view mixer.c @ 12387:5c2e728f5a00

keepaspect support, tryed to clean up DirectxManageDisplay a bit, enabled UYVY support and fixed bugs where switching to fullscreen would keep the console window on top and where the initial window position is wrongly calculated
author faust3
date Sat, 01 May 2004 20:21:03 +0000
parents 4e8f8efb6906
children 9709ce101949
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#include <string.h>
#ifndef __MINGW32__
#include <sys/ioctl.h>
#endif
#include <fcntl.h>
#include <stdio.h>
#include <unistd.h>

#include "config.h"
#include "mixer.h"
#include "libao2/audio_out.h"

extern ao_functions_t *audio_out;

char * mixer_device=NULL;
char * mixer_channel=NULL;

int muted = 0;
float mute_l = 0.0f;
float mute_r = 0.0f;

void mixer_getvolume( float *l,float *r )
{
  ao_control_vol_t vol;
  *l=0; *r=0;
  if(audio_out){
    if(CONTROL_OK != audio_out->control(AOCONTROL_GET_VOLUME,&vol))
      return;
    *r=vol.right;
    *l=vol.left;
  }
}

void mixer_setvolume( float l,float r )
{
  ao_control_vol_t vol;
  vol.right=r; vol.left=l;
  if(audio_out){
    if(CONTROL_OK != audio_out->control(AOCONTROL_SET_VOLUME,&vol))
      return;
  }
 muted=0;
}

#define MIXER_CHANGE 3

void mixer_incvolume( void )
{
 float mixer_l, mixer_r;
 mixer_getvolume( &mixer_l,&mixer_r );
 mixer_l += MIXER_CHANGE;
 if ( mixer_l > 100 ) mixer_l = 100;
 mixer_r += MIXER_CHANGE;
 if ( mixer_r > 100 ) mixer_r = 100;
 mixer_setvolume( mixer_l,mixer_r );
}

void mixer_decvolume( void )
{
 float mixer_l, mixer_r;
 mixer_getvolume( &mixer_l,&mixer_r );
 mixer_l -= MIXER_CHANGE;
 if ( mixer_l < 0 ) mixer_l = 0;
 mixer_r -= MIXER_CHANGE;
 if ( mixer_r < 0 ) mixer_r = 0;
 mixer_setvolume( mixer_l,mixer_r );
}

float mixer_getbothvolume( void )
{
 float mixer_l, mixer_r;
 mixer_getvolume( &mixer_l,&mixer_r );
 return ( mixer_l + mixer_r ) / 2;
}

void mixer_mute( void )
{
 if ( muted ) mixer_setvolume( mute_l,mute_r );
  else
   { 
    mixer_getvolume( &mute_l,&mute_r );
    mixer_setvolume( 0,0 );
    muted=1;
   }
}