Mercurial > mplayer.hg
view gui/wm/ws.c @ 35755:589cf8a5f165
Realize a smooth and flicker-free video when resizing during playback.
During playback, prevent the window manager from automatically refresh
the background of the video window by setting the video window's
background to no defined background pixmap. After playback, set the
window's background again.
Additionally, add a doygen comment for wsWindowBackground() and remove
an old comment.
Patch with grateful support by Hans-Dieter Kosch, hdkosch kabelbw de.
author | ib |
---|---|
date | Thu, 24 Jan 2013 15:57:37 +0000 |
parents | 5b5a3108e59f |
children | 3919b6360e54 |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * based on: AutoSpace Window System for Linux/Win32, * written by pontscho/fresh!mindworkz */ #include <stdint.h> #include <stdlib.h> #include <string.h> #include <sys/ipc.h> #include <X11/Xatom.h> #include "ws.h" #include "wsxdnd.h" #include "gui/interface.h" #include "config.h" #include "help_mp.h" #include "libavutil/imgutils.h" #include "libavutil/pixfmt.h" #include "libswscale/swscale.h" #include "libvo/video_out.h" #include "libvo/x11_common.h" #include "mpbswap.h" #include "mp_core.h" #include "mp_msg.h" #include "osdep/timer.h" #ifdef HAVE_SHM #include <sys/shm.h> #endif #ifdef CONFIG_XSHAPE #include <X11/extensions/shape.h> #endif #ifdef CONFIG_XF86VM #include <X11/extensions/xf86vmode.h> #endif #define MOUSEHIDE_DELAY 1000 // in milliseconds static wsWindow *mouse_win; static unsigned int mouse_time; int wsMaxX; // Screen width. int wsMaxY; // Screen height. int wsOrgX; // Screen origin x. int wsOrgY; // Screen origin y. Display *wsDisplay; static int wsScreen; static Window wsRootWin; static int wsScreenDepth; static int wsRedMask; static int wsGreenMask; static int wsBlueMask; static int wsNonNativeOrder; #define wsWLCount 5 static wsWindow *wsWindowList[wsWLCount]; static int wsUseXShm = True; static int wsUseXShape = True; static enum AVPixelFormat out_pix_fmt = PIX_FMT_NONE; /* --- */ #define MWM_HINTS_FUNCTIONS (1L << 0) #define MWM_HINTS_DECORATIONS (1L << 1) #define MWM_FUNC_RESIZE (1L << 1) #define MWM_FUNC_MOVE (1L << 2) #define MWM_FUNC_MINIMIZE (1L << 3) #define MWM_FUNC_MAXIMIZE (1L << 4) #define MWM_FUNC_CLOSE (1L << 5) #define MWM_DECOR_ALL (1L << 0) /** * @brief Update screen width, screen height and screen origin x and y * from xinerama information. * * Set wsOrgX, wsOrgY, wsMaxX and wsMaxY as well as * win->X, win->Y, win->Width and win->Height. * * @param win pointer to a ws window structure or NULL */ static void wsWindowUpdateXinerama(wsWindow *win) { if (win) { vo_dx = win->X; vo_dy = win->Y; vo_dwidth = win->Width; vo_dheight = win->Height; } vo_screenwidth = wsMaxX; vo_screenheight = wsMaxY; update_xinerama_info(); wsMaxX = vo_screenwidth; wsMaxY = vo_screenheight; wsOrgX = xinerama_x; wsOrgY = xinerama_y; if (win) { win->X = wsOrgX; win->Y = wsOrgY; win->Width = wsMaxX; win->Height = wsMaxY; } } static int wsGetScreenDepth(void) { int depth; XImage *mXImage; Visual *visual; if ((depth = vo_find_depth_from_visuals(wsDisplay, wsScreen, &visual)) > 0) { mXImage = XCreateImage(wsDisplay, visual, depth, ZPixmap, 0, NULL, 1, 1, 32, 0); wsScreenDepth = mXImage->bits_per_pixel; wsRedMask = mXImage->red_mask; wsGreenMask = mXImage->green_mask; wsBlueMask = mXImage->blue_mask; #if HAVE_BIGENDIAN wsNonNativeOrder = mXImage->byte_order == LSBFirst; #else wsNonNativeOrder = mXImage->byte_order == MSBFirst; #endif XDestroyImage(mXImage); } else { int bpp, ibpp; XWindowAttributes attribs; mXImage = XGetImage(wsDisplay, wsRootWin, 0, 0, 1, 1, AllPlanes, ZPixmap); bpp = mXImage->bits_per_pixel; XGetWindowAttributes(wsDisplay, wsRootWin, &attribs); ibpp = attribs.depth; mXImage = XGetImage(wsDisplay, wsRootWin, 0, 0, 1, 1, AllPlanes, ZPixmap); bpp = mXImage->bits_per_pixel; if ((ibpp + 7) / 8 != (bpp + 7) / 8) ibpp = bpp; wsScreenDepth = ibpp; wsRedMask = mXImage->red_mask; wsGreenMask = mXImage->green_mask; wsBlueMask = mXImage->blue_mask; XDestroyImage(mXImage); } return wsScreenDepth; } void wsInit(Display *display) { int eventbase; int errorbase; mp_msg(MSGT_GPLAYER, MSGL_V, "X init.\n"); wsDisplay = display; wsSetErrorHandler(); /* enable DND atoms */ wsXDNDInitialize(); { /* on remote display XShm will be disabled - LGB */ char *dispname = DisplayString(wsDisplay); int localdisp = 1; if (dispname && *dispname != ':') { localdisp = 0; wsUseXShm = False; } mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] display name: %s => %s display.\n", dispname, localdisp ? "local" : "REMOTE"); if (!localdisp) mp_msg(MSGT_GPLAYER, MSGL_INFO, MSGTR_WS_RemoteDisplay); } #ifdef HAVE_SHM if (!XShmQueryExtension(wsDisplay)) #endif wsUseXShm = False; if (!wsUseXShm) mp_msg(MSGT_GPLAYER, MSGL_INFO, MSGTR_WS_NoXshm); #ifdef CONFIG_XSHAPE if (!XShapeQueryExtension(wsDisplay, &eventbase, &errorbase)) #endif wsUseXShape = False; if (!wsUseXShape) mp_msg(MSGT_GPLAYER, MSGL_WARN, MSGTR_WS_NoXshape); XSynchronize(wsDisplay, True); wsScreen = DefaultScreen(wsDisplay); wsRootWin = RootWindow(wsDisplay, wsScreen); #ifdef CONFIG_XF86VM { int clock; XF86VidModeModeLine modeline; XF86VidModeGetModeLine(wsDisplay, wsScreen, &clock, &modeline); wsMaxX = modeline.hdisplay; wsMaxY = modeline.vdisplay; } #endif { wsOrgX = wsOrgY = 0; if (!wsMaxX) wsMaxX = DisplayWidth(wsDisplay, wsScreen); if (!wsMaxY) wsMaxY = DisplayHeight(wsDisplay, wsScreen); } wsWindowUpdateXinerama(NULL); wsGetScreenDepth(); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] Screen depth: %d\n", wsScreenDepth); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] size: %dx%d\n", wsMaxX, wsMaxY); #ifdef CONFIG_XINERAMA mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] origin: +%d+%d\n", wsOrgX, wsOrgY); #endif mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] red mask: 0x%x\n", wsRedMask); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] green mask: 0x%x\n", wsGreenMask); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] blue mask: 0x%x\n", wsBlueMask); #ifdef HAVE_SHM if (wsUseXShm) { int minor, major, shp; XShmQueryVersion(wsDisplay, &major, &minor, &shp); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] XShm version is %d.%d\n", major, minor); } #endif #ifdef CONFIG_XSHAPE if (wsUseXShape) { int minor, major; XShapeQueryVersion(wsDisplay, &major, &minor); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] XShape version is %d.%d\n", major, minor); } #endif if (wsScreenDepth == 32 && wsRedMask == 0xff0000 && wsGreenMask == 0x00ff00 && wsBlueMask == 0x0000ff) out_pix_fmt = PIX_FMT_RGB32; else if (wsScreenDepth == 32 && wsRedMask == 0x0000ff && wsGreenMask == 0x00ff00 && wsBlueMask == 0xff0000) out_pix_fmt = PIX_FMT_BGR32; else if (wsScreenDepth == 24 && wsRedMask == 0xff0000 && wsGreenMask == 0x00ff00 && wsBlueMask == 0x0000ff) out_pix_fmt = PIX_FMT_RGB24; else if (wsScreenDepth == 24 && wsRedMask == 0x0000ff && wsGreenMask == 0x00ff00 && wsBlueMask == 0xff0000) out_pix_fmt = PIX_FMT_BGR24; else if (wsScreenDepth == 16 && wsRedMask == 0xf800 && wsGreenMask == 0x7e0 && wsBlueMask == 0x1f) out_pix_fmt = PIX_FMT_RGB565; else if (wsScreenDepth == 16 && wsRedMask == 0x1f && wsGreenMask == 0x7e0 && wsBlueMask == 0xf800) out_pix_fmt = PIX_FMT_BGR565; else if (wsScreenDepth == 15 && wsRedMask == 0x7c00 && wsGreenMask == 0x3e0 && wsBlueMask == 0x1f) out_pix_fmt = PIX_FMT_RGB555; else if (wsScreenDepth == 15 && wsRedMask == 0x1f && wsGreenMask == 0x3e0 && wsBlueMask == 0x7c00) out_pix_fmt = PIX_FMT_BGR555; } void wsDone(void) { // NOTE TO MYSELF: uninit wsInit stuff? //XCloseDisplay(wsDisplay); } /** * @brief Inform about an X error that has occurred. * * @param display display * @param event pointer to an X error event structure * * @return 0 */ static int wsErrorHandler(Display *display, XErrorEvent *event) { char type[128]; XGetErrorText(display, event->error_code, type, sizeof(type)); mp_msg(MSGT_GPLAYER, MSGL_ERR, "[ws] " MSGTR_WS_XError); mp_msg(MSGT_GPLAYER, MSGL_ERR, "[ws] Error code: %d - %s\n", event->error_code, type); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] Request code: %d (minor code: %d)\n", event->request_code, event->minor_code); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] MPlayer module: %s\n", current_module ? current_module : "(none)"); return 0; } /** * @brief Set the X error handler. */ void wsSetErrorHandler(void) { XSetErrorHandler(wsErrorHandler); } // ---------------------------------------------------------------------------------------------- // Handle events. // ---------------------------------------------------------------------------------------------- static int wsWindowListSearch(Window win) { int i; for (i = 0; i < wsWLCount; i++) if (wsWindowList[i] && wsWindowList[i]->WindowID == win) return i; return -1; } void wsEvent(XEvent *event) { unsigned long i = 0; int l; int x, y; Window child_window = 0; l = wsWindowListSearch(event->xany.window); if (l == -1) return; wsWindowList[l]->State = wsNone; switch (event->type) { case ClientMessage: if (event->xclient.message_type == wsWindowList[l]->AtomProtocols) { if ((Atom)event->xclient.data.l[0] == wsWindowList[l]->AtomDeleteWindow) { i = wsWindowClosed; goto expose; } if ((Atom)event->xclient.data.l[0] == wsWindowList[l]->AtomTakeFocus) { i = wsWindowFocusIn; wsWindowList[l]->Focused = wsFocused; goto expose; } if ((Atom)event->xclient.data.l[0] == wsWindowList[l]->AtomRolle) { mp_msg(MSGT_GPLAYER, MSGL_V, "[ws] role set.\n"); } } else { /* try to process DND events */ wsXDNDProcessClientMessage(&event->xclient); } break; case MapNotify: i = wsWindowMapped; wsWindowList[l]->Mapped = wsMapped; goto expose; case UnmapNotify: i = wsWindowUnmapped; wsWindowList[l]->Mapped = wsNo; goto expose; case FocusIn: if (wsWindowList[l]->Focused == wsFocused) break; i = wsWindowFocusIn; wsWindowList[l]->Focused = wsFocused; goto expose; case FocusOut: if (wsWindowList[l]->Focused == wsNo) break; i = wsWindowFocusOut; wsWindowList[l]->Focused = wsNo; goto expose; case VisibilityNotify: switch (event->xvisibility.state) { case VisibilityUnobscured: i = wsWindowVisible; wsWindowList[l]->Visible = wsVisible; goto expose; case VisibilityFullyObscured: i = wsWindowNotVisible; wsWindowList[l]->Visible = wsNotVisible; goto expose; case VisibilityPartiallyObscured: i = wsWindowPartialVisible; wsWindowList[l]->Visible = wsPVisible; goto expose; } expose: wsWindowList[l]->State = i; if (wsWindowList[l]->ReDraw) wsWindowList[l]->ReDraw(); break; case Expose: wsWindowList[l]->State = wsWindowExpose; if ((wsWindowList[l]->ReDraw) && (!event->xexpose.count)) wsWindowList[l]->ReDraw(); break; case ConfigureNotify: XTranslateCoordinates(wsDisplay, wsWindowList[l]->WindowID, wsRootWin, 0, 0, &x, &y, &child_window); if ((wsWindowList[l]->X != x) || (wsWindowList[l]->Y != y) || (wsWindowList[l]->Width != event->xconfigure.width) || (wsWindowList[l]->Height != event->xconfigure.height)) { wsWindowList[l]->X = x; wsWindowList[l]->Y = y; wsWindowList[l]->Width = event->xconfigure.width; wsWindowList[l]->Height = event->xconfigure.height; } wsWindowList[l]->Rolled = wsNo; if (event->xconfigure.y < 0) { i = wsWindowRolled; wsWindowList[l]->Rolled = wsRolled; goto expose; } break; case KeyPress: i = wsKeyPressed; goto keypressed; case KeyRelease: i = wsKeyReleased; keypressed: wsWindowList[l]->Alt = False; wsWindowList[l]->Shift = False; wsWindowList[l]->NumLock = False; wsWindowList[l]->Control = False; wsWindowList[l]->CapsLock = False; if (event->xkey.state & Mod1Mask) wsWindowList[l]->Alt = True; if (event->xkey.state & Mod2Mask) wsWindowList[l]->NumLock = True; if (event->xkey.state & ControlMask) wsWindowList[l]->Control = True; if (event->xkey.state & ShiftMask) wsWindowList[l]->Shift = True; if (event->xkey.state & LockMask) wsWindowList[l]->CapsLock = True; #if 0 { KeySym keySym; keySym = XKeycodeToKeysym(wsDisplay, event->xkey.keycode, 0); if (keySym != NoSymbol) { keySym = ((keySym & 0xff00) != 0 ? ((keySym & 0x00ff) + 256) : (keySym)); if (wsWindowList[l]->KeyHandler) wsWindowList[l]->KeyHandler(event->xkey.state, i, keySym); } } #else { int key; char buf[100]; KeySym keySym; static XComposeStatus stat; XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat); key = ((keySym & 0xff00) != 0 ? ((keySym & 0x00ff) + 256) : (keySym)); if (wsWindowList[l]->KeyHandler) wsWindowList[l]->KeyHandler(event->xkey.keycode, i, key); } #endif break; case MotionNotify: i = wsMoveMouse; { /* pump all motion events from the display queue: * this way it works faster when moving the window */ static XEvent e; if (event->xmotion.state) { while (XCheckTypedWindowEvent(wsDisplay, event->xany.window, MotionNotify, &e)) { /* FIXME: need to make sure we didn't release/press the button in between...