view m_struct.h @ 33307:552f1f7731c8

Set GUI initialization flag earlier. So far, the flag is set after the call of guiInit(), but there are calls to GUI functions (like reading the GUI config) before that. As MPlayer (when exiting) only calls GUI's cleanup function guiDone() if the flag is set, it neglects calling guiDone() on any error between the first GUI function call and execution of guiInit(). Now the flag is set before the first GUI function call. As a result, GUI's own exit function (also used for fatal GUI errors, and thus also for errors occurring before guiInit() properly finishes) doesn't have to handle cleanup any longer. The code can be moved to guiDone().
author ib
date Sat, 07 May 2011 15:30:14 +0000
parents a26f6577d338
children 08a90b0e44e1
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_M_STRUCT_H
#define MPLAYER_M_STRUCT_H

/// \defgroup OptionsStruct Options struct
/// \ingroup Options
/// An API to manipulate structs using m_option.
///@{

/// \file m_struct.h

struct m_option;

/// Struct definition
typedef struct m_struct_st {
  /// For error messages and debugging
  const char* name;
  /// size of the whole struct
  unsigned int size;
  /// Pointer to a struct filled with the default settings
  const void* defaults;
  /// Field list.
  /** The p field of the \ref m_option struct must contain the offset
   *  of the member in the struct (use M_ST_OFF macro for this).
   */
  const struct m_option* fields;
} m_struct_t;


// From glib.h (modified ;-)

/// Get the offset of a struct field.
/** \param struct_type Struct type.
 *  \param member Name of the field.
 *  \return The offset of the field in bytes.
 */
#define M_ST_OFF(struct_type, member)    \
    ((void*) &((struct_type*) 0)->member)

/// Get a pointer to a struct field.
/** \param struct_p Pointer to the struct.
 *  \param struct_offset Offset of the field in the struct.
 *  \return Pointer to the struct field.
 */
#define M_ST_MB_P(struct_p, struct_offset)   \
    ((void *)((char *)(struct_p) + (unsigned long)(struct_offset)))

/// Access a struct field at a given offset.
/** \param member_type Type of the field.
 *  \param struct_p Pointer to the struct.
 *  \param struct_offset Offset of the field in the struct.
 *  \return The struct field at the given offset.
 */
#define M_ST_MB(member_type, struct_p, struct_offset)   \
    (*(member_type*) M_ST_MB_P ((struct_p), (struct_offset)))



/// Allocate the struct and set it to the defaults.
/** \param st Struct definition.
 *  \return The newly allocated object set to default.
 */
void*
m_struct_alloc(const m_struct_t* st);

/// Set a field of the struct.
/** \param st Struct definition.
 *  \param obj Pointer to the struct to set.
 *  \param field Name of the field to set.
 *  \param param New value of the field.
 *  \return 0 on error, 1 on success.
 */
int
m_struct_set(const m_struct_t* st, void* obj, const char* field, const char* param);

/// Reset a field (or all if field == NULL) to defaults.
/** \param st Struct definition.
 *  \param obj Pointer to the struct to set.
 *  \param field Name of the field to reset, if NULL all fields are reseted.
 */
void
m_struct_reset(const m_struct_t* st, void* obj, const char* field);

/// Create a copy of an existing struct.
/** \param st Struct definition.
 *  \param obj Pointer to the struct to copy.
 *  \return Newly allocated copy of obj.
 */
void*
m_struct_copy(const m_struct_t* st, void* obj);

/// Free an allocated struct.
/** \param st Struct definition.
 *  \param obj Pointer to the struct to copy.
 */
void
m_struct_free(const m_struct_t* st, void* obj);

/// Get a field description.
/** \param st Struct definition.
 *  \param f Name of the field.
 *  \return The \ref m_option struct describing the field or NULL if not found.
 */
const struct m_option*
m_struct_get_field(const m_struct_t* st,const char* f);

///@}

#endif /* MPLAYER_M_STRUCT_H */