Mercurial > mplayer.hg
view gui/wm/ws.h @ 33556:520fb0f7544c
Rename GUI directory 'mplayer' and some files in it.
The directory 'mplayer' contains the files for the user interface and
has thus been renamed 'ui'.
Inside this directory the following files have been renamed to better
reflect their contents:
mw.c -> main.c
sw.c -> sub.c
pb.c -> playbar.c
gui_common.* -> render.*
play.* -> actions.*
author | ib |
---|---|
date | Sat, 18 Jun 2011 16:03:31 +0000 |
parents | 55b8f5d5df15 |
children | 3a93b9227b01 |
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/* * AutoSpace Window System for Linux/Win32 v0.61 * written by pontscho/fresh!mindworkz * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_GUI_WS_H #define MPLAYER_GUI_WS_H #include "gui/ui/widgets.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> #include <X11/Xatom.h> #include <X11/extensions/XShm.h> #ifdef CONFIG_XDPMS #include <X11/extensions/dpms.h> #endif #define wsKeyReleased 0 #define wsKeyPressed 1 #define wsShift (1L << 0) #define wsLock (1L << 1) #define wsCtrl (1L << 2) #define wsAlt (1L << 3) #define wsPLMouseButton 1 #define wsPMMouseButton 2 #define wsPRMouseButton 3 #define wsP4MouseButton 4 #define wsP5MouseButton 5 #define wsRLMouseButton (1 + 128) #define wsRMMouseButton (2 + 128) #define wsRRMouseButton (3 + 128) #define wsR4MouseButton (4 + 128) #define wsR5MouseButton (5 + 128) #define wsEnterWindow 253 #define wsLeaveWindow 254 #define wsMoveMouse 255 #define wsShowMouseCursor 1 #define wsMouse 1 #define wsHideMouseCursor 0 #define wsNoMouse 0 #define wsHandleMouseButton 2 #define wsHandleMouseMove 4 #define wsHideFrame 0 #define wsNoFrame 0 #define wsShowFrame 1 #define wsFrame 1 #define wsMaxSize 2 #define wsMinSize 4 #define wsShowWindow 8 #define wsHideWindow 16 #define wsOverredirect 32 #define wsNoBorder 0 #define wsSysName "AutoSpace Window System LiTe" #define wsRGB32 1 #define wsBGR32 2 #define wsRGB24 3 #define wsBGR24 4 #define wsRGB16 5 #define wsBGR16 6 #define wsRGB15 7 #define wsBGR15 8 #define wsWindowVisible 1 #define wsWindowPartialVisible 2 #define wsWindowNotVisible 4 #define wsWindowMapped 8 #define wsWindowUnmapped 16 #define wsWindowFocusIn 32 #define wsWindowFocusOut 64 #define wsWindowExpose 128 #define wsWindowRolled 256 #define wsWindowClosed 512 #define wsNone 0 #define wsMapped 1 #define wsFocused 2 #define wsVisible 3 #define wsNotVisible 4 #define wsPVisible 5 #define wsRolled 6 #define wsWMUnknown 0 #define wsWMNetWM 1 #define wsWMKDE 2 #define wsWMIceWM 3 #define wsWMWMaker 4 typedef void (*wsTReDraw)(void); typedef void (*wsTReSize)(unsigned int X, unsigned int Y, unsigned int width, unsigned int height); typedef void (*wsTIdle)(void); typedef void (*wsTKeyHandler)(int KeyCode, int Type, int Key); typedef void (*wsTMouseHandler)(int Button, int X, int Y, int RX, int RY); typedef void (*wsTDNDHandler)(int num, char **str); typedef struct { Window WindowID; Window Parent; int X, Y, Width, Height; int OldX, OldY, OldWidth, OldHeight; int MaxX, MaxY; int isFullScreen; int BorderWidth; int Property; unsigned char *bImage; XImage *xImage; Pixmap Mask; int Decorations; int State; int Visible; int Mapped; int Focused; int Rolled; wsTReDraw ReDraw; wsTReSize ReSize; wsTIdle Idle; wsTKeyHandler KeyHandler; wsTMouseHandler MouseHandler; wsTDNDHandler DandDHandler; int Alt; int Shift; int Control; int NumLock; int CapsLock; // --- Misc ------------------------------------------------------------------------------------- Atom AtomDeleteWindow; Atom AtomTakeFocus; Atom AtomRolle; Atom AtomProtocols; Atom AtomsProtocols[3]; Atom AtomLeaderClient; Atom AtomRemote; Atom AtomWMSizeHint; Atom AtomWMNormalHint; XShmSegmentInfo Shminfo; unsigned char *ImageData; unsigned short int *ImageDataw; unsigned int *ImageDatadw; GC wGC; XGCValues wGCV; unsigned long WindowMask; XVisualInfo VisualInfo; XSetWindowAttributes WindowAttrib; XSizeHints SizeHint; XWMHints WMHints; XFontStruct *Font; int FontHeight; Cursor wsCursor; char wsCursorData[1]; Pixmap wsCursorPixmap; int wsMouseEventType; XColor wsColor; } wsTWindow; extern int wsMaxX; extern int wsMaxY; extern int wsOrgX; extern int wsOrgY; extern Display *wsDisplay; extern int wsScreen; extern Window wsRootWin; extern int wsLayer; extern unsigned char *wsImageData; extern XEvent wsEvent; extern int wsDepthOnScreen; extern int wsRedMask; extern int wsGreenMask; extern int wsBlueMask; extern int wsUseXShm; // ---------------------------------------------------------------------------------------------- // wsKeyTable // ---------------------------------------------------------------------------------------------- extern unsigned long wsKeyTable[512]; void wsXDone(void); void wsXInit(Display *disp); int wsGetDepthOnScreen(void); void wsDoExit(void); void wsMainLoop(void); Bool wsEvents(Display *display, XEvent *Event); void wsHandleEvents(void); // ---------------------------------------------------------------------------------------------- // wsCrateWindow: create a new window on the screen. // X,Y : window position // wX,hY : window size // bW : window frame size // cV : mouse cursor visible // D : "decoration", visible titlebar, etc ... // ---------------------------------------------------------------------------------------------- void wsCreateWindow(wsTWindow *win, int X, int Y, int wX, int hY, int bW, int cV, unsigned char D, char *label); void wsDestroyWindow(wsTWindow *win); void wsMoveWindow(wsTWindow *win, int b, int x, int y); void wsResizeWindow(wsTWindow *win, int sx, int sy); void wsIconify(wsTWindow win); void wsMoveTopWindow(Display *wsDisplay, Window win); void wsSetBackground(wsTWindow *win, int color); void wsSetForegroundRGB(wsTWindow *win, int r, int g, int b); void wsSetBackgroundRGB(wsTWindow *win, int r, int g, int b); #define wsClearWindow(win) XClearWindow(wsDisplay, win.WindowID) void wsSetTitle(wsTWindow *win, char *name); void wsVisibleWindow(wsTWindow *win, int show); void wsWindowDecoration(wsTWindow *win, long d); void wsSetLayer(Display *wsDisplay, Window win, int layer); void wsFullScreen(wsTWindow *win); void wsPostRedisplay(wsTWindow *win); void wsSetShape(wsTWindow *win, char *data); void wsSetIcon(Display *dsp, Window win, guiIcon_t *icon); // ---------------------------------------------------------------------------------------------- // Draw string at x,y with fc ( foreground color ) and bc ( background color ). // ---------------------------------------------------------------------------------------------- void wsDrawString(wsTWindow win, int x, int y, char *str, int fc, int bc); int wsTextWidth(wsTWindow win, char *str); // ---------------------------------------------------------------------------------------------- // Show / hide mouse cursor. // ---------------------------------------------------------------------------------------------- void wsVisibleMouse(wsTWindow *win, int m); void wsSetMousePosition(wsTWindow *win, int x, int y); // ---------------------------------------------------------------------------------------------- // Image handling // ---------------------------------------------------------------------------------------------- void wsCreateImage(wsTWindow *win, int Width, int Height); void wsConvert(wsTWindow *win, unsigned char *Image); void wsPutImage(wsTWindow *win); void wsResizeImage(wsTWindow *win, int Width, int Height); void wsDestroyImage(wsTWindow *win); int wsGetOutMask(void); void wsScreenSaverOn(Display *mDisplay); void wsScreenSaverOff(Display *mDisplay); #define wgIsRect(X, Y, tX, tY, bX, bY) (((X) > (tX)) && ((Y) > (tY)) && ((X) < (bX)) && ((Y) < (bY))) #endif /* MPLAYER_GUI_WS_H */