Mercurial > mplayer.hg
view loader/dmo/DMO_AudioDecoder.h @ 30148:517a800e940e
Modify -vo direct3d so we do not have to link against d3d9.dll, it might
not be available on some rare systems.
Based on patch used for builds by Gianluigi Tiesi [sherpya netfarm it]
author | reimar |
---|---|
date | Sun, 03 Jan 2010 17:00:51 +0000 |
parents | a8ea87c71d18 |
children | 837cd9762b4e |
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#ifndef MPLAYER_DMO_AUDIODECODER_H #define MPLAYER_DMO_AUDIODECODER_H typedef struct DMO_AudioDecoder DMO_AudioDecoder; //DMO_AudioDecoder * DMO_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf); DMO_AudioDecoder * DMO_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf,int out_channels); void DMO_AudioDecoder_Destroy(DMO_AudioDecoder *this); int DMO_AudioDecoder_Convert(DMO_AudioDecoder *this, const void* in_data, unsigned int in_size, void* out_data, unsigned int out_size, unsigned int* size_read, unsigned int* size_written); int DMO_AudioDecoder_GetSrcSize(DMO_AudioDecoder *this, int dest_size); #endif /* MPLAYER_DMO_AUDIODECODER_H */