Mercurial > mplayer.hg
view DOCS/tech/subcp.txt @ 30811:50e0f6942e43
Implement Win32 mutexes.
Implement Win32 mutexes; they used to just be mapped on top of events, which
is not the same thing at all.
The implementation is pretty much the obvious one, similar to the
current critical section implementation and the semaphore implementation;
a single lock count protected by a pthread mutex, and an event lockers can
sleep on to know when the mutex is available.
Also make CreateMutexA and ReleaseMutex available even if QuickTime codecs
support is not configured.
author | sesse |
---|---|
date | Sat, 06 Mar 2010 10:13:37 +0000 |
parents | 32725ca88fed |
children | 0ad2da052b2e |
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Ascii Subtitle / Font CODEPAGEs =============================== The subtitle encoding issue seems a bit confusing, so I'll try to summarize it here. There are 2 approaches: 1. (preferred) You can generate Unicode subtitles with: subfont --unicode <signle-byte encoding known by iconv> ... or subfont --unicode <path to custom encoding file> ... (this custom encoding file could list all iso-8859-* characters to create single font file for common encodings) and then run mplayer this way (-subcp and -utf8 expect Unicode font!): mplayer -subcp <any encoding known by iconv> ... or mplayer -utf8 ... 2. (current) Generate subtitles for some specific encoding with: subfont <signle-byte encoding known by iconv> ... or subfont <path to custom signle-byte or EUC encoding file> ... and then run mplayer without any encoding options for signle-byte encodings, or with -unicode option for EUC (and the like) encodings (which is only partially implemented in mplayer). AFAIK, CJK encodings: EUC-*, BIG5 and GB2312 work more or less this way: - 0x8e (SINGLE-SHIFT TWO, SS2) begins a 2-byte character, - 0x8f (SINGLE-SHIFT THREE, SS3) begins a 3-byte character, - 0xa0-0xff begin 2-byte characters, - other characters are single-byte. I tested charmap2enc script only with /usr/share/i18n/charmaps/EUC-KR.gz (on RedHat). It wasn't intended to be perfect. -- Artur Zaprzala