view gui/interface.h @ 35805:5d163370a554

Restructure code for video window in uiChangeSkin(). Compact the conditions. It's much clearer now what's happening. Additionally, change comment to indicate that the video window will not be reloaded (like all other windows).
author ib
date Sat, 26 Jan 2013 15:32:37 +0000
parents e27855a45128
children c667e34fb941
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_GUI_INTERFACE_H
#define MPLAYER_GUI_INTERFACE_H

#include "libaf/af.h"
#include "libmpdemux/stheader.h"
#include "m_config.h"
#include "mp_core.h"
#include "playtree.h"
#include "stream/stream.h"

// These are in support of the non-GUI files that interact with
// the GUI and that only need to include interface.h for this.
// ------------------------------------------------------------
#include "app/cfg.h"

extern int use_gui;             // this is defined in mplayer.c
// ------------------------------------------------------------

#define GMPlayer "gmplayer"

/// gui() instructions
enum {
    GUI_END_FILE,
    GUI_HANDLE_EVENTS,
    GUI_HANDLE_X_EVENT,
    GUI_PREPARE,
    GUI_REDRAW,
    GUI_RUN_COMMAND,
    GUI_RUN_MESSAGE,
    GUI_SETUP_VIDEO_WINDOW,
    GUI_SET_AFILTER,
    GUI_SET_AUDIO,
    GUI_SET_CONTEXT,
    GUI_SET_MIXER,
    GUI_SET_STATE,
    GUI_SET_STREAM,
    GUI_SET_VIDEO
};

/// guiPlaylist() instructions
enum {
    GUI_PLAYLIST_INIT,
    GUI_PLAYLIST_ADD
};

//@{
/// Playing state
#define GUI_STOP  0
#define GUI_PLAY  1
#define GUI_PAUSE 2
//@}

//@{
/// NewPlay reason
#define GUI_FILE_SAME 1
#define GUI_FILE_NEW  2
//@}

/// mplayer() instructions
enum {
    MPLAYER_EXIT_GUI,
    MPLAYER_SET_AUTO_QUALITY,
    MPLAYER_SET_BRIGHTNESS,
    MPLAYER_SET_CONTRAST,
    MPLAYER_SET_EQUALIZER,
    MPLAYER_SET_EXTRA_STEREO,
    MPLAYER_SET_FONT_AUTOSCALE,
    MPLAYER_SET_FONT_BLUR,
    MPLAYER_SET_FONT_ENCODING,
    MPLAYER_SET_FONT_FACTOR,
    MPLAYER_SET_FONT_OSDSCALE,
    MPLAYER_SET_FONT_OUTLINE,
    MPLAYER_SET_FONT_TEXTSCALE,
    MPLAYER_SET_HUE,
    MPLAYER_SET_PANSCAN,
    MPLAYER_SET_SATURATION,
    MPLAYER_SET_SUB_ENCODING
};

typedef struct {
    MPContext *mpcontext;
    sh_video_t *sh_video;
    af_stream_t *afilter;

    int VideoWindow;
    int VideoWidth;
    int VideoHeight;

    char *CodecName;

    int StreamType;
    int AudioChannels;

    int AudioStreams;
    stream_language_t AudioStream[32];

    int Subtitles;
    stream_language_t Subtitle[32];

    char *Filename;           // public, read access by MPlayer
    char *AudioFilename;
    char *SubtitleFilename;

    int Tracks;
    int Track;                // public, read access by MPlayer
    int Chapters;
    int Chapter;              // public, write access by MPlayer
    int Angles;
    int Angle;

    int Playing;              // public, read access by MPlayer

    int RunningTime;          // public, write access by MPlayer
    int ElapsedTime;          // public, write access by MPlayer
    float Position;           // public, write access by MPlayer

    float Volume;
    float Balance;

    int NewPlay;              // public, read access by MPlayer
    int PlaylistNext;
} guiInterface_t;

extern guiInterface_t guiInfo;

/// @name MPlayer -> GUI
//@{
int gui(int what, void *data);
void guiDone(void);
void guiInit(void);
int guiPlaylist(int what, play_tree_t *playtree, m_config_t *config, int enqueue);
//@}

/// @name GUI -> MPlayer
//@{
void mplayer(int what, float value, void *data);
void mplayerLoadFont(void);
void mplayerLoadSubtitle(const char *name);
void gmp_msg(int mod, int lev, const char *format, ...);
//@}

#endif /* MPLAYER_GUI_INTERFACE_H */