Mercurial > mplayer.hg
view loader/dshow/DS_Filter.h @ 36929:582dd379524b
Fix bug with disappearing mouse pointer in playbar.
Since r34119 vo_mouse_autohide no longer has an effect.
The GUI is in control of the mouse pointer's visibility
by itself now.
author | ib |
---|---|
date | Wed, 19 Mar 2014 14:21:50 +0000 |
parents | 26f673ba0675 |
children |
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#ifndef MPLAYER_DS_FILTER_H #define MPLAYER_DS_FILTER_H #include "inputpin.h" #include "outputpin.h" typedef struct { char* frame_pointer; long frame_size; } SampleProcUserData; /** User will allocate and fill format structures, call Create(), and then set up m_pAll. **/ typedef struct DS_Filter DS_Filter; struct DS_Filter { int m_iHandle; IBaseFilter* m_pFilter; IPin* m_pInputPin; IPin* m_pOutputPin; CBaseFilter* m_pSrcFilter; CBaseFilter2* m_pParentFilter; IPin* m_pOurInput; COutputPin* m_pOurOutput; AM_MEDIA_TYPE *m_pOurType, *m_pDestType; IMemAllocator* m_pAll; IMemInputPin* m_pImp; void ( *Start )(DS_Filter*); void ( *Stop )(DS_Filter*); }; DS_Filter* DS_FilterCreate(const char* dllname, const GUID* id, AM_MEDIA_TYPE* in_fmt, AM_MEDIA_TYPE* out_fmt,SampleProcUserData* pUserData); void DS_Filter_Destroy(DS_Filter* This); #endif /* MPLAYER_DS_FILTER_H */