*/ /* FIXME: do we need some timeout here to make sure we don't spend too much time * removing events from the queue? */ event = &e; } } } if (wsWindowList[l]->wsCursor != None) { wsMouseVisibility(wsWindowList[l], wsShowMouseCursor); mouse_win = wsWindowList[l]; mouse_time = GetTimerMS(); } goto buttonreleased; case ButtonRelease: i = event->xbutton.button + 128; if (wsWindowList[l]->wsCursor != None) { wsMouseVisibility(wsWindowList[l], wsShowMouseCursor); mouse_win = wsWindowList[l]; mouse_time = GetTimerMS(); } goto buttonreleased; case ButtonPress: i = event->xbutton.button; if (wsWindowList[l]->wsCursor != None) { wsMouseVisibility(wsWindowList[l], wsShowMouseCursor); mouse_win = wsWindowList[l]; mouse_time = GetTimerMS(); } goto buttonreleased; case EnterNotify: i = wsEnterWindow; goto buttonreleased; case LeaveNotify: i = wsLeaveWindow; buttonreleased: if (wsWindowList[l]->MouseHandler) wsWindowList[l]->MouseHandler(i, event->xbutton.x, event->xbutton.y, event->xmotion.x_root, event->xmotion.y_root); break; case SelectionNotify: /* Handle DandD */ wsXDNDProcessSelection(wsWindowList[l], event); break; } XFlush(wsDisplay); XSync(wsDisplay, False); } void wsEvents(void) { XEvent xev; /* handle pending events */ while (XPending(wsDisplay)) { XNextEvent(wsDisplay, &xev); // printf("### X event: %d [%d]\n",xev.type,delay); wsEvent(&xev); } } /** * @brief Calculate and store the x and y position for a window. * * @param win pointer to a ws window structure * @param x x position of the window (real/absolute or mock) * @param y y position of the window (real/absolute or mock) * @param width width of the area to place the window in * @param height height of the area to place the window in */ static void wsWindowUpdatePosition(wsWindow *win, int x, int y, int width, int height) { switch (x) { case -1: win->X = wsOrgX + (wsMaxX - width) / 2; break; case -2: win->X = wsOrgX + wsMaxX - width; break; default: win->X = x; break; } switch (y) { case -1: win->Y = wsOrgY + (wsMaxY - height) / 2; break; case -2: win->Y = wsOrgY + wsMaxY - height; break; default: win->Y = y; break; } } /** * @brief Replace the size hints for the WM_NORMAL_HINTS property of a window. * * @param win pointer to a ws window structure */ static void wsWindowSizeHint(wsWindow *win) { XSizeHints size; size.flags = 0; /* obsolete, solely for compatibility reasons */ size.flags |= PPosition; size.x = win->X; size.y = win->Y; /* obsolete, solely for compatibility reasons */ size.flags |= PSize; size.width = win->Width; size.height = win->Height; /* a minimum of 4 is said to avoid off-by-one errors and be required by mga_vid */ size.flags |= PMinSize; size.min_width = 4; size.min_height = 4; if (win->Property & wsMinSize) { size.min_width = win->Width; size.min_height = win->Height; } if (win->Property & wsMaxSize) { size.flags |= PMaxSize; size.max_width = win->Width; size.max_height = win->Height; } if (vo_keepaspect && (win->Property & wsAspect)) { size.flags |= PAspect; size.min_aspect.x = win->Width; size.min_aspect.y = win->Height; size.max_aspect.x = win->Width; size.max_aspect.y = win->Height; } size.flags |= PBaseSize; size.base_width = 0; size.base_height = 0; size.flags |= PWinGravity; size.win_gravity = StaticGravity; XSetWMNormalHints(wsDisplay, win->WindowID, &size); } static void wsWindowDecoration(wsWindow *win) { Atom wsMotifHints; struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } wsMotifWmHints; wsMotifHints = XInternAtom(wsDisplay, "_MOTIF_WM_HINTS", 0); if (wsMotifHints == None) return; memset(&wsMotifWmHints, 0, sizeof(wsMotifWmHints)); wsMotifWmHints.flags = MWM_HINTS_FUNCTIONS | MWM_HINTS_DECORATIONS; if (win->Decoration) { wsMotifWmHints.functions = MWM_FUNC_MOVE | MWM_FUNC_CLOSE | MWM_FUNC_MINIMIZE | MWM_FUNC_MAXIMIZE; if (!(win->Property & wsMinSize) || !(win->Property & wsMaxSize)) wsMotifWmHints.functions |= MWM_FUNC_RESIZE; wsMotifWmHints.decorations = MWM_DECOR_ALL; } XChangeProperty(wsDisplay, win->WindowID, wsMotifHints, wsMotifHints, 32, PropModeReplace, (unsigned char *)&wsMotifWmHints, 5); } /** * @brief Wait until a window is mapped if its property requires it. * * @param win pointer to a ws window structure */ static void wsWindowMapWait(wsWindow *win) { XEvent xev; if (win->Property & wsWaitMap) { do XNextEvent(wsDisplay, &xev); while (xev.type != MapNotify || xev.xmap.event != win->WindowID); win->Mapped = wsMapped; } } // ---------------------------------------------------------------------------------------------- // Create window. // X,Y : window position // wX,wY : size of window // bW : border width // cV : visible mouse cursor on window // D : visible frame, title, etc. // sR : screen ratio // ---------------------------------------------------------------------------------------------- XClassHint wsClassHint; XTextProperty wsTextProperty; Window LeaderWindow; // ---------------------------------------------------------------------------------------------- // wsWindowCreate: create a new window on the screen. // x,y : window position // w,h : window size // c : mouse cursor visible // p : properties - "decoration", visible titlebar, etc ... // ---------------------------------------------------------------------------------------------- void wsWindowCreate(wsWindow *win, int x, int y, int w, int h, int p, int c, char *label) { int depth; win->Property = p; win->Decoration = ((p & wsShowFrame) != 0); wsWindowUpdatePosition(win, x, y, w, h); win->Width = w; win->Height = h; win->OldX = win->X; win->OldY = win->Y; win->OldWidth = win->Width; win->OldHeight = win->Height; /* Hide Mouse Cursor */ win->wsCursor = None; win->wsMouseEventType = c; win->wsCursorData[0] = 0; win->wsCursorPixmap = XCreateBitmapFromData(wsDisplay, wsRootWin, win->wsCursorData, 1, 1); if (!(c & wsShowMouseCursor)) win->wsCursor = XCreatePixmapCursor(wsDisplay, win->wsCursorPixmap, win->wsCursorPixmap, &win->wsColor, &win->wsColor, 0, 0); depth = vo_find_depth_from_visuals(wsDisplay, wsScreen, NULL); if (depth < 15) { mp_msg(MSGT_GPLAYER, MSGL_FATAL, MSGTR_WS_ColorDepthTooLow); mplayer(MPLAYER_EXIT_GUI, EXIT_ERROR, 0); } XMatchVisualInfo(wsDisplay, wsScreen, depth, TrueColor, &win->VisualInfo); /* --- */ win->AtomLeaderClient = XInternAtom(wsDisplay, "WM_CLIENT_LEADER", False); win->AtomDeleteWindow = XInternAtom(wsDisplay, "WM_DELETE_WINDOW", False); win->AtomTakeFocus = XInternAtom(wsDisplay, "WM_TAKE_FOCUS", False); win->AtomRolle = XInternAtom(wsDisplay, "WM_WINDOW_ROLE", False); win->AtomWMSizeHint = XInternAtom(wsDisplay, "WM_SIZE_HINT", False); win->AtomWMNormalHint = XInternAtom(wsDisplay, "WM_NORMAL_HINT", False); win->AtomProtocols = XInternAtom(wsDisplay, "WM_PROTOCOLS", False); win->AtomsProtocols[0] = win->AtomDeleteWindow; win->AtomsProtocols[1] = win->AtomTakeFocus; win->AtomsProtocols[2] = win->AtomRolle; /* --- */ win->WindowAttrib.border_pixel = WhitePixel(wsDisplay, wsScreen); win->WindowAttrib.colormap = XCreateColormap(wsDisplay, wsRootWin, win->VisualInfo.visual, AllocNone); win->WindowAttrib.event_mask = StructureNotifyMask | FocusChangeMask | ExposureMask | PropertyChangeMask | EnterWindowMask | LeaveWindowMask | VisibilityChangeMask | KeyPressMask | KeyReleaseMask; if ((c & wsHandleMouseButton)) win->WindowAttrib.event_mask |= ButtonPressMask | ButtonReleaseMask; if ((c & wsHandleMouseMove)) win->WindowAttrib.event_mask |= PointerMotionMask; win->WindowAttrib.cursor = win->wsCursor; win->WindowAttrib.override_redirect = False; if (p & wsOverredirect) win->WindowAttrib.override_redirect = True; win->WindowMask = CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect; win->WindowID = XCreateWindow(wsDisplay, (win->Parent != 0 ? win->Parent : wsRootWin), win->X, win->Y, win->Width, win->Height, 0, win->VisualInfo.depth, InputOutput, win->VisualInfo.visual, win->WindowMask, &win->WindowAttrib); wsClassHint.res_name = "MPlayer"; wsClassHint.res_class = "MPlayer"; XSetClassHint(wsDisplay, win->WindowID, &wsClassHint); wsWindowSizeHint(win); win->WMHints.flags = InputHint | StateHint; win->WMHints.input = True; win->WMHints.initial_state = NormalState; XSetWMHints(wsDisplay, win->WindowID, &win->WMHints); wsWindowDecoration(win); XStoreName(wsDisplay, win->WindowID, label); XmbSetWMProperties(wsDisplay, win->WindowID, label, label, NULL, 0, NULL, NULL, NULL); XSetWMProtocols(wsDisplay, win->WindowID, win->AtomsProtocols, 3); XChangeProperty(wsDisplay, win->WindowID, win->AtomLeaderClient, XA_WINDOW, 32, PropModeReplace, (unsigned char *)&LeaderWindow, 1); wsTextProperty.value = label; wsTextProperty.encoding = XA_STRING; wsTextProperty.format = 8; wsTextProperty.nitems = strlen(label); XSetWMIconName(wsDisplay, win->WindowID, &wsTextProperty); win->wGC = XCreateGC(wsDisplay, win->WindowID, 0, NULL); win->Visible = wsNo; win->Focused = wsNo; win->Mapped = wsNo; win->Rolled = wsNo; if (p & wsShowWindow) { XMapWindow(wsDisplay, win->WindowID); wsWindowMapWait(win); } wsImageCreate(win, win->Width, win->Height); /* End of creating -------------------------------------------------------------------------- */ { int i; for (i = 0; i < wsWLCount; i++) if (wsWindowList[i] == NULL) break; if (i == wsWLCount) { mp_msg(MSGT_GPLAYER, MSGL_FATAL, MSGTR_WS_TooManyOpenWindows); mplayer(MPLAYER_EXIT_GUI, EXIT_ERROR, 0); } wsWindowList[i] = win; } XFlush(wsDisplay); XSync(wsDisplay, False); win->ReDraw = NULL; win->MouseHandler = NULL; win->KeyHandler = NULL; mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[ws] window is created. ( %s ).