_DIRECT) { if (mesa_buffer) { mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1); w = texture_width; } else { intptr_t base = (intptr_t)mpi->priv; if (ati_hack) { w = texture_width; h = texture_height; } if (mpi_flipped) base += (mpi->h - 1) * stride[0]; planes[0] -= base; planes[1] -= base; planes[2] -= base; mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer); mpglUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); gl_bufferptr = NULL; if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) planes[0] = planes[1] = planes[2] = NULL; } slice = 0; // always "upload" full texture } glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0], mpi->x, mpi->y, w, h, slice); if (is_yuv) { int xs, ys; mp_get_chroma_shift(image_format, &xs, &ys, NULL); if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) { mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]); mpglUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); gl_bufferptr_uv[0] = NULL; } mpglActiveTexture(GL_TEXTURE1); glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys, slice); if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) { mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]); mpglUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); gl_bufferptr_uv[1] = NULL; } mpglActiveTexture(GL_TEXTURE2); glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys, slice); mpglActiveTexture(GL_TEXTURE0); } if (mpi->flags & MP_IMGFLAG_DIRECT) { if (mesa_buffer) mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 0); else mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } skip_upload: if (vo_doublebuffering) do_render(); return VO_TRUE; } static int draw_frame(uint8_t *src[]) { return VO_ERROR; } static int query_format(uint32_t format) { int depth; int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; if (use_osd) caps |= VFCAP_OSD | VFCAP_EOSD | (scaled_osd ? 0 : VFCAP_EOSD_UNSCALED); if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA) return caps; if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) && (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) return caps; // HACK, otherwise we get only b&w with some filters (e.g. -vf eq) // ideally MPlayer should be fixed instead not to use Y800 when it has the choice if (!use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800)) return 0; if (!use_ycbcr && (format == IMGFMT_YUY2 || format == IMGFMT_UYVY)) return 0; if (many_fmts && glFindFormat(format, NULL, NULL, NULL, NULL)) return caps; return 0; } static void uninit(void) { uninitGl(); free(custom_prog); custom_prog = NULL; free(custom_tex); custom_tex = NULL; uninit_mpglcontext(&glctx); } static int valid_backend(void *p) { int *backend = p; return *backend >= GLTYPE_AUTO && *backend < GLTYPE_COUNT; } static int valid_csp(void *p) { int *csp = p; return *csp >= -1 && *csp < MP_CSP_COUNT; } static int valid_csp_lvl(void *p) { int *lvl = p; return *lvl >= -1 && *lvl < MP_CSP_LEVELCONV_COUNT; } static const opt_t subopts[] = { {"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL}, {"osd", OPT_ARG_BOOL, &use_osd, NULL}, {"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL}, {"aspect", OPT_ARG_BOOL, &use_aspect, NULL}, {"ycbcr", OPT_ARG_BOOL, &use_ycbcr, NULL}, {"slice-height", OPT_ARG_INT, &slice_height, int_non_neg}, {"rectangle", OPT_ARG_INT, &use_rectangle,int_non_neg}, {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, {"colorspace", OPT_ARG_INT, &colorspace, valid_csp}, {"levelconv", OPT_ARG_INT, &levelconv, valid_csp_lvl}, {"lscale", OPT_ARG_INT, &lscale, int_non_neg}, {"cscale", OPT_ARG_INT, &cscale, int_non_neg}, {"filter-strength", OPT_ARG_FLOAT, &filter_strength, NULL}, {"noise-strength", OPT_ARG_FLOAT, &noise_strength, NULL}, {"ati-hack", OPT_ARG_BOOL, &ati_hack, NULL}, {"force-pbo", OPT_ARG_BOOL, &force_pbo, NULL}, {"mesa-buffer", OPT_ARG_BOOL, &mesa_buffer, NULL}, {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, {"swapinterval", OPT_ARG_INT, &swap_interval,NULL}, {"customprog", OPT_ARG_MSTRZ,&custom_prog, NULL}, {"customtex", OPT_ARG_MSTRZ,&custom_tex, NULL}, {"customtlin", OPT_ARG_BOOL, &custom_tlin, NULL}, {"customtrect", OPT_ARG_BOOL, &custom_trect, NULL}, {"mipmapgen", OPT_ARG_BOOL, &mipmap_gen, NULL}, {"osdcolor", OPT_ARG_INT, &osd_color, NULL}, {"stereo", OPT_ARG_INT, &stereo_mode, NULL}, {"stipple", OPT_ARG_INT, &stipple, NULL}, {"backend", OPT_ARG_INT, &backend, valid_backend}, {NULL} }; static int preinit_internal(const char *arg, int allow_sw) { // set defaults backend = GLTYPE_AUTO; many_fmts = 1; use_osd = -1; scaled_osd = 0; use_aspect = 1; use_ycbcr = -1; use_yuv = -1; colorspace = -1; levelconv = -1; lscale = 0; cscale = 0; filter_strength = 0.5; noise_strength = 0.0; use_rectangle = -1; use_glFinish = 0; ati_hack = -1; force_pbo = -1; mesa_buffer = 0; swap_interval = 1; slice_height = 0; custom_prog = NULL; custom_tex = NULL; custom_tlin = 1; custom_trect = 0; mipmap_gen = 0; osd_color = 0xffffff; stereo_mode = 0; stipple = 0x0f0f; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl command line help:\n" "Example: mplayer -vo gl:slice-height=4\n" "\nOptions:\n" " nomanyfmts\n" " Disable extended color formats for OpenGL 1.2 and later\n" " slice-height=<0-...>\n" " Slice size for texture transfer, 0 for whole image\n" " noosd\n" " Do not use OpenGL OSD code\n" " scaled-osd\n" " Render OSD at movie resolution and scale it\n" " noaspect\n" " Do not do aspect scaling\n" " rectangle=<0,1,2>\n" " 0: use power-of-two textures\n" " 1: use texture_rectangle\n" " 2: use texture_non_power_of_two\n" " ati-hack\n" " Workaround ATI bug with PBOs\n" " force-pbo\n" " Force use of PBO even if this involves an extra memcpy\n" " glfinish\n" " Call glFinish() before swapping buffers\n" " swapinterval=<n>\n" " Interval in displayed frames between to buffer swaps.\n" " 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n" " Requires GLX_SGI_swap_control support to work.\n" " ycbcr\n" " also try to use the GL_APPLE_ycbcr_422 extension\n" " yuv=<n>\n" " 0: use software YUV to RGB conversion.\n" " 1: use register combiners (nVidia only, for older cards).\n" " 2: use fragment program.\n" " 3: use fragment program with gamma correction.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" " 6: use lookup via 3D texture.\n" " colorspace=<n>\n" " 0: MPlayer's default YUV to RGB conversion\n" " 1: YUV to RGB according to BT.601\n" " 2: YUV to RGB according to BT.709\n" " 3: YUV to RGB according to SMPT-240M\n" " 4: YUV to RGB according to EBU\n" " 5: XYZ to RGB\n" " levelconv=<n>\n" " 0: YUV to RGB converting TV to PC levels\n" " 1: YUV to RGB converting PC to TV levels\n" " 2: YUV to RGB without converting levels\n" " lscale=<n>\n" " 0: use standard bilinear scaling for luma.\n" " 1: use improved bicubic scaling for luma.\n" " 2: use cubic in X, linear in Y direction scaling for luma.\n" " 3: as 1 but without using a lookup texture.\n" " 4: experimental unsharp masking (sharpening).\n" " 5: experimental unsharp masking (sharpening) with larger radius.\n" " cscale=<n>\n" " as lscale but for chroma (2x slower with little visible effect).\n" " filter-strength=<value>\n" " set the effect strength for some lscale/cscale filters\n" " noise-strength=<value>\n" " set how much noise to add. 1.0 is suitable for dithering to 6 bit.