view loader/wine/elfdll.h @ 33263:5f527a9a9521

Add an exit function. This function will allow performing clean-up operations. (MPlayer calls guiDone() before exiting, but only if the GUI has been initialized, i.e. if guiInit() has been called successfully. Any exit_player()/exit_player_with_rc() after GUI's cfg_read() until guiInit(), or any exit_player() during guiInit() itself will end the GUI without calling guiDone(). This exit function will at least handle abortions during guiInit() itself. It will be called twice in case of an guiExit() after GUI initialization - first directly, next by guiDone() via MPlayer's exit_player_with_rc().)
author ib
date Tue, 03 May 2011 12:19:22 +0000
parents 4790fe65b11a
children
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#ifndef MPLAYER_ELFDLL_H
#define MPLAYER_ELFDLL_H

#include "module.h"
#include "windef.h"

WINE_MODREF *ELFDLL_LoadLibraryExA(LPCSTR libname, DWORD flags);
HINSTANCE16 ELFDLL_LoadModule16(LPCSTR libname);
void ELFDLL_UnloadLibrary(WINE_MODREF *wm);

void *ELFDLL_dlopen(const char *libname, int flags);

#endif /* MPLAYER_ELFDLL_H */