view gui/wm/ws.h @ 29946:54bacf6a38ca

Update the SuperH VEU vidix driver with code that calls fsync() after each frame to make sure the frame is flushed in case of deferred io. Patch by Magnus Damm, damm opensource se
author cehoyos
date Thu, 10 Dec 2009 23:16:08 +0000
parents 9e739bdb049c
children 47b5846b20b6
line wrap: on
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/*
 * AutoSpace Window System for Linux/Win32 v0.61
 * written by pontscho/fresh!mindworkz
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_GUI_WS_H
#define MPLAYER_GUI_WS_H

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <X11/extensions/XShm.h>
#ifdef CONFIG_XDPMS
#include <X11/extensions/dpms.h>
#endif

#define  wsKeyReleased   0
#define  wsKeyPressed    1

#define  wsShift        (1L<<0)
#define  wsLock         (1L<<1)
#define  wsCtrl         (1L<<2)
#define  wsAlt          (1L<<3)

#define  wsPLMouseButton 1
#define  wsPMMouseButton 2
#define  wsPRMouseButton 3
#define  wsP4MouseButton 4
#define  wsP5MouseButton 5
#define  wsRLMouseButton (1 + 128)
#define  wsRMMouseButton (2 + 128)
#define  wsRRMouseButton (3 + 128)
#define  wsR4MouseButton (4 + 128)
#define  wsR5MouseButton (5 + 128)
#define  wsEnterWindow   253
#define  wsLeaveWindow   254
#define  wsMoveMouse     255

#define  wsShowMouseCursor   1
#define  wsMouse             1
#define  wsHideMouseCursor   0
#define  wsNoMouse           0
#define  wsHandleMouseButton 2
#define  wsHandleMouseMove   4

#define  wsHideFrame    0
#define  wsNoFrame      0
#define  wsShowFrame    1
#define  wsFrame        1
#define  wsMaxSize      2
#define  wsMinSize      4
#define  wsShowWindow   8
#define  wsHideWindow   16
#define  wsOverredirect 32

#define  wsNoBorder 0

#define  wsSysName "AutoSpace Window System LiTe"

#define wsRGB32 1
#define wsBGR32 2
#define wsRGB24 3
#define wsBGR24 4
#define wsRGB16 5
#define wsBGR16 6
#define wsRGB15 7
#define wsBGR15 8

#define wsWindowVisible          1
#define wsWindowPartialVisible   2
#define wsWindowNotVisible       4
#define wsWindowMapped           8
#define wsWindowUnmapped        16
#define wsWindowFocusIn         32
#define wsWindowFocusOut        64
#define wsWindowExpose         128
#define wsWindowRolled         256
#define wsWindowClosed         512

#define wsNone       0
#define wsMapped     1
#define wsFocused    2
#define wsVisible    3
#define wsNotVisible 4
#define wsPVisible   5
#define wsRolled     6

#define wsWMUnknown  0
#define wsWMNetWM    1
#define wsWMKDE      2
#define wsWMIceWM    3
#define wsWMWMaker   4

typedef   void (*wsTReDraw)( void );
typedef   void (*wsTReSize)( unsigned int X,unsigned int Y,unsigned int width,unsigned int height );
typedef   void (*wsTIdle)( void );
typedef   void (*wsTKeyHandler)( int KeyCode,int Type,int Key );
typedef   void (*wsTMouseHandler)( int Button,int X,int Y,int RX,int RY  );
typedef   void (*wsTDNDHandler)( int num,char ** str );

typedef struct
{
 Window               WindowID;
 Window               Parent;
 int                  X,Y,Width,Height;
 int                  OldX,OldY,OldWidth,OldHeight;
 int                  MaxX,MaxY;
 int                  isFullScreen;
 int                  BorderWidth;
 int                  Property;
 unsigned char *      bImage;
 XImage        *      xImage;
 Pixmap               Mask;
 int                  Decorations;

 int                  State;
 int                  Visible;
 int                  Mapped;
 int                  Focused;
 int                  Rolled;

 wsTReDraw            ReDraw;
 wsTReSize            ReSize;
 wsTIdle              Idle;
 wsTKeyHandler        KeyHandler;
 wsTMouseHandler      MouseHandler;
 wsTDNDHandler        DandDHandler;

 int                  Alt;
 int                  Shift;
 int                  Control;
 int                  NumLock;
 int                  CapsLock;
// --- Misc -------------------------------------------------------------------------------------

 Atom                 AtomDeleteWindow;
 Atom                 AtomTakeFocus;
 Atom                 AtomRolle;
 Atom                 AtomProtocols;
 Atom                 AtomsProtocols[3];
 Atom                 AtomLeaderClient;
 Atom                 AtomRemote;
 Atom		      AtomWMSizeHint;
 Atom		      AtomWMNormalHint;

 XShmSegmentInfo      Shminfo;
 unsigned char      * ImageData;
 unsigned short int * ImageDataw;
 unsigned int       * ImageDatadw;
 GC                   wGC;
 XGCValues            wGCV;
 unsigned long        WindowMask;
 XVisualInfo          VisualInfo;
 XSetWindowAttributes WindowAttrib;
 XSizeHints           SizeHint;
 XWMHints             WMHints;

 XFontStruct        * Font;
 int                  FontHeight;

 Cursor               wsCursor;
 char                 wsCursorData[1];
 Pixmap               wsCursorPixmap;
 int                  wsMouseEventType;
 XColor               wsColor;
} wsTWindow;

extern int                  wsMaxX;
extern int                  wsMaxY;
extern int                  wsOrgX;
extern int                  wsOrgY;

extern Display            * wsDisplay;
extern int                  wsScreen;
extern Window               wsRootWin;
extern int		    wsLayer;

extern unsigned char      * wsImageData;

extern XEvent               wsEvent;

extern int                  wsDepthOnScreen;
extern int                  wsRedMask;
extern int                  wsGreenMask;
extern int                  wsBlueMask;

extern int                  wsUseXShm;

// ----------------------------------------------------------------------------------------------
//  wsKeyTable
// ----------------------------------------------------------------------------------------------
extern unsigned long        wsKeyTable[512];

void wsXDone( void );
void wsXInit( void* disp );

int wsGetDepthOnScreen( void );

void wsDoExit( void );
void wsMainLoop( void );
Bool wsEvents( Display * display, XEvent * Event, XPointer arg );
void wsHandleEvents( void );

// ----------------------------------------------------------------------------------------------
//  wsCrateWindow: create a new window on the screen.
//   X,Y   : window position
//   wX,hY : window size
//   bW    : window frame size
//   cV    : mouse cursor visible
//   D     : "decoration", visible titlebar, etc ...
// ----------------------------------------------------------------------------------------------
void wsCreateWindow( wsTWindow * win, int X, int Y, int wX, int hY, int bW, int cV, unsigned char D, char * label );
void wsDestroyWindow( wsTWindow * win );
void wsMoveWindow( wsTWindow * win, int b, int x, int y );
void wsResizeWindow( wsTWindow * win, int sx, int sy );
void wsIconify( wsTWindow win );
void wsMoveTopWindow( Display * wsDisplay, Window win );
void wsSetBackground( wsTWindow * win, int color );
void wsSetForegroundRGB( wsTWindow * win, int r, int g, int b );
void wsSetBackgroundRGB( wsTWindow * win, int r, int g, int b );
#define wsClearWindow( win ) XClearWindow( wsDisplay, win.WindowID )
void wsSetTitle( wsTWindow * win, char * name );
void wsVisibleWindow( wsTWindow * win, int show );
void wsWindowDecoration( wsTWindow * win, long d );
void wsSetLayer( Display * wsDisplay, Window win, int layer );
void wsFullScreen( wsTWindow * win );
void wsPostRedisplay( wsTWindow * win );
void wsSetShape( wsTWindow * win, char * data );
void wsSetIcon( Display * dsp, Window win, Pixmap icon, Pixmap mask );

// ----------------------------------------------------------------------------------------------
//    Draw string at x,y with fc ( foreground color ) and bc ( background color ).
// ----------------------------------------------------------------------------------------------
void wsDrawString( wsTWindow win, int x, int y, char * str, int fc, int bc );
int  wsTextWidth( wsTWindow win, char * str );

// ----------------------------------------------------------------------------------------------
//    Show / hide mouse cursor.
// ----------------------------------------------------------------------------------------------
void wsVisibleMouse( wsTWindow * win, int m );
void wsSetMousePosition( wsTWindow * win, int x, int y );

// ----------------------------------------------------------------------------------------------
// Image handling
// ----------------------------------------------------------------------------------------------
void wsCreateImage( wsTWindow * win, int Width, int Height );
void wsConvert( wsTWindow * win, unsigned char * Image, unsigned int Size );
void wsPutImage( wsTWindow * win );
void wsResizeImage( wsTWindow * win, int Width, int Height );
void wsDestroyImage( wsTWindow * win );
int  wsGetOutMask( void );

void wsScreenSaverOn( Display *mDisplay );
void wsScreenSaverOff( Display * mDisplay );

#define wgIsRect( X,Y,tX,tY,bX,bY ) ( ( (X) > (tX) )&&( (Y) > (tY) )&&( (X) < (bX) )&&( (Y) < (bY) ) )

#endif /* MPLAYER_GUI_WS_H */