view libvo/vo_corevideo.h @ 30884:53901d222e8a

Announce SMP support for Win32. Don't hardcode dwNumberOfProcessors=1 for Win32 anymore; the mutex/event code is still far from perfect, but now good enough that I can't find any codecs that breaks with this (tested on a quad with various codecs). This tells codecs they can use more than one core if they want to (some already did, by launching multiple threads even when told there was only a single core).
author sesse
date Wed, 17 Mar 2010 23:33:26 +0000
parents 0e182921966b
children e87d7a5949b1
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/*
 * CoreVideo video output driver
 *
 * Copyright (c) 2005 Nicolas Plourde <nicolasplourde@gmail.com>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
#import <Carbon/Carbon.h>

// MPlayer OS X VO Protocol
@protocol MPlayerOSXVOProto
- (int) startWithWidth: (bycopy int)width
            withHeight: (bycopy int)height
             withBytes: (bycopy int)bytes
            withAspect: (bycopy int)aspect;
- (void) stop;
- (void) render;
- (void) toggleFullscreen;
- (void) ontop;
@end

@interface MPlayerOpenGLView : NSOpenGLView
{
	//Cocoa
	NSWindow *window;
	NSEvent *event;

	//CoreVideo
	CVPixelBufferRef frameBuffers[2];
	CVOpenGLTextureCacheRef textureCache;
	CVOpenGLTextureRef texture;
	NSRect textureFrame;

    GLfloat	lowerLeft[2];
    GLfloat lowerRight[2];
    GLfloat upperRight[2];
    GLfloat upperLeft[2];

	BOOL mouseHide;

	//menu command id
	NSMenuItem *kQuitCmd;
	NSMenuItem *kHalfScreenCmd;
	NSMenuItem *kNormalScreenCmd;
	NSMenuItem *kDoubleScreenCmd;
	NSMenuItem *kFullScreenCmd;
	NSMenuItem *kKeepAspectCmd;
	NSMenuItem *kAspectOrgCmd;
	NSMenuItem *kAspectFullCmd;
	NSMenuItem *kAspectWideCmd;
	NSMenuItem *kPanScanCmd;

	//timestamps for disabling screensaver and mouse hiding
	int lastMouseHide;
	int lastScreensaverUpdate;
@public
	float winSizeMult;
}

- (BOOL) acceptsFirstResponder;
- (BOOL) becomeFirstResponder;
- (BOOL) resignFirstResponder;

//window & rendering
- (void) preinit;
- (void) config;
- (void) prepareOpenGL;
- (void) render;
- (void) reshape;
- (void) setCurrentTexture;
- (void) drawRect: (NSRect *) bounds;

//vo control
- (void) fullscreen: (BOOL) animate;
- (void) ontop;
- (void) panscan;
- (void) rootwin;

//menu
- (void) initMenu;
- (void) menuAction:(id)sender;

//event
- (void) keyDown: (NSEvent *) theEvent;
- (void) mouseMoved: (NSEvent *) theEvent;
- (void) mouseDown: (NSEvent *) theEvent;
- (void) mouseUp: (NSEvent *) theEvent;
- (void) rightMouseDown: (NSEvent *) theEvent;
- (void) rightMouseUp: (NSEvent *) theEvent;
- (void) otherMouseDown: (NSEvent *) theEvent;
- (void) otherMouseUp: (NSEvent *) theEvent;
- (void) scrollWheel: (NSEvent *) theEvent;
- (void) mouseEvent: (NSEvent *) theEvent;
- (void) check_events;
@end