view libass/ass_utils.c @ 23028:57f56d8e182e

Add shift_[xy] (vector that is added to the glyph before transformation) to bitmap glyph key. Result of rotation depends on them because of perspective transformation. They are only set when some rotation take place.
author eugeni
date Fri, 20 Apr 2007 23:19:23 +0000
parents ca7c2ec2c66b
children e8289d9a4fec
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line source

// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#include "config.h"

#include <stdlib.h>
#include <inttypes.h>

#include "mputils.h"
#include "ass_utils.h"

int mystrtoi(char** p, int base, int* res)
{
	char* start = *p;
	*res = strtol(*p, p, base);
	if (*p != start) return 1;
	else return 0;
}

int mystrtou32(char** p, int base, uint32_t* res)
{
	char* start = *p;
	*res = strtoll(*p, p, base);
	if (*p != start) return 1;
	else return 0;
}

int mystrtod(char** p, double* res)
{
	char* start = *p;
	*res = strtod(*p, p);
	if (*p != start) return 1;
	else return 0;
}

int strtocolor(char** q, uint32_t* res)
{
	uint32_t color = 0;
	int result;
	char* p = *q;
	
	if (*p == '&') ++p; 
	else mp_msg(MSGT_ASS, MSGL_DBG2, "suspicious color format: \"%s\"\n", p);
	
	if (*p == 'H' || *p == 'h') { 
		++p;
		result = mystrtou32(&p, 16, &color);
	} else {
		result = mystrtou32(&p, 0, &color);
	}
	
	{
		unsigned char* tmp = (unsigned char*)(&color);
		unsigned char b;
		b = tmp[0]; tmp[0] = tmp[3]; tmp[3] = b;
		b = tmp[1]; tmp[1] = tmp[2]; tmp[2] = b;
	}
	if (*p == '&') ++p;
	*q = p;

	*res = color;
	return result;
}