view libass/ass_bitmap.h @ 30811:50e0f6942e43

Implement Win32 mutexes. Implement Win32 mutexes; they used to just be mapped on top of events, which is not the same thing at all. The implementation is pretty much the obvious one, similar to the current critical section implementation and the semaphore implementation; a single lock count protected by a pthread mutex, and an event lockers can sleep on to know when the mutex is available. Also make CreateMutexA and ReleaseMutex available even if QuickTime codecs support is not configured.
author sesse
date Sat, 06 Mar 2010 10:13:37 +0000
parents 48d020c5ceca
children e64df5862cea
line wrap: on
line source

/*
 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
 *
 * This file is part of libass.
 *
 * libass is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * libass is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with libass; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef LIBASS_BITMAP_H
#define LIBASS_BITMAP_H

#include <ft2build.h>
#include FT_GLYPH_H

#include "ass.h"

typedef struct ass_synth_priv ASS_SynthPriv;

ASS_SynthPriv *ass_synth_init(double);
void ass_synth_done(ASS_SynthPriv *priv);

typedef struct {
    int left, top;
    int w, h;                   // width, height
    unsigned char *buffer;      // w x h buffer
} Bitmap;

/**
 * \brief perform glyph rendering
 * \param glyph original glyph
 * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker
 * \param bm_g out: pointer to the bitmap of original glyph is returned here
 * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here
 * \param bm_g out: pointer to the bitmap of glyph shadow is returned here
 * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
 */
int glyph_to_bitmap(ASS_Library *library, ASS_SynthPriv *priv_blur,
                    FT_Glyph glyph, FT_Glyph outline_glyph,
                    Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s,
                    int be, double blur_radius, FT_Vector shadow_offset,
                    int border_style);

void ass_free_bitmap(Bitmap *bm);

#endif                          /* LIBASS_BITMAP_H */