Mercurial > mplayer.hg
view TOOLS/dump_mp4.c @ 30394:55bf07ab4c89
Add an option to cropdetect to periodically reset the detected area.
Patch by [quetschke scytek de] with modifications by me.
author | reimar |
---|---|
date | Tue, 26 Jan 2010 18:15:58 +0000 |
parents | 5c5fb6af79d1 |
children | b573c7c7173b |
line wrap: on
line source
#include <stdio.h> int main(void){ int c; unsigned int head=-1; int pos=-3; while((c=getchar())>=0){ head<<=8; if(head==0x100){ int startcode=head|c; printf("%08X 1%02X ",pos,c); if (startcode<=0x11F) printf("Video Object Start"); else if(startcode<=0x12F) printf("Video Object Layer Start"); else if(startcode<=0x13F) printf("Reserved"); else if(startcode<=0x15F) printf("FGS bp start"); else if(startcode<=0x1AF) printf("Reserved"); else if(startcode==0x1B0) printf("Visual Object Seq Start"); else if(startcode==0x1B1) printf("Visual Object Seq End"); else if(startcode==0x1B2) printf("User Data"); else if(startcode==0x1B3) printf("Group of VOP start"); else if(startcode==0x1B4) printf("Video Session Error"); else if(startcode==0x1B5) printf("Visual Object Start"); else if(startcode==0x1B6) printf("Video Object Plane start"); else if(startcode==0x1B7) printf("slice start"); else if(startcode==0x1B8) printf("extension start"); else if(startcode==0x1B9) printf("fgs start"); else if(startcode==0x1BA) printf("FBA Object start"); else if(startcode==0x1BB) printf("FBA Object Plane start"); else if(startcode==0x1BC) printf("Mesh Object start"); else if(startcode==0x1BD) printf("Mesh Object Plane start"); else if(startcode==0x1BE) printf("Still Textutre Object start"); else if(startcode==0x1BF) printf("Textutre Spatial Layer start"); else if(startcode==0x1C0) printf("Textutre SNR Layer start"); else if(startcode==0x1C1) printf("Textutre Tile start"); else if(startcode==0x1C2) printf("Textutre Shape Layer start"); else if(startcode==0x1C3) printf("stuffing start"); else if(startcode<=0x1C5) printf("reserved"); else if(startcode<=0x1FF) printf("System start"); printf("\n"); } head|=c; ++pos; } return 0; }