view stream/network.h @ 33263:5f527a9a9521

Add an exit function. This function will allow performing clean-up operations. (MPlayer calls guiDone() before exiting, but only if the GUI has been initialized, i.e. if guiInit() has been called successfully. Any exit_player()/exit_player_with_rc() after GUI's cfg_read() until guiInit(), or any exit_player() during guiInit() itself will end the GUI without calling guiDone(). This exit function will at least handle abortions during guiInit() itself. It will be called twice in case of an guiExit() after GUI initialization - first directly, next by guiDone() via MPlayer's exit_player_with_rc().)
author ib
date Tue, 03 May 2011 12:19:22 +0000
parents 80e4a267f6b8
children 4dc2b1261d29
line wrap: on
line source

/*
 * Network layer for MPlayer
 *
 * Copyright (C) 2001 Bertrand Baudet <bertrand_baudet@yahoo.com>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_NETWORK_H
#define MPLAYER_NETWORK_H

#include <fcntl.h>
#include <sys/time.h>
#include <sys/types.h>

#include "config.h"
#if !HAVE_WINSOCK2_H
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#endif

#include "stream.h"
#include "url.h"
#include "http.h"

#ifdef MSG_NOSIGNAL
#define DEFAULT_SEND_FLAGS MSG_NOSIGNAL
#else
#define DEFAULT_SEND_FLAGS 0
#endif

#if !HAVE_CLOSESOCKET
#define closesocket close
#endif
#if !HAVE_SOCKLEN_T
typedef int socklen_t;
#endif

#define BUFFER_SIZE		2048

typedef struct {
	const char *mime_type;
	int demuxer_type;
} mime_struct_t;

extern const mime_struct_t mime_type_table[];

extern char *cookies_file;
extern char *network_password;
extern char *network_referrer;
extern char *network_useragent;
extern char *network_username;
extern char **network_http_header_fields;

extern int   network_bandwidth;
extern int   network_cookies_enabled;
extern int   network_ipv4_only_proxy;

streaming_ctrl_t *streaming_ctrl_new(void);
int streaming_bufferize( streaming_ctrl_t *streaming_ctrl, char *buffer, int size);

int nop_streaming_read( int fd, char *buffer, int size, streaming_ctrl_t *stream_ctrl );
int nop_streaming_seek( int fd, off_t pos, streaming_ctrl_t *stream_ctrl );
void streaming_ctrl_free( streaming_ctrl_t *streaming_ctrl );

int http_send_request(URL_t *url, off_t pos);
HTTP_header_t *http_read_response(int fd);

int http_authenticate(HTTP_header_t *http_hdr, URL_t *url, int *auth_retry);
URL_t* check4proxies(URL_t *url);

void fixup_network_stream_cache(stream_t *stream);
int http_seek(stream_t *stream, off_t pos);

#endif /* MPLAYER_NETWORK_H */