Mercurial > mplayer.hg
view TOOLS/edgedetect.fp @ 16805:50fb26acbcba
processing audio is sometimes essential for a/v sync, so 1000l to
whoever made rawvideo muxer disable audio!!
with this patch, audio is processed but simply thrown away by the
muxer. various 'error' conditions in rawvideo muxer are removed to
make it work. feel free to re-add them if they can be done without
breaking anything, but do not use printf !!!!
btw old behavior can be obtained by manually specifying -nosound.
author | rfelker |
---|---|
date | Wed, 19 Oct 2005 05:44:27 +0000 |
parents | 3191dcb27a12 |
children | 69785427a61e |
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!!ARBfp1.0 # Custom YUV->RGB conversion program for MPlayer's -vo gl. # Copyleft (C) Reimar Döffinger, 2005 # Licensed under the GNU GPL v2 # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp # This is some custom edge-detect like effect. # Try adjusting the gamma! # program.env[0].xy contains the size of one source texel PARAM sizes = program.env[0]; TEMP res, y, u, v, pos, tmp; TEX y, fragment.texcoord[0], texture[0], 2D; MUL y, y, {4, 4, 4, 0}; ADD pos, fragment.texcoord[0], sizes.xwww; # texel to the right TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; SUB pos, fragment.texcoord[0], sizes.xwww; # texel to the left TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; ADD pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. above? TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; SUB pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. below? TEX tmp, pos, texture[0], 2D; SUB y, y, tmp; MAD res, y, {2, 2, 2, 0}, {0.5, 0.5, 0.5, 0}; # now do the normal YUV -> RGB conversion MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0}; TEX u, fragment.texcoord[1], texture[1], 2D; MAD res, u, {0, -0.391, 2.018, 0}, res; TEX v, fragment.texcoord[2], texture[2], 2D; MAD res, v, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup ADD res.a, res.a, 0.125; TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. ADD result.color, res, {0, 0, 0, 0}; END