view libass/ass_bitmap.h @ 26625:5b89b42f6d50

Only compile and use libmpeg2 AltiVec code when AltiVec is available. The AltiVec code needs -maltivec to compile, but then AltiVec instructions appear in other places of the code causing MPlayer to sigill. Somehow upstream libmpeg2 manages not to sigill under what appear to be the same circumstances. Enlightenment welcome.
author diego
date Sat, 03 May 2008 15:23:22 +0000
parents 74055622161d
children 0f892cd714b2
line wrap: on
line source

// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef LIBASS_BITMAP_H
#define LIBASS_BITMAP_H

#include <ft2build.h>
#include FT_GLYPH_H

typedef struct ass_synth_priv_s ass_synth_priv_t;

ass_synth_priv_t* ass_synth_init(void);
void ass_synth_done(ass_synth_priv_t* priv);

typedef struct bitmap_s {
	int left, top;
	int w, h; // width, height
	unsigned char* buffer; // w x h buffer
} bitmap_t;

/**
 * \brief perform glyph rendering
 * \param glyph original glyph
 * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker
 * \param bm_g out: pointer to the bitmap of original glyph is returned here
 * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here
 * \param bm_g out: pointer to the bitmap of glyph shadow is returned here
 * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
 */
int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be);

void ass_free_bitmap(bitmap_t* bm);

#endif /* LIBASS_BITMAP_H */