Mercurial > mplayer.hg
view TOOLS/edgedetect.fp @ 32334:541a774ce8e4
Drop removal of AAC encoder from list of FFmpeg encoders.
The original reason to drop this particular encoder, that it
failed to build on many platforms, should no longer be the case.
author | diego |
---|---|
date | Fri, 01 Oct 2010 16:04:43 +0000 |
parents | cae067bfc231 |
children |
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!!ARBfp1.0 # Custom YUV->RGB conversion program for MPlayer's -vo gl. # Copyleft (C) Reimar Döffinger, 2005 # Licensed under the GNU GPL v2 or later # Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp # This is some custom edge-detect like effect. # Try adjusting the gamma! # program.env[0].xy contains the size of one source texel TEMP res, yuv, pos, tmp, sizes; SWZ sizes, program.env[0], x, y, 0, 0; TEX yuv.r, fragment.texcoord[0], texture[0], 2D; ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below TEX tmp.r, pos.xyxy, texture[0], 2D; MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr; TEX tmp.r, pos.zwzw, texture[0], 2D; SUB yuv.r, yuv.rrrr, tmp.rrrr; SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above TEX tmp.r, pos.xyxy, texture[0], 2D; SUB yuv.r, yuv.rrrr, tmp.rrrr; TEX tmp.r, pos.zwzw, texture[0], 2D; SUB yuv.r, yuv.rrrr, tmp.rrrr; TEX yuv.g, fragment.texcoord[1], texture[1], 2D; TEX yuv.b, fragment.texcoord[2], texture[2], 2D; # now do the normal YUV -> RGB conversion but include effect strength # multiplication by 2 and 0.5 offset MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. MOV result.color, res; END