Mercurial > mplayer.hg
view osdep/timer-lx.c @ 24992:5701e23ebcb4
Better handling of win32 GUI thread:
1. Use _beginthreadex to create the GUI thread to avoid possible memory leak
when linked to MS CRT.
2. Terminate the GUI thread in an cleaner way using PostThreadMessage()
rather than the unrecommended TerminateThread().
author | zuxy |
---|---|
date | Sun, 11 Nov 2007 08:14:57 +0000 |
parents | 1f956f8f881e |
children | 531116b7693d |
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// Precise timer routines for LINUX (C) LGB & A'rpi/ASTRAL #include <unistd.h> #ifdef __BEOS__ #define usleep(t) snooze(t) #endif #include <stdlib.h> #include <time.h> #include <sys/time.h> #include "config.h" const char *timer_name = #ifdef HAVE_NANOSLEEP "nanosleep()"; #else "usleep()"; #endif int usec_sleep(int usec_delay) { #ifdef HAVE_NANOSLEEP struct timespec ts; ts.tv_sec = usec_delay / 1000000; ts.tv_nsec = (usec_delay % 1000000) * 1000; return nanosleep(&ts, NULL); #else return usleep(usec_delay); #endif } // Returns current time in microseconds unsigned int GetTimer(void){ struct timeval tv; // float s; gettimeofday(&tv,NULL); // s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec; return (tv.tv_sec*1000000+tv.tv_usec); } // Returns current time in milliseconds unsigned int GetTimerMS(void){ struct timeval tv; // float s; gettimeofday(&tv,NULL); // s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec; return (tv.tv_sec*1000+tv.tv_usec/1000); } static unsigned int RelativeTime=0; // Returns time spent between now and last call in seconds float GetRelativeTime(void){ unsigned int t,r; t=GetTimer(); // t*=16;printf("time=%ud\n",t); r=t-RelativeTime; RelativeTime=t; return (float)r * 0.000001F; } // Initialize timer, must be called at least once at start void InitTimer(void){ GetRelativeTime(); } #if 0 void main(){ float t=0; InitTimer(); while(1){ t+=GetRelativeTime();printf("time= %10.6f\r",t);fflush(stdout); } } #endif