Mercurial > mplayer.hg
view libass/ass_utils.c @ 23028:57f56d8e182e
Add shift_[xy] (vector that is added to the glyph before transformation) to
bitmap glyph key. Result of rotation depends on them because of perspective
transformation. They are only set when some rotation take place.
author | eugeni |
---|---|
date | Fri, 20 Apr 2007 23:19:23 +0000 |
parents | ca7c2ec2c66b |
children | e8289d9a4fec |
line wrap: on
line source
// -*- c-basic-offset: 8; indent-tabs-mode: t -*- // vim:ts=8:sw=8:noet:ai: /* Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include <stdlib.h> #include <inttypes.h> #include "mputils.h" #include "ass_utils.h" int mystrtoi(char** p, int base, int* res) { char* start = *p; *res = strtol(*p, p, base); if (*p != start) return 1; else return 0; } int mystrtou32(char** p, int base, uint32_t* res) { char* start = *p; *res = strtoll(*p, p, base); if (*p != start) return 1; else return 0; } int mystrtod(char** p, double* res) { char* start = *p; *res = strtod(*p, p); if (*p != start) return 1; else return 0; } int strtocolor(char** q, uint32_t* res) { uint32_t color = 0; int result; char* p = *q; if (*p == '&') ++p; else mp_msg(MSGT_ASS, MSGL_DBG2, "suspicious color format: \"%s\"\n", p); if (*p == 'H' || *p == 'h') { ++p; result = mystrtou32(&p, 16, &color); } else { result = mystrtou32(&p, 0, &color); } { unsigned char* tmp = (unsigned char*)(&color); unsigned char b; b = tmp[0]; tmp[0] = tmp[3]; tmp[3] = b; b = tmp[1]; tmp[1] = tmp[2]; tmp[2] = b; } if (*p == '&') ++p; *q = p; *res = color; return result; }