\n", label); } void wsWindowDestroy(wsWindow *win) { int l; l = wsWindowListSearch(win->WindowID); if (l != -1) wsWindowList[l] = NULL; win->ReDraw = NULL; win->MouseHandler = NULL; win->KeyHandler = NULL; win->DandDHandler = NULL; if (win->wsCursor != None) { XFreeCursor(wsDisplay, win->wsCursor); win->wsCursor = None; } XFreeGC(wsDisplay, win->wGC); XUnmapWindow(wsDisplay, win->WindowID); wsImageDestroy(win); XDestroyWindow(wsDisplay, win->WindowID); #if 0 win->Visible = wsNo; win->Focused = wsNo; win->Mapped = wsNo; win->Rolled = wsNo; #endif } void wsWindowShape(wsWindow *win, char *data) { #ifdef CONFIG_XSHAPE if (!wsUseXShape) return; if (data) { win->Mask = XCreateBitmapFromData(wsDisplay, win->WindowID, data, win->Width, win->Height); XShapeCombineMask(wsDisplay, win->WindowID, ShapeBounding, 0, 0, win->Mask, ShapeSet); XFreePixmap(wsDisplay, win->Mask); } else XShapeCombineMask(wsDisplay, win->WindowID, ShapeBounding, 0, 0, None, ShapeSet); #endif } /** * @brief Set differently sized icons to a window. * * This function sets the X icon hint as well as * the properties KWM_WIN_ICON and _NET_WM_ICON. * * @param display display * @param Win window * @param icon pointer to the icons */ void wsWindowIcon(Display *display, Window Win, guiIcon_t *icon) { XWMHints *wm; Atom iconatom; long data[2]; if (icon->normal) { wm = XGetWMHints(display, Win); if (!wm) wm = XAllocWMHints(); wm->icon_pixmap = icon->normal; wm->icon_mask = icon->normal_mask; wm->flags |= IconPixmapHint | IconMaskHint; XSetWMHints(display, Win, wm); XFree(wm); } if (icon->small || icon->normal) { iconatom = XInternAtom(display, "KWM_WIN_ICON", False); data[0] = (icon->small ? icon->small : icon->normal); data[1] = (icon->small ? icon->small_mask : icon->normal_mask); XChangeProperty(display, Win, iconatom, iconatom, 32, PropModeReplace, (unsigned char *)data, 2); } if (icon->collection) { iconatom = XInternAtom(display, "_NET_WM_ICON", False); XChangeProperty(display, Win, iconatom, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)icon->collection, icon->collection_size); } } /** * @brief Pack color components @a r, @a g and @a b into 15 bits. * * @param r red (0 - 255) * @param g green (0 - 255) * @param b blue (0 - 255) * * @return pixel suitable for a RGB 15 bits color format */ static int pack_rgb15(int r, int g, int b) { int pixel; pixel = r >> 3; pixel <<= 5; pixel |= g >> 3; pixel <<= 5; pixel |= b >> 3; return pixel; } /** * @brief Pack color components @a r, @a g and @a b into 16 bits. * * @param r red (0 - 255) * @param g green (0 - 255) * @param b blue (0 - 255) * * @return pixel suitable for a RGB 16 bits color format */ static int pack_rgb16(int r, int g, int b) { int pixel; pixel = r >> 3; pixel <<= 6; pixel |= g >> 2; pixel <<= 5; pixel |= b >> 3; return pixel; } /** * @brief Set and fill, or unset a window background. * * @param win pointer to a ws window structure * @param r red (0 - 255, or -1) * @param g green (0 - 255, or -1) * @param b blue (0 - 255, or -1) * * @note Passing -1 for @a r, @a g and @a b unsets the background. */ void wsWindowBackground(wsWindow *win, int r, int g, int b) { int color = 0; switch (out_pix_fmt) { case PIX_FMT_RGB32: case PIX_FMT_RGB24: color = (r << 16) + (g << 8) + b; break; case PIX_FMT_BGR32: case PIX_FMT_BGR24: color = (b << 16) + (g << 8) + r; break; case PIX_FMT_RGB565: color = pack_rgb16(r, g, b); break; case PIX_FMT_BGR565: color = pack_rgb16(b, g, r); break; case PIX_FMT_RGB555: color = pack_rgb15(r, g, b); break; case PIX_FMT_BGR555: color = pack_rgb15(b, g, r); break; default: ; } if (r == -1 && g == -1 && b == -1) XSetWindowBackgroundPixmap(wsDisplay, win->WindowID, None); else { XSetWindowBackground(wsDisplay, win->WindowID, color); XClearWindow(wsDisplay, win->WindowID); } } // ---------------------------------------------------------------------------------------------- // Move window to x, y. // ---------------------------------------------------------------------------------------------- void wsWindowMove(wsWindow *win, Bool abs, int x, int y) { if (abs) { win->X = x; win->Y = y; } else wsWindowUpdatePosition(win, x, y, win->Width, win->Height); wsWindowSizeHint(win); XMoveWindow(wsDisplay, win->WindowID, win->X, win->Y); } /** * @brief Move the window to the x and y position, but if it no longer fits * into the screen, reposition