view stream/network.h @ 30811:50e0f6942e43

Implement Win32 mutexes. Implement Win32 mutexes; they used to just be mapped on top of events, which is not the same thing at all. The implementation is pretty much the obvious one, similar to the current critical section implementation and the semaphore implementation; a single lock count protected by a pthread mutex, and an event lockers can sleep on to know when the mutex is available. Also make CreateMutexA and ReleaseMutex available even if QuickTime codecs support is not configured.
author sesse
date Sat, 06 Mar 2010 10:13:37 +0000
parents 11eebd7c8879
children 496c8a6d045b
line wrap: on
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/*
 * Network layer for MPlayer
 *
 * Copyright (C) 2001 Bertrand Baudet <bertrand_baudet@yahoo.com>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_NETWORK_H
#define MPLAYER_NETWORK_H

#include <fcntl.h>
#include <sys/time.h>
#include <sys/types.h>

#include "config.h"
#if !HAVE_WINSOCK2_H
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#endif

#include "stream.h"
#include "url.h"
#include "http.h"

#if !HAVE_CLOSESOCKET
#define closesocket close
#endif
#if !HAVE_SOCKLEN_T
typedef int socklen_t;
#endif

#define BUFFER_SIZE		2048

typedef struct {
	const char *mime_type;
	int demuxer_type;
} mime_struct_t;

streaming_ctrl_t *streaming_ctrl_new(void);
int streaming_bufferize( streaming_ctrl_t *streaming_ctrl, char *buffer, int size);

int nop_streaming_read( int fd, char *buffer, int size, streaming_ctrl_t *stream_ctrl );
int nop_streaming_seek( int fd, off_t pos, streaming_ctrl_t *stream_ctrl );
void streaming_ctrl_free( streaming_ctrl_t *streaming_ctrl );

int http_send_request(URL_t *url, off_t pos);
HTTP_header_t *http_read_response(int fd);

int http_authenticate(HTTP_header_t *http_hdr, URL_t *url, int *auth_retry);
URL_t* check4proxies(URL_t *url);

void fixup_network_stream_cache(stream_t *stream);
int http_seek(stream_t *stream, off_t pos);

#endif /* MPLAYER_NETWORK_H */