view libao2/ao_null.c @ 16805:50fb26acbcba

processing audio is sometimes essential for a/v sync, so 1000l to whoever made rawvideo muxer disable audio!! with this patch, audio is processed but simply thrown away by the muxer. various 'error' conditions in rawvideo muxer are removed to make it work. feel free to re-add them if they can be done without breaking anything, but do not use printf !!!! btw old behavior can be obtained by manually specifying -nosound.
author rfelker
date Wed, 19 Oct 2005 05:44:27 +0000
parents b1b06adc5cd3
children f580a7755ac5
line wrap: on
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#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>

#include "config.h"
#include "libaf/af_format.h"
#include "audio_out.h"
#include "audio_out_internal.h"

static ao_info_t info = 
{
	"Null audio output",
	"null",
	"Tobias Diedrich <ranma+mplayer@tdiedrich.de>",
	""
};

LIBAO_EXTERN(null)

struct	timeval last_tv;
int	buffer;

static void drain(){
 
    struct timeval now_tv;
    int temp, temp2;

    gettimeofday(&now_tv, 0);
    temp = now_tv.tv_sec - last_tv.tv_sec;
    temp *= ao_data.bps;
    
    temp2 = now_tv.tv_usec - last_tv.tv_usec;
    temp2 /= 1000;
    temp2 *= ao_data.bps;
    temp2 /= 1000;
    temp += temp2;

    buffer-=temp;
    if (buffer<0) buffer=0;

    if(temp>0) last_tv = now_tv;//mplayer is fast
}

// to set/get/query special features/parameters
static int control(int cmd,void *arg){
    return -1;
}

// open & setup audio device
// return: 1=success 0=fail
static int init(int rate,int channels,int format,int flags){

    ao_data.buffersize= 65536;
    ao_data.outburst=1024;
    ao_data.channels=channels;
    ao_data.samplerate=rate;
    ao_data.format=format;
    ao_data.bps=channels*rate;
    if (format != AF_FORMAT_U8 && format != AF_FORMAT_S8)
	ao_data.bps*=2; 
    buffer=0;
    gettimeofday(&last_tv, 0);

    return 1;
}

// close audio device
static void uninit(int immed){

}

// stop playing and empty buffers (for seeking/pause)
static void reset(){
    buffer=0;
}

// stop playing, keep buffers (for pause)
static void audio_pause()
{
    // for now, just call reset();
    reset();
}

// resume playing, after audio_pause()
static void audio_resume()
{
}

// return: how many bytes can be played without blocking
static int get_space(){

    drain();
    return ao_data.buffersize - buffer;
}

// plays 'len' bytes of 'data'
// it should round it down to outburst*n
// return: number of bytes played
static int play(void* data,int len,int flags){

    int maxbursts = (ao_data.buffersize - buffer) / ao_data.outburst;
    int playbursts = len / ao_data.outburst;
    int bursts = playbursts > maxbursts ? maxbursts : playbursts;
    buffer += bursts * ao_data.outburst;
    return bursts * ao_data.outburst;
}

// return: delay in seconds between first and last sample in buffer
static float get_delay(){

    drain();
    return (float) buffer / (float) ao_data.bps;
}