it towards the upper left. * * @param win pointer to a ws window structure * @param abs flag whether the position is real/absolute (True) or mock (False) * @param x x position of the window (real/absolute or mock) * @param y y position of the window (real/absolute or mock) */ void wsWindowMoveWithin(wsWindow *win, Bool abs, int x, int y) { Bool fitting = True; wsWindowMove(win, abs, x, y); if (win->X + win->Width + 1 > wsMaxX) { fitting = False; win->X = wsMaxX - win->Width; if (win->X < 0) win->X = 0; } if (win->Y + win->Height + 1 > wsMaxY) { fitting = False; win->Y = wsMaxY - win->Height; if (win->Y < 0) win->Y = 0; } if (!fitting) wsWindowMove(win, True, win->X, win->Y); } // ---------------------------------------------------------------------------------------------- // Resize window to sx, sy. // ---------------------------------------------------------------------------------------------- void wsWindowResize(wsWindow *win, int w, int h) { win->Width = w; win->Height = h; if (vo_wm_type == 0) XUnmapWindow(wsDisplay, win->WindowID); wsWindowSizeHint(win); XResizeWindow(wsDisplay, win->WindowID, w, h); if (vo_wm_type == 0) XMapWindow(wsDisplay, win->WindowID); } /** * @brief Switch window fullscreen state. * * Switch normal window to fullscreen and fullscreen window to normal. * * @param win pointer to a ws window structure */ void wsWindowFullscreen(wsWindow *win) { if (win->isFullScreen) { if (vo_fs_type & vo_wm_FULLSCREEN) /* window manager supports EWMH */ vo_x11_ewmh_fullscreen(win->WindowID, _NET_WM_STATE_REMOVE); else { win->X = win->OldX; win->Y = win->OldY; win->Width = win->OldWidth; win->Height = win->OldHeight; } win->isFullScreen = False; } else { if (vo_fs_type & vo_wm_FULLSCREEN) /* window manager supports EWMH */ vo_x11_ewmh_fullscreen(win->WindowID, _NET_WM_STATE_ADD); else { win->OldX = win->X; win->OldY = win->Y; win->OldWidth = win->Width; win->OldHeight = win->Height; } win->isFullScreen = True; wsWindowUpdateXinerama(win); } /* unknown window manager and obsolete option -fsmode used */ if (vo_wm_type == 0 && !(vo_fsmode & 16)) { XUnmapWindow(wsDisplay, win->WindowID); // required for MWM XWithdrawWindow(wsDisplay, win->WindowID, wsScreen); } /* restore window if window manager doesn't support EWMH */ if (!(vo_fs_type & vo_wm_FULLSCREEN)) { if (!win->isFullScreen) wsWindowDecoration(win); wsWindowSizeHint(win); wsWindowLayer(wsDisplay, win->WindowID, win->isFullScreen); XMoveResizeWindow(wsDisplay, win->WindowID, win->X, win->Y, win->Width, win->Height); } /* some window managers lose ontop after fullscreen */ if (!win->isFullScreen & vo_ontop) wsWindowLayer(wsDisplay, win->WindowID, vo_ontop); wsWindowRaiseTop(wsDisplay, win->WindowID); XFlush(wsDisplay); } /** * @brief Iconify a window. * * @param win pointer to a ws window structure */ void wsWindowIconify(wsWindow *win) { XIconifyWindow(wsDisplay, win->WindowID, 0); } void wsWindowVisibility(wsWindow *win, int vis) { switch (vis) { case wsShowWindow: XMapRaised(wsDisplay, win->WindowID); wsWindowMapWait(win); if (vo_fs_type & vo_wm_FULLSCREEN) win->isFullScreen = False; break; case wsHideWindow: XUnmapWindow(wsDisplay, win->WindowID); break; } XFlush(wsDisplay); } /** * @brief Map a window and raise it to the top. * * @param display display * @param Win window */ void wsWindowRaiseTop(Display *display, Window Win) { XMapRaised(display, Win); // NOTE TO MYSELF: is that really enough? XRaiseWindow(display, Win); // NOTE TO MYSELF: is that really enough? } // ---------------------------------------------------------------------------------------------- // Move window to selected layer // ---------------------------------------------------------------------------------------------- /** * @brief Set the layer for a window. * * @param display display * @param Win window * @param fullscreen whether to set fullscreen or normal layer */ void wsWindowLayer(Display *display, Window Win, Bool fullscreen) { vo_x11_setlayer(display, Win, fullscreen); } // ---------------------------------------------------------------------------------------------- // Redraw screen. // ---------------------------------------------------------------------------------------------- void wsWindowRedraw(wsWindow *win) { if (win->ReDraw) { win->State = wsWindowExpose; win->ReDraw(); XFlush(wsDisplay); } } // ---------------------------------------------------------------------------------------------- // Put 