Mercurial > mplayer.hg
view m_struct.h @ 24992:5701e23ebcb4
Better handling of win32 GUI thread:
1. Use _beginthreadex to create the GUI thread to avoid possible memory leak
when linked to MS CRT.
2. Terminate the GUI thread in an cleaner way using PostThreadMessage()
rather than the unrecommended TerminateThread().
author | zuxy |
---|---|
date | Sun, 11 Nov 2007 08:14:57 +0000 |
parents | cc170348a763 |
children | 4129c8cfa742 |
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#ifndef M_STRUCT_H #define M_STRUCT_H /// \defgroup OptionsStruct Options struct /// \ingroup Options /// An API to manipulate structs using m_option. ///@{ /// \file m_struct.h struct m_option; /// Struct definition typedef struct m_struct_st { /// For error messages and debugging const char* name; /// size of the whole struct unsigned int size; /// Pointer to a struct filled with the default settings const void* defaults; /// Field list. /** The p field of the \ref m_option struct must contain the offset * of the member in the struct (use M_ST_OFF macro for this). */ const struct m_option* fields; } m_struct_t; // From glib.h (modified ;-) /// Get the offset of a struct field. /** \param struct_type Struct type. * \param member Name of the field. * \return The offset of the field in bytes. */ #define M_ST_OFF(struct_type, member) \ ((void*) &((struct_type*) 0)->member) /// Get a pointer to a struct field. /** \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return Pointer to the struct field. */ #define M_ST_MB_P(struct_p, struct_offset) \ ((void *)((char *)(struct_p) + (unsigned long)(struct_offset))) /// Access a struct field at a given offset. /** \param member_type Type of the field. * \param struct_p Pointer to the struct. * \param struct_offset Offset of the field in the struct. * \return The struct field at the given offset. */ #define M_ST_MB(member_type, struct_p, struct_offset) \ (*(member_type*) M_ST_MB_P ((struct_p), (struct_offset))) /// Allocate the struct and set it to the defaults. /** \param st Struct definition. * \return The newly allocated object set to default. */ void* m_struct_alloc(const m_struct_t* st); /// Set a field of the struct. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to set. * \param param New value of the field. * \return 0 on error, 1 on success. */ int m_struct_set(const m_struct_t* st, void* obj, char* field, char* param); /// Reset a field (or all if field == NULL) to defaults. /** \param st Struct definition. * \param obj Pointer to the struct to set. * \param field Name of the field to reset, if NULL all fields are reseted. */ void m_struct_reset(const m_struct_t* st, void* obj, const char* field); /// Create a copy of an existing struct. /** \param st Struct definition. * \param obj Pointer to the struct to copy. * \return Newly allocated copy of obj. */ void* m_struct_copy(const m_struct_t* st, void* obj); /// Free an allocated struct. /** \param st Struct definition. * \param obj Pointer to the struct to copy. */ void m_struct_free(const m_struct_t* st, void* obj); /// Get a field description. /** \param st Struct definition. * \param f Name of the field. * \return The \ref m_option struct describing the field or NULL if not found. */ const struct m_option* m_struct_get_field(const m_struct_t* st,const char* f); ///@} #endif /* M_STRUCT_H */