view TOOLS/edgedetect.fp @ 28421:6284666d3794

Remove the Present call after adapter reinitialization, it can not work anyway since no video frame is uploaded to the new context yet.
author reimar
date Tue, 03 Feb 2009 10:54:27 +0000
parents cae067bfc231
children
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!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2 or later
# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
# This is some custom edge-detect like effect.
# Try adjusting the gamma!
# program.env[0].xy contains the size of one source texel
TEMP res, yuv, pos, tmp, sizes;
SWZ sizes, program.env[0], x, y, 0, 0;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {4}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
TEX tmp.r, pos.xyxy, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but include effect strength
# multiplication by 2 and 0.5 offset
MAD res, yuv.rrrr, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END