Mercurial > mplayer.hg
view TOOLS/GL-test/gltest.c @ 7492:5465cbd5c5ef
Modern versions of OpenSSH listen on localhost to forward the X11 connection
(X11UseLocalhost defaults to yes). The following patch permits to consider
as non local any DISPLAY environment which port is greater or equal to 10
else mplayer tries a local optimization on a distant X server which doesn't
work.
patch by Denis.Ducamp@groar.org
author | arpi |
---|---|
date | Mon, 23 Sep 2002 21:17:30 +0000 |
parents | 3b5f5d1c5041 |
children |
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// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team #include <GL/glut.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <inttypes.h> // pixel size: 3 or 4 #define BYTES_PP 3 // blit by lines (defined) or frames (not defined) #define FAST_BLIT static uint32_t image_width=720; // DVD size static uint32_t image_height=576; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static uint32_t texture_width=512; static uint32_t texture_height=512; static unsigned char *ImageData=NULL; static GLvoid resize(int x,int y){ printf("Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } float akarmi=0; int counter=0; float gen_time=0; float up_time=0; float render_time=0; unsigned char sintable[4096]; extern float GetRelativeTime(); static void redraw(void) { // glClear(GL_COLOR_BUFFER_BIT); int x,y,i; unsigned char *d=ImageData; int dstride=BYTES_PP*image_width; GetRelativeTime(); // generate some image: for(y=0;y<image_height;y++){ int y1=2048*sin(akarmi*0.36725+y*0.0165); int y2=2048*sin(akarmi*0.45621+y*0.02753); int y3=2048*sin(akarmi*0.15643+y*0.03732); for(x=0;x<image_width;x++){ d[0]=sintable[(y1+x*135)&4095]; d[1]=sintable[(y2+x*62)&4095]; d[2]=sintable[(y3+x*23)&4095]; d+=BYTES_PP; } } gen_time+=GetRelativeTime(); #ifdef FAST_BLIT // upload texture: for(i=0;i<image_height;i++){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset i, // y offset image_width, // width 1, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*dstride ); // *pixels } #else glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset 0, // y offset image_width, // width image_height, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData ); // *pixels #endif up_time+=GetRelativeTime(); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); glFinish(); glutSwapBuffers(); render_time+=GetRelativeTime(); ++counter; { float total=gen_time+up_time+render_time; if(total>2.0){ printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n", (float)counter/total, (int)(100.0*gen_time/total), (int)(100.0*up_time/total), (int)(100.0*render_time/total) ); gen_time=up_time=render_time=0; counter=0; } } } static GLvoid IdleFunc(){ akarmi+=0.1; glutPostRedisplay(); } int main(int argc, char **argv) { int i; glutInit(&argc, argv); glutInitWindowSize(640, 480); glutInitDisplayMode(GLUT_DOUBLE); (void) glutCreateWindow("csg"); glutDisplayFunc(redraw); glutReshapeFunc(resize); glutIdleFunc(IdleFunc); texture_width=32; while(texture_width<image_width) texture_width*=2; while(texture_width<image_height) texture_width*=2; texture_height=texture_width; image_bpp=8*BYTES_PP; image_bytes=BYTES_PP; ImageData=malloc(texture_width*texture_height*image_bytes); memset(ImageData,128,texture_width*texture_height*image_bytes); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); printf("Creating %dx%d texture...\n",texture_width,texture_height); #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); #ifdef TEXTUREFORMAT_32BPP glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0, #else glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, #endif (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData); #endif resize(640,480); glClearColor( 1.0f,0.0f,1.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }