Mercurial > mplayer.hg
view m_struct.h @ 24129:50e1e79056b6
Make terminal input work more like VO key input
The Unix version of getch2() could either return an internally buffered
key or do a second-level select() in addition to the input.c one and
then read more data. Change getch2() to always add all read keys with
mplayer_put_key() (like video output window keyboard input does) and
remove the internal select() from the Unix version. Make input.c call
mplayer_get_key() directly.
The primary motivation for this change is to make combining multiple
event sources under one select() easier. Now getch2() only needs to be
called when the corresponding fd is readable, and it will be possible to
handle events from X-based VOs with the same code.
author | uau |
---|---|
date | Sat, 25 Aug 2007 04:28:08 +0000 |
parents | 3f0d00abc073 |
children | cc170348a763 |
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#ifndef M_STRUCT_H #define M_STRUCT_H /// \defgroup OptionsStruct Options struct /// \ingroup Options /// An API to manipulate structs using m_option. ///@{ /// \file m_struct.h struct m_option; /// Struct definition typedef struct m_struct_st { /// For error messages and debugging const char* name; /// size of the whole struct unsigned int size; /// Pointer to a struct filled with the default settings const void* defaults; /// Field list. /** The p field of the \ref m_option struct must contain the offset * of the member in the struct (use M_ST_OFF macro for this). */ struct m_option* fields; } m_struct_t; // From glib.h (modified ;-) /// Get the offset of a struct field. /** \param struct_type Struct type. * \param member Name of the field. * \return The offset of the field in bytes. */ #define M_ST_OFF(struct_type, member) \ ((void*) &((struct_type*) 0)->member) /// Get a pointer to a struct field. /** \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return Pointer to the struct field. */ #define M_ST_MB_P(struct_p, struct_offset) \ ((void *)((char *)(struct_p) + (unsigned long)(struct_offset))) /// Access a struct field at a given offset. /** \param member_type Type of the field. * \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return The struct field at the given offset. */ #define M_ST_MB(member_type, struct_p, struct_offset) \ (*(member_type*) M_ST_MB_P ((struct_p), (struct_offset))) /// Allocate the struct and set it to the defaults. /** \param st Struct definition. * \return The newly allocated object set to default. */ void* m_struct_alloc(m_struct_t* st); /// Set a field of the struct. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to set. * \param param New value of the field. * \return 0 on error, 1 on success. */ int m_struct_set(m_struct_t* st, void* obj, char* field, char* param); /// Reset a field (or all if field == NULL) to defaults. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to reset, if NULL all fields are reseted. */ void m_struct_reset(m_struct_t* st, void* obj, const char* field); /// Create a copy of an existing struct. /** \param st Struct definition. * \param obj Pointer to the struct to copy. * \return Newly allocated copy of obj. */ void* m_struct_copy(m_struct_t* st, void* obj); /// Free an allocated struct. /** \param st Struct definition. * \param obj Pointer to the struct to copy. */ void m_struct_free(m_struct_t* st, void* obj); /// Get a field description. /** \param st Struct definition. * \param f Name of the field. * \return The \ref m_option struct describing the field or NULL if not found. */ struct m_option* m_struct_get_field(m_struct_t* st,const char* f); ///@} #endif /* M_STRUCT_H */