view tremor/synthesis.c @ 30811:50e0f6942e43

Implement Win32 mutexes. Implement Win32 mutexes; they used to just be mapped on top of events, which is not the same thing at all. The implementation is pretty much the obvious one, similar to the current critical section implementation and the semaphore implementation; a single lock count protected by a pthread mutex, and an event lockers can sleep on to know when the mutex is available. Also make CreateMutexA and ReleaseMutex available even if QuickTime codecs support is not configured.
author sesse
date Sat, 06 Mar 2010 10:13:37 +0000
parents e83eef58b30a
children
line wrap: on
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/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: single-block PCM synthesis
 last mod: $Id$

 ********************************************************************/

#include <stdio.h>
#include "ogg.h"
#include "ivorbiscodec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"
#include "os.h"
#include "block.h"

int vorbis_synthesis(vorbis_block *vb,ogg_packet *op){
  vorbis_dsp_state     *vd=vb->vd;
  backend_lookup_state *b=(backend_lookup_state *)vd->backend_state;
  vorbis_info          *vi=vd->vi;
  codec_setup_info     *ci=(codec_setup_info *)vi->codec_setup;
  oggpack_buffer       *opb=&vb->opb;
  int                   type,mode,i;

  /* first things first.  Make sure decode is ready */
  _vorbis_block_ripcord(vb);
  oggpack_readinit(opb,op->packet,op->bytes);

  /* Check the packet type */
  if(oggpack_read(opb,1)!=0){
    /* Oops.  This is not an audio data packet */
    return(OV_ENOTAUDIO);
  }

  /* read our mode and pre/post windowsize */
  mode=oggpack_read(opb,b->modebits);
  if(mode==-1)return(OV_EBADPACKET);

  vb->mode=mode;
  vb->W=ci->mode_param[mode]->blockflag;
  if(vb->W){
    vb->lW=oggpack_read(opb,1);
    vb->nW=oggpack_read(opb,1);
    if(vb->nW==-1)   return(OV_EBADPACKET);
  }else{
    vb->lW=0;
    vb->nW=0;
  }

  /* more setup */
  vb->granulepos=op->granulepos;
  vb->sequence=op->packetno-3; /* first block is third packet */
  vb->eofflag=op->e_o_s;

  /* alloc pcm passback storage */
  vb->pcmend=ci->blocksizes[vb->W];
  vb->pcm=(ogg_int32_t **)_vorbis_block_alloc(vb,sizeof(*vb->pcm)*vi->channels);
  for(i=0;i<vi->channels;i++)
    vb->pcm[i]=(ogg_int32_t *)_vorbis_block_alloc(vb,vb->pcmend*sizeof(*vb->pcm[i]));

  /* unpack_header enforces range checking */
  type=ci->map_type[ci->mode_param[mode]->mapping];

  return(_mapping_P[type]->inverse(vb,b->mode[mode]));
}

long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op){
  codec_setup_info     *ci=(codec_setup_info *)vi->codec_setup;
  oggpack_buffer       opb;
  int                  mode;

  oggpack_readinit(&opb,op->packet,op->bytes);

  /* Check the packet type */
  if(oggpack_read(&opb,1)!=0){
    /* Oops.  This is not an audio data packet */
    return(OV_ENOTAUDIO);
  }

  {
    int modebits=0;
    int v=ci->modes;
    while(v>1){
      modebits++;
      v>>=1;
    }

    /* read our mode and pre/post windowsize */
    mode=oggpack_read(&opb,modebits);
  }
  if(mode==-1)return(OV_EBADPACKET);
  return(ci->blocksizes[ci->mode_param[mode]->blockflag]);
}