view libass/ass_library.c @ 33263:5f527a9a9521

Add an exit function. This function will allow performing clean-up operations. (MPlayer calls guiDone() before exiting, but only if the GUI has been initialized, i.e. if guiInit() has been called successfully. Any exit_player()/exit_player_with_rc() after GUI's cfg_read() until guiInit(), or any exit_player() during guiInit() itself will end the GUI without calling guiDone(). This exit function will at least handle abortions during guiInit() itself. It will be called twice in case of an guiExit() after GUI initialization - first directly, next by guiDone() via MPlayer's exit_player_with_rc().)
author ib
date Tue, 03 May 2011 12:19:22 +0000
parents ac6e48baa03d
children 88eebbbbd6a0
line wrap: on
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/*
 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
 *
 * This file is part of libass.
 *
 * libass is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * libass is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with libass; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"

#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>

#include "ass.h"
#include "ass_library.h"
#include "ass_utils.h"

static void ass_msg_handler(int level, const char *fmt, va_list va, void *data)
{
    if (level > MSGL_INFO)
        return;
    fprintf(stderr, "[ass] ");
    vfprintf(stderr, fmt, va);
    fprintf(stderr, "\n");
}

ASS_Library *ass_library_init(void)
{
    ASS_Library* lib = calloc(1, sizeof(*lib));
    lib->msg_callback = ass_msg_handler;

    return lib;
}

void ass_library_done(ASS_Library *priv)
{
    if (priv) {
        ass_set_fonts_dir(priv, NULL);
        ass_set_style_overrides(priv, NULL);
        ass_clear_fonts(priv);
        free(priv);
    }
}

void ass_set_fonts_dir(ASS_Library *priv, const char *fonts_dir)
{
    free(priv->fonts_dir);

    priv->fonts_dir = fonts_dir ? strdup(fonts_dir) : 0;
}

void ass_set_extract_fonts(ASS_Library *priv, int extract)
{
    priv->extract_fonts = !!extract;
}

void ass_set_style_overrides(ASS_Library *priv, char **list)
{
    char **p;
    char **q;
    int cnt;

    if (priv->style_overrides) {
        for (p = priv->style_overrides; *p; ++p)
            free(*p);
    }
    free(priv->style_overrides);

    if (!list)
        return;

    for (p = list, cnt = 0; *p; ++p, ++cnt) {
    }

    priv->style_overrides = malloc((cnt + 1) * sizeof(char *));
    for (p = list, q = priv->style_overrides; *p; ++p, ++q)
        *q = strdup(*p);
    priv->style_overrides[cnt] = NULL;
}

static void grow_array(void **array, int nelem, size_t elsize)
{
    if (!(nelem & 31))
        *array = realloc(*array, (nelem + 32) * elsize);
}

void ass_add_font(ASS_Library *priv, char *name, char *data, int size)
{
    int idx = priv->num_fontdata;
    if (!name || !data || !size)
        return;
    grow_array((void **) &priv->fontdata, priv->num_fontdata,
               sizeof(*priv->fontdata));

    priv->fontdata[idx].name = strdup(name);

    priv->fontdata[idx].data = malloc(size);
    memcpy(priv->fontdata[idx].data, data, size);

    priv->fontdata[idx].size = size;

    priv->num_fontdata++;
}

void ass_clear_fonts(ASS_Library *priv)
{
    int i;
    for (i = 0; i < priv->num_fontdata; ++i) {
        free(priv->fontdata[i].name);
        free(priv->fontdata[i].data);
    }
    free(priv->fontdata);
    priv->fontdata = NULL;
    priv->num_fontdata = 0;
}

/*
 * Register a message callback function with libass.  Without setting one,
 * a default handler is used which prints everything with MSGL_INFO or
 * higher to the standard output.
 *
 * \param msg_cb the callback function
 * \param data additional data that will be passed to the callback
 */
void ass_set_message_cb(ASS_Library *priv,
                        void (*msg_cb)(int, const char *, va_list, void *),
                        void *data)
{
    if (msg_cb) {
        priv->msg_callback = msg_cb;
        priv->msg_callback_data = data;
    }
}