'Image' to window. // ---------------------------------------------------------------------------------------------- void wsImageCreate(wsWindow *win, int w, int h) { #ifdef HAVE_SHM if (wsUseXShm) { win->xImage = XShmCreateImage(wsDisplay, win->VisualInfo.visual, win->VisualInfo.depth, ZPixmap, NULL, &win->Shminfo, w, h); if (win->xImage == NULL) { mp_msg(MSGT_GPLAYER, MSGL_FATAL, MSGTR_WS_ShmError); mplayer(MPLAYER_EXIT_GUI, EXIT_ERROR, 0); } win->Shminfo.shmid = shmget(IPC_PRIVATE, win->xImage->bytes_per_line * win->xImage->height, IPC_CREAT | 0777); if (win->Shminfo.shmid < 0) { XDestroyImage(win->xImage); mp_msg(MSGT_GPLAYER, MSGL_FATAL, MSGTR_WS_ShmError); mplayer(MPLAYER_EXIT_GUI, EXIT_ERROR, 0); } win->Shminfo.shmaddr = (char *)shmat(win->Shminfo.shmid, 0, 0); if (win->Shminfo.shmaddr == ((char *)-1)) { XDestroyImage(win->xImage); if (win->Shminfo.shmaddr != ((char *)-1)) shmdt(win->Shminfo.shmaddr); mp_msg(MSGT_GPLAYER, MSGL_FATAL, MSGTR_WS_ShmError); mplayer(MPLAYER_EXIT_GUI, EXIT_ERROR, 0); } win->xImage->data = win->Shminfo.shmaddr; win->Shminfo.readOnly = False; XShmAttach(wsDisplay, &win->Shminfo); XSync(wsDisplay, False); shmctl(win->Shminfo.shmid, IPC_RMID, 0); } else #endif { win->xImage = XCreateImage(wsDisplay, win->VisualInfo.visual, win->VisualInfo.depth, ZPixmap, 0, 0, w, h, (wsScreenDepth == 3) ? 32 : wsScreenDepth, 0); if ((win->xImage->data = malloc(win->xImage->bytes_per_line * win->xImage->height)) == NULL) { mp_msg(MSGT_GPLAYER, MSGL_FATAL, MSGTR_WS_NotEnoughMemoryDrawBuffer); mplayer(MPLAYER_EXIT_GUI, EXIT_ERROR, 0); } } win->ImageData = (unsigned char *)win->xImage->data; win->ImageDataw = (unsigned short int *)win->xImage->data; win->ImageDatadw = (unsigned int *)win->xImage->data; } void wsImageDestroy(wsWindow *win) { if (win->xImage) { XDestroyImage(win->xImage); #ifdef HAVE_SHM if (wsUseXShm) { XShmDetach(wsDisplay, &win->Shminfo); shmdt(win->Shminfo.shmaddr); } #endif } win->xImage = NULL; } void wsImageRender(wsWindow *win, unsigned char *img) { static struct SwsContext *sws_ctx; const uint8_t *src[4] = { img, NULL, NULL, NULL }; int src_stride[4] = { 4 * win->xImage->width, 0, 0, 0 }; uint8_t *dst[4] = { win->ImageData, NULL, NULL, NULL }; int dst_stride[4]; int i; sws_ctx = sws_getCachedContext(sws_ctx, win->xImage->width, win->xImage->height, PIX_FMT_RGB32, win->xImage->width, win->xImage->height, out_pix_fmt, SWS_POINT, NULL, NULL, NULL); av_image_fill_linesizes(dst_stride, out_pix_fmt, win->xImage->width); sws_scale(sws_ctx, src, src_stride, 0, win->xImage->height, dst, dst_stride); if (!wsNonNativeOrder) return; switch (win->xImage->bits_per_pixel) { case 32: { uint32_t *d = (uint32_t *)win->ImageData; for (i = 0; i < win->xImage->width * win->xImage->height; i++) d[i] = bswap_32(d[i]); break; } case 16: case 15: { uint16_t *d = (uint16_t *)win->ImageData; for (i = 0; i < win->xImage->width * win->xImage->height; i++) d[i] = bswap_16(d[i]); break; } } } void wsImageDraw(wsWindow *win) { #ifdef HAVE_SHM if (wsUseXShm) { XShmPutImage(wsDisplay, win->WindowID, win->wGC, win->xImage, 0, 0, (win->Width - win->xImage->width) / 2, (win->Height - win->xImage->height) / 2, win->xImage->width, win->xImage->height, 0); } else #endif { XPutImage(wsDisplay, win->WindowID, win->wGC, win->xImage, 0, 0, (win->Width - win->xImage->width) / 2, (win->Height - win->xImage->height) / 2, win->xImage->width, win->xImage->height); } } void wsImageResize(wsWindow *win, int w, int h) { wsImageDestroy(win); wsImageCreate(win, w, h); } // ---------------------------------------------------------------------------------------------- // Show / hide mouse cursor. // ---------------------------------------------------------------------------------------------- void wsMouseVisibility(wsWindow *win, int vis) { switch (vis) { case wsShowMouseCursor: if (win->wsCursor != None) { XFreeCursor(wsDisplay, win->wsCursor); win->wsCursor = None; } XDefineCursor(wsDisplay, win->WindowID, 0); break; case wsHideMouseCursor: win->wsCursor = XCreatePixmapCursor(wsDisplay, win->wsCursorPixmap, win->wsCursorPixmap, &win->wsColor, &win->wsColor, 0, 0); XDefineCursor(wsDisplay, win->WindowID, win->wsCursor); break; } XFlush(wsDisplay); } /** * @brief Handle automatic hiding of the cursor. */ void wsMouseAutohide(void) { if (mouse_win && (GetTimerMS() - mouse_time >= MOUSEHIDE_DELAY)) { wsMouseVisibility(mouse_win, wsHideMouseCursor); mouse_win = NULL; } }