\n" " customprog=<filename>\n" " use a custom YUV conversion program\n" " customtex=<filename>\n" " use a custom YUV conversion lookup texture\n" " nocustomtlin\n" " use GL_NEAREST scaling for customtex texture\n" " customtrect\n" " use texture_rectangle for customtex texture\n" " mipmapgen\n" " generate mipmaps for the video image (use with TXB in customprog)\n" " osdcolor=<0xAARRGGBB>\n" " use the given color for the OSD\n" " stereo=<n> (add 32 to swap left and right)\n" " 0: normal display\n" " 1: side-by-side to red-cyan stereo\n" " 2: side-by-side to green-magenta stereo\n" " 3: side-by-side to quadbuffer stereo\n" " 4: side-by-side to pixel pattern\n" " stipple=<0xBBBB>\n" " 16 bits representing 4x4 pattern to use for stereo=4\n" " backend=<n>\n" " -1: auto-select\n" " 0: Win32/WGL\n" " 1: X11/GLX\n" " 2: SDL\n" " 3: X11/EGL (experimental)\n" " 4: OSX/Cocoa\n" "\n" ); return -1; } if (!init_mpglcontext(&glctx, backend)) goto err_out; if (use_yuv == -1 || !allow_sw) { if (create_window(320, 200, VOFLAG_HIDDEN, NULL) < 0) goto err_out; if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) goto err_out; if (!allow_sw && isSoftwareGl()) goto err_out; autodetectGlExtensions(); } else if (use_ycbcr == -1) { // rare feature, not worth creating a window to detect use_ycbcr = 0; } if (glctx.type == GLTYPE_OSX && vo_doublebuffering) { // doublebuffering causes issues when e.g. drawing yuy2 textures // (nothing is draw) unless using glfinish which makes things slow. // This is possibly because we do not actually request a double-buffered // context. mp_msg(MSGT_VO, MSGL_INFO, "[gl] -double not supported on OSX, switching to -nodouble\n"); vo_doublebuffering = 0; } if (many_fmts) mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. " "Use -vo gl:nomanyfmts if playback fails.\n"); mp_msg(MSGT_VO, MSGL_V, "[gl] Using %d as slice height " "(0 means image height).\n", slice_height); imgcnt = dr_imgcnt = dr_rejectcnt = 0; return 0; err_out: uninit(); return -1; } static int preinit(const char *arg) { return preinit_internal(arg, 1); } static int preinit_nosw(const char *arg) { return preinit_internal(arg, 0); } static const struct { const char *name; int *value; int supportmask; } eq_map[] = { {"brightness", &eq_bri, MASK_NOT_COMBINERS}, {"contrast", &eq_cont, MASK_NOT_COMBINERS}, {"saturation", &eq_sat, MASK_ALL_YUV }, {"hue", &eq_hue, MASK_ALL_YUV }, {"gamma", &eq_rgamma, MASK_GAMMA_SUPPORT}, {"red_gamma", &eq_rgamma, MASK_GAMMA_SUPPORT}, {"green_gamma", &eq_ggamma, MASK_GAMMA_SUPPORT}, {"blue_gamma", &eq_bgamma, MASK_GAMMA_SUPPORT}, {NULL, NULL, 0 } }; static int control(uint32_t request, void *data) { switch (request) { case VOCTRL_QUERY_FORMAT: return query_format(*(uint32_t*)data); case VOCTRL_GET_IMAGE: return get_image(data); case VOCTRL_DRAW_IMAGE: return draw_image(data); case VOCTRL_DRAW_EOSD: if (!data) return VO_FALSE; genEOSD(data); if (vo_doublebuffering) do_render_osd(RENDER_EOSD); return VO_TRUE; case VOCTRL_GET_EOSD_RES: { struct mp_eosd_settings *r = data; r->w = vo_dwidth; r->h = vo_dheight; r->srcw = image_width; r->srch = image_height; r->mt = r->mb = r->ml = r->mr = 0; if (scaled_osd) {r->w = image_width; r->h = image_height;} else if (aspect_scaling()) { r->ml = r->mr = ass_border_x; r->mt = r->mb = ass_border_y; } } return VO_TRUE; case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: glctx.ontop(); return VO_TRUE; case VOCTRL_FULLSCREEN: glctx.fullscreen(); resize(vo_dwidth, vo_dheight); return VO_TRUE; case VOCTRL_BORDER: glctx.border(); resize(vo_dwidth, vo_dheight); return VO_TRUE; case VOCTRL_GET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; return VO_TRUE; case VOCTRL_SET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; resize(vo_dwidth, vo_dheight); return VO_TRUE; case VOCTRL_GET_EQUALIZER: if (is_yuv) { int i; vf_equalizer_t *eq=data; for (i = 0; eq_map[i].name; i++) if (strcmp(eq->item, eq_map[i].name) == 0) break; if (!(eq_map[i].supportmask & (1 << use_yuv))) break; eq->value = *eq_map[i].value; return VO_TRUE; } break; case VOCTRL_SET_EQUALIZER: if (is_yuv) { int i; vf_equalizer_t *eq=data; for (i = 0; eq_map[i].name; i++) if (strcmp(eq->item, eq_map[i].name) == 0) break; if (!(eq_map[i].supportmask & (1 << use_yuv))) break; *eq_map[i].value = eq->value; if (strcmp(data, "gamma") == 0) eq_rgamma = eq_ggamma = eq_bgamma = eq->value; update_yuvconv(); return VO_TRUE; } break; case VOCTRL_UPDATE_SCREENINFO: glctx.update_xinerama_info(); return VO_TRUE; } return VO_NOTIMPL; }