view stream/pnm.h @ 30811:50e0f6942e43

Implement Win32 mutexes. Implement Win32 mutexes; they used to just be mapped on top of events, which is not the same thing at all. The implementation is pretty much the obvious one, similar to the current critical section implementation and the semaphore implementation; a single lock count protected by a pthread mutex, and an event lockers can sleep on to know when the mutex is available. Also make CreateMutexA and ReleaseMutex available even if QuickTime codecs support is not configured.
author sesse
date Sat, 06 Mar 2010 10:13:37 +0000
parents 0f1b5b68af32
children
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/*
 * Copyright (C) 2002 the xine project
 *
 * This file is part of xine, a free video player.
 *
 * xine is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * xine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 *
 * $Id$
 *
 * pnm util functions header by joschka
 */

#ifndef MPLAYER_PNM_H
#define MPLAYER_PNM_H

#include <inttypes.h>
/*#include "xine_internal.h" */

typedef struct pnm_s pnm_t;

//pnm_t*   pnm_connect (int fd,char *url);

//int      pnm_read (pnm_t *this, char *data, int len);

#endif /* MPLAYER_PNM_H */