Mercurial > mplayer.hg
view libvo/vo_macosx.h @ 24992:5701e23ebcb4
Better handling of win32 GUI thread:
1. Use _beginthreadex to create the GUI thread to avoid possible memory leak
when linked to MS CRT.
2. Terminate the GUI thread in an cleaner way using PostThreadMessage()
rather than the unrecommended TerminateThread().
author | zuxy |
---|---|
date | Sun, 11 Nov 2007 08:14:57 +0000 |
parents | 9ce03980ed0c |
children | cf3b6015735d |
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/* vo_macosx.h by Nicolas Plourde <nicolasplourde@gmail.com> Copyright (c) Nicolas Plourde - 2005 MPlayer Mac OSX video out module. */ #import <Cocoa/Cocoa.h> #import <QuartzCore/QuartzCore.h> #import <QuickTime/QuickTime.h> @interface MPlayerOpenGLView : NSOpenGLView { //Cocoa NSWindow *window; NSOpenGLContext *glContext; NSEvent *event; //CoreVideo CVPixelBufferRef currentFrameBuffer; CVOpenGLTextureCacheRef textureCache; CVOpenGLTextureRef texture; NSRect textureFrame; GLfloat lowerLeft[2]; GLfloat lowerRight[2]; GLfloat upperRight[2]; GLfloat upperLeft[2]; BOOL mouseHide; float winSizeMult; //menu command id NSMenuItem *kQuitCmd; NSMenuItem *kHalfScreenCmd; NSMenuItem *kNormalScreenCmd; NSMenuItem *kDoubleScreenCmd; NSMenuItem *kFullScreenCmd; NSMenuItem *kKeepAspectCmd; NSMenuItem *kAspectOrgCmd; NSMenuItem *kAspectFullCmd; NSMenuItem *kAspectWideCmd; NSMenuItem *kPanScanCmd; } - (BOOL) acceptsFirstResponder; - (BOOL) becomeFirstResponder; - (BOOL) resignFirstResponder; //window & rendering - (void) preinit; - (void) config; - (void) prepareOpenGL; - (void) render; - (void) reshape; - (void) setCurrentTexture; - (void) drawRect: (NSRect *) bounds; //vo control - (void) fullscreen: (BOOL) animate; - (void) ontop; - (void) panscan; - (void) rootwin; //menu - (void) initMenu; - (void) menuAction:(id)sender; //event - (void) keyDown: (NSEvent *) theEvent; - (void) mouseMoved: (NSEvent *) theEvent; - (void) mouseDown: (NSEvent *) theEvent; - (void) mouseUp: (NSEvent *) theEvent; - (void) rightMouseDown: (NSEvent *) theEvent; - (void) rightMouseUp: (NSEvent *) theEvent; - (void) otherMouseDown: (NSEvent *) theEvent; - (void) otherMouseUp: (NSEvent *) theEvent; - (void) scrollWheel: (NSEvent *) theEvent; - (void) mouseEvent: (NSEvent *) theEvent; - (void) check_events; @end