view TOOLS/bmovl-test.c @ 30396:5fe2615e5db7

Remove ds_fill_buffer calls from demux_resync, they cause issues at least with the ASF demuxer (seek seems to end up right after the keyframe?) and seem to have no purpose anyway.
author reimar
date Tue, 26 Jan 2010 21:08:01 +0000
parents 0f1b5b68af32
children b573c7c7173b
line wrap: on
line source

/* Small program to test the features of vf_bmovl */

#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>

#define DEBUG 0

static void
blit(int fifo, unsigned char *bitmap, int width, int height,
     int xpos, int ypos, int alpha, int clear)
{
	char str[100];
	int  nbytes;

	sprintf(str, "RGBA32 %d %d %d %d %d %d\n",
	        width, height, xpos, ypos, alpha, clear);

	if(DEBUG) printf("Sending %s", str);

	write(fifo, str, strlen(str));
	nbytes = write(fifo, bitmap, width*height*4);

	if(DEBUG) printf("Sent %d bytes of bitmap data...\n", nbytes);
}

static void
set_alpha(int fifo, int width, int height, int xpos, int ypos, int alpha) {
	char str[100];

	sprintf(str, "ALPHA %d %d %d %d %d\n",
	        width, height, xpos, ypos, alpha);

	if(DEBUG) printf("Sending %s", str);

	write(fifo, str, strlen(str));
}

static void
paint(unsigned char* bitmap, int size, int red, int green, int blue, int alpha) {

	int i;

	for(i=0; i < size; i+=4) {
		bitmap[i+0] = red;
		bitmap[i+1] = green;
		bitmap[i+2] = blue;
		bitmap[i+3] = alpha;
	}
}

int main(int argc, char **argv) {

	int fifo=-1;
	int width=0, height=0;
	unsigned char *bitmap;
	SDL_Surface *image;
	int i;

	if(argc<3) {
		printf("Usage: %s <bmovl fifo> <image file> <width> <height>\n", argv[0]);
		printf("width and height are w/h of MPlayer's screen!\n");
		exit(10);
	}

	width = atoi(argv[3]);
	height = atoi(argv[4]);

	fifo = open( argv[1], O_RDWR );
	if(!fifo) {
		fprintf(stderr, "Error opening FIFO %s!\n", argv[1]);
		exit(10);
	}

	image = IMG_Load(argv[2]);
	if(!image) {
		fprintf(stderr, "Couldn't load image %s!\n", argv[2]);
		exit(10);
	}

	printf("Loaded image %s: width=%d, height=%d\n", argv[2], image->w, image->h);

	// Display and move image
	for(i=0; (i < (width - image->w)) && (i < (height - image->h)); i += 5)
		blit(fifo, image->pixels, image->w, image->h, i, i, 0, 1);

	// Create a 75x75 bitmap
	bitmap = (unsigned char*)malloc(75*75*4);

	// Paint bitmap red, 50% transparent and blit at position 50,50
	paint(bitmap, (75*75*4), 255, 0, 0, 128);
	blit(fifo, bitmap, 75, 75, 50, 50, 0, 0);

	// Paint bitmap green, 50% transparent and blit at position -50,50
	paint(bitmap, (75*75*4), 0, 255, 0, 128);
	blit(fifo, bitmap, 75, 75, width-50-75, 50, 0, 0);

	// Paint bitmap blue, 50% transparent and blit at position -50,50
	paint(bitmap, (75*75*4), 0, 0, 255, 128);
	blit(fifo, bitmap, 75, 75, 50, height-50-75, 0, 0);

	// Blit another image in the middle, completly transparent
	blit(fifo, image->pixels, image->w, image->h,
	           (width/2)-(image->w/2), (height/2)-(image->h/2), -255, 0);

	// Fade in image
	for(i=-255; i <= 0; i++)
		set_alpha(fifo, image->w, image->h,
		          (width/2)-(image->w/2), (height/2)-(image->h/2), i);


	// Clean up
	free(bitmap);
	SDL_FreeSurface(image);

	return 0;
}