Mercurial > mplayer.hg
view libmpcodecs/ad_msgsm.c @ 24992:5701e23ebcb4
Better handling of win32 GUI thread:
1. Use _beginthreadex to create the GUI thread to avoid possible memory leak
when linked to MS CRT.
2. Terminate the GUI thread in an cleaner way using PostThreadMessage()
rather than the unrecommended TerminateThread().
author | zuxy |
---|---|
date | Sun, 11 Nov 2007 08:14:57 +0000 |
parents | e0a6fb06f058 |
children | 0f1b5b68af32 |
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#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "config.h" #include "ad_internal.h" static ad_info_t info = { "native GSM/MSGSM audio decoder", "msgsm", "A'rpi", "XAnim", "" }; LIBAD_EXTERN(msgsm) #include "native/xa_gsm.h" static int init(sh_audio_t *sh_audio) { if(!sh_audio->wf) return 0; // MS-GSM audio codec: GSM_Init(); sh_audio->channels=sh_audio->wf->nChannels; sh_audio->samplerate=sh_audio->wf->nSamplesPerSec; sh_audio->samplesize=2; // decodes 65 byte -> 320 short // 1 sec: sh_audio->channels*sh_audio->samplerate samples // 1 frame: 320 samples if(sh_audio->format==0x31 || sh_audio->format==0x32){ sh_audio->ds->ss_mul=65; sh_audio->ds->ss_div=320; } else { sh_audio->ds->ss_mul=33; sh_audio->ds->ss_div=160; } sh_audio->i_bps=sh_audio->ds->ss_mul*(sh_audio->channels*sh_audio->samplerate)/sh_audio->ds->ss_div; // 1:10 return 1; } static int preinit(sh_audio_t *sh_audio) { sh_audio->audio_out_minsize=4*320; return 1; } static void uninit(sh_audio_t *sh) { } static int control(sh_audio_t *sh,int cmd,void* arg, ...) { return CONTROL_UNKNOWN; } static int decode_audio(sh_audio_t *sh_audio,unsigned char *buf,int minlen,int maxlen) { if(sh_audio->format==0x31 || sh_audio->format==0x32){ unsigned char ibuf[65]; // 65 bytes / frame if(demux_read_data(sh_audio->ds,ibuf,65)!=65) return -1; // EOF XA_MSGSM_Decoder(ibuf,(unsigned short *) buf); // decodes 65 byte -> 320 short return 2*320; } else { unsigned char ibuf[33]; // 33 bytes / frame if(demux_read_data(sh_audio->ds,ibuf,33)!=33) return -1; // EOF XA_GSM_Decoder(ibuf,(unsigned short *) buf); // decodes 33 byte -> 160 short return 2*160; } }