view libass/ass_drawing.h @ 35805:5d163370a554

Restructure code for video window in uiChangeSkin(). Compact the conditions. It's much clearer now what's happening. Additionally, change comment to indicate that the video window will not be reloaded (like all other windows).
author ib
date Sat, 26 Jan 2013 15:32:37 +0000
parents 6e7f60f6f9d4
children
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/*
 * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
 *
 * This file is part of libass.
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef LIBASS_DRAWING_H
#define LIBASS_DRAWING_H

#include <ft2build.h>
#include FT_OUTLINE_H

#include "ass.h"

#define DRAWING_INITIAL_SIZE 256

typedef enum {
    TOKEN_MOVE,
    TOKEN_MOVE_NC,
    TOKEN_LINE,
    TOKEN_CUBIC_BEZIER,
    TOKEN_CONIC_BEZIER,
    TOKEN_B_SPLINE,
    TOKEN_EXTEND_SPLINE,
    TOKEN_CLOSE
} ASS_TokenType;

typedef struct ass_drawing_token {
    ASS_TokenType type;
    FT_Vector point;
    struct ass_drawing_token *next;
    struct ass_drawing_token *prev;
} ASS_DrawingToken;

typedef struct {
    char *text; // drawing string
    int i;      // text index
    int scale;  // scale (1-64) for subpixel accuracy
    double pbo; // drawing will be shifted in y direction by this amount
    double scale_x;     // FontScaleX
    double scale_y;     // FontScaleY
    int asc;            // ascender
    int desc;           // descender
    FT_Outline outline; // target outline
    FT_Vector advance;  // advance (from cbox)
    int hash;           // hash value (for caching)

    // private
    FT_Library ftlibrary;   // needed for font ops
    ASS_Library *library;
    int size;           // current buffer size
    ASS_DrawingToken *tokens;    // tokenized drawing
    int max_points;     // current maximum size
    int max_contours;
    double point_scale_x;
    double point_scale_y;
    FT_BBox cbox;   // bounding box, or let's say... VSFilter's idea of it
} ASS_Drawing;

ASS_Drawing *ass_drawing_new(ASS_Library *lib, FT_Library ftlib);
void ass_drawing_free(ASS_Drawing* drawing);
void ass_drawing_add_char(ASS_Drawing* drawing, char symbol);
void ass_drawing_hash(ASS_Drawing* drawing);
FT_Outline *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode);

#endif /* LIBASS_DRAWING_H */