view loader/dshow/iunk.h @ 33263:5f527a9a9521

Add an exit function. This function will allow performing clean-up operations. (MPlayer calls guiDone() before exiting, but only if the GUI has been initialized, i.e. if guiInit() has been called successfully. Any exit_player()/exit_player_with_rc() after GUI's cfg_read() until guiInit(), or any exit_player() during guiInit() itself will end the GUI without calling guiDone(). This exit function will at least handle abortions during guiInit() itself. It will be called twice in case of an guiExit() after GUI initialization - first directly, next by guiDone() via MPlayer's exit_player_with_rc().)
author ib
date Tue, 03 May 2011 12:19:22 +0000
parents a8ea87c71d18
children
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/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef MPLAYER_IUNK_H
#define MPLAYER_IUNK_H

#include "guids.h"

#define INHERIT_IUNKNOWN() \
    long STDCALL ( *QueryInterface )(IUnknown * This, const GUID* riid, void **ppvObject); \
    long STDCALL ( *AddRef )(IUnknown * This); \
    long STDCALL ( *Release )(IUnknown * This);

#define DECLARE_IUNKNOWN() \
    int refcount;

#define IMPLEMENT_IUNKNOWN(CLASSNAME) 		\
static long STDCALL CLASSNAME ## _QueryInterface(IUnknown * This, \
					  const GUID* riid, void **ppvObject) \
{ \
    CLASSNAME * me = (CLASSNAME *)This;		\
    GUID* r; unsigned int i = 0;		\
    Debug printf(#CLASSNAME "_QueryInterface(%p) called\n", This);\
    if (!ppvObject) return E_POINTER; 		\
    for(r=me->interfaces; i<sizeof(me->interfaces)/sizeof(me->interfaces[0]); r++, i++) \
	if(!memcmp(r, riid, sizeof(*r)))	\
	{ 					\
	    me->vt->AddRef((IUnknown*)This); 	\
	    *ppvObject=This; 			\
	    return 0; 				\
	} 					\
    Debug printf("Query failed! (GUID: 0x%x)\n", *(unsigned int*)riid); \
    return E_NOINTERFACE;			\
} 						\
						\
static long STDCALL CLASSNAME ## _AddRef(IUnknown * This) \
{						\
    CLASSNAME * me=( CLASSNAME *)This;		\
    Debug printf(#CLASSNAME "_AddRef(%p) called (ref:%d)\n", This, me->refcount); \
    return ++(me->refcount); 			\
}     						\
						\
static long STDCALL CLASSNAME ## _Release(IUnknown * This) \
{ 						\
    CLASSNAME* me=( CLASSNAME *)This;	 	\
    Debug printf(#CLASSNAME "_Release(%p) called (new ref:%d)\n", This, me->refcount - 1); \
    if(--(me->refcount) == 0)			\
		CLASSNAME ## _Destroy(me); 	\
    return 0; 					\
}

#endif /* MPLAYER_IUNK_H */