view TOOLS/edgedetect.fp @ 16805:50fb26acbcba

processing audio is sometimes essential for a/v sync, so 1000l to whoever made rawvideo muxer disable audio!! with this patch, audio is processed but simply thrown away by the muxer. various 'error' conditions in rawvideo muxer are removed to make it work. feel free to re-add them if they can be done without breaking anything, but do not use printf !!!! btw old behavior can be obtained by manually specifying -nosound.
author rfelker
date Wed, 19 Oct 2005 05:44:27 +0000
parents 3191dcb27a12
children 69785427a61e
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!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
# This is some custom edge-detect like effect.
# Try adjusting the gamma!
# program.env[0].xy contains the size of one source texel
PARAM sizes = program.env[0];
TEMP res, y, u, v, pos, tmp;
TEX y, fragment.texcoord[0], texture[0], 2D;
MUL y, y, {4, 4, 4, 0};
ADD pos, fragment.texcoord[0], sizes.xwww; # texel to the right
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
SUB pos, fragment.texcoord[0], sizes.xwww; # texel to the left
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
ADD pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. above?
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
SUB pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. below?
TEX tmp, pos, texture[0], 2D;
SUB y, y, tmp;
MAD res, y, {2, 2, 2, 0}, {0.5, 0.5, 0.5, 0};
# now do the normal YUV -> RGB conversion
MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0};
TEX u, fragment.texcoord[1], texture[1], 2D;
MAD res, u, {0, -0.391, 2.018, 0}, res;
TEX v, fragment.texcoord[2], texture[2], 2D;
MAD res, v, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
ADD res.a, res.a, 0.125;
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
ADD result.color, res, {0, 0, 0, 0};
END