Mercurial > mplayer.hg
view libvo/gl_common.c @ 16099:629c54dc7e0d
support for rectangular and streaming textures.
author | reimar |
---|---|
date | Tue, 26 Jul 2005 10:16:18 +0000 |
parents | 718ec28220d6 |
children | 519a307e3ccf |
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#include "gl_common.h" void (APIENTRY *BindBuffer)(GLenum, GLuint); GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); GLboolean (APIENTRY *UnmapBuffer)(GLenum); void (APIENTRY *BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); void (APIENTRY *CombinerParameteri)(GLenum, GLint); void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); void (APIENTRY *ActiveTexture)(GLenum); void (APIENTRY *BindTexture)(GLenum, GLuint); void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); void (APIENTRY *BindProgram)(GLenum, GLuint); void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); /** * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride. * \param stride number of bytes per line for which alignment should fit. */ void glAdjustAlignment(int stride) { GLint gl_alignment; if (stride % 8 == 0) gl_alignment=8; else if (stride % 4 == 0) gl_alignment=4; else if (stride % 2 == 0) gl_alignment=2; else gl_alignment=1; glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); } #include "img_format.h" struct gl_name_map_struct { GLint value; char *name; }; #undef MAP #define MAP(a) {a, #a} static const struct gl_name_map_struct gl_name_map[] = { // internal format MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), // format MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), MAP(GL_COLOR_INDEX), // rest 1.2 only #ifdef GL_VERSION_1_2 MAP(GL_BGR), MAP(GL_BGRA), #endif //type MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), // rest 1.2 only #ifdef GL_VERSION_1_2 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), #endif {0, 0} }; #undef MAP /** * \brief return the name of an OpenGL constant * \param value the constant * \return name of the constant or "Unknown format!" */ const char *glValName(GLint value) { int i = 0; while (gl_name_map[i].name) { if (gl_name_map[i].value == value) return gl_name_map[i].name; i++; } return "Unknown format!"; } #undef TEXTUREFORMAT_ALWAYS //! always return this format as internal texture format in glFindFormat #define TEXTUREFORMAT_ALWAYS GL_RGB8 /** * \brief find the OpenGL settings coresponding to format. * * All parameters may be NULL. * \param fmt MPlayer format to analyze. * \param bpp [OUT] bits per pixel of that format. * \param gl_texfmt [OUT] internal texture format that fits the * image format, not necessarily the best for performance. * \param gl_format [OUT] OpenGL format for this image format. * \param gl_type [OUT] OpenGL type for this image format. * \return 1 if format is supported by OpenGL, 0 if not. */ int glFindFormat(uint32_t fmt, uint32_t *bpp, GLenum *gl_texfmt, GLenum *gl_format, GLenum *gl_type) { int dummy1; GLenum dummy2; if (bpp == NULL) bpp = &dummy1; if (gl_texfmt == NULL) gl_texfmt = &dummy2; if (gl_format == NULL) gl_format = &dummy2; if (gl_type == NULL) gl_type = &dummy2; *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); *gl_texfmt = 3; switch (fmt) { case IMGFMT_RGB24: *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_BYTE; break; case IMGFMT_RGBA: *gl_texfmt = 4; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; break; case IMGFMT_Y800: case IMGFMT_Y8: *gl_texfmt = 1; *bpp = 8; *gl_format = GL_LUMINANCE; *gl_type = GL_UNSIGNED_BYTE; break; #ifdef GL_VERSION_1_2 #if 0 // we do not support palettized formats, although the format the // swscale produces works case IMGFMT_RGB8: gl_format = GL_RGB; gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; break; #endif case IMGFMT_RGB15: *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case IMGFMT_RGB16: *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; break; #if 0 case IMGFMT_BGR8: // special case as red and blue have a differen number of bits. // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least // by nVidia drivers, and in addition would give more bits to // blue than to red, which isn't wanted gl_format = GL_RGB; gl_type = GL_UNSIGNED_BYTE_3_3_2; break; #endif case IMGFMT_BGR15: *gl_format = GL_BGRA; *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case IMGFMT_BGR16: *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_SHORT_5_6_5; break; case IMGFMT_BGR24: *gl_format = GL_BGR; *gl_type = GL_UNSIGNED_BYTE; break; case IMGFMT_BGRA: *gl_texfmt = 4; *gl_format = GL_BGRA; *gl_type = GL_UNSIGNED_BYTE; break; #endif default: *gl_texfmt = 4; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; return 0; } #ifdef TEXTUREFORMAT_ALWAYS *gl_texfmt = TEXTUREFORMAT_ALWAYS; #endif return 1; } static void *setNull(const GLubyte *s) { return NULL; } static void *(*getProcAddress)(const GLubyte *procName); static void getFunctions() { if (!getProcAddress) getProcAddress = setNull; BindBuffer = getProcAddress("glBindBuffer"); if (!BindBuffer) BindBuffer = getProcAddress("glBindBufferARB"); MapBuffer = getProcAddress("glMapBuffer"); if (!MapBuffer) MapBuffer = getProcAddress("glMapBufferARB"); UnmapBuffer = getProcAddress("glUnmapBuffer"); if (!UnmapBuffer) UnmapBuffer = getProcAddress("glUnmapBufferARB"); BufferData = getProcAddress("glBufferData"); if (!BufferData) BufferData = getProcAddress("glBufferDataARB"); CombinerParameterfv = getProcAddress("glCombinerParameterfv"); if (!CombinerParameterfv) CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); CombinerParameteri = getProcAddress("glCombinerParameteri"); if (!CombinerParameteri) CombinerParameteri = getProcAddress("glCombinerParameteriNV"); CombinerInput = getProcAddress("glCombinerInput"); if (!CombinerInput) CombinerInput = getProcAddress("glCombinerInputNV"); CombinerOutput = getProcAddress("glCombinerOutput"); if (!CombinerOutput) CombinerOutput = getProcAddress("glCombinerOutputNV"); ActiveTexture = getProcAddress("glActiveTexture"); if (!ActiveTexture) ActiveTexture = getProcAddress("glActiveTextureARB"); BindTexture = getProcAddress("glBindTexture"); if (!BindTexture) BindTexture = getProcAddress("glBindTextureARB"); MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); if (!MultiTexCoord2f) MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); BindProgram = getProcAddress("glBindProgram"); if (!BindProgram) BindProgram = getProcAddress("glBindProgramARB"); if (!BindProgram) BindProgram = getProcAddress("glBindProgramNV"); ProgramString = getProcAddress("glProgramString"); if (!ProgramString) ProgramString = getProcAddress("glProgramStringARB"); if (!ProgramString) ProgramString = getProcAddress("glProgramStringNV"); ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); if (!ProgramEnvParameter4f) ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); if (!ProgramEnvParameter4f) ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); } #ifdef GL_WIN32 int setGlWindow(int *vinfo, HGLRC *context, HWND win) { int new_vinfo; HDC windc = GetDC(win); HGLRC new_context = 0; int keep_context = 0; // should only be needed when keeping context, but not doing glFinish // can cause flickering even when we do not keep it. glFinish(); new_vinfo = GetPixelFormat(windc); if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { // we can keep the wglContext new_context = *context; keep_context = 1; } else { // create a context new_context = wglCreateContext(windc); if (!new_context) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); return SET_WINDOW_FAILED; } } // set context if (!wglMakeCurrent(windc, new_context)) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); if (!keep_context) { wglDeleteContext(new_context); } return SET_WINDOW_FAILED; } // set new values vo_window = win; vo_hdc = windc; { RECT rect; GetClientRect(win, &rect); vo_dwidth = rect.right; vo_dheight = rect.bottom; } if (!keep_context) { if (*context) wglDeleteContext(*context); *context = new_context; *vinfo = new_vinfo; getProcAddress = wglGetProcAddress; getFunctions(); // and inform that reinit is neccessary return SET_WINDOW_REINIT; } return SET_WINDOW_OK; } void releaseGlContext(int *vinfo, HGLRC *context) { *vinfo = 0; if (*context) { wglMakeCurrent(0, 0); wglDeleteContext(*context); } *context = 0; } #else /** * \brief Returns the XVisualInfo associated with Window win. * \param win Window whose XVisualInfo is returne. * \return XVisualInfo of the window. Caller must use XFree to free it. */ static XVisualInfo *getWindowVisualInfo(Window win) { XWindowAttributes xw_attr; XVisualInfo vinfo_template; int tmp; XGetWindowAttributes(mDisplay, win, &xw_attr); vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); } /** * \brief Changes the window in which video is displayed. * If possible only transfers the context to the new window, otherwise * creates a new one, which must be initialized by the caller. * \param vinfo Currently used visual. * \param context Currently used context. * \param win window that should be used for drawing. * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. * In case of SET_WINDOW_REINIT the context could not be transfered * and the caller must initialize it correctly. */ int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) { XVisualInfo *new_vinfo; GLXContext new_context = NULL; int keep_context = 0; // should only be needed when keeping context, but not doing glFinish // can cause flickering even when we do not keep it. glFinish(); new_vinfo = getWindowVisualInfo(win); if (*context && *vinfo && new_vinfo && (*vinfo)->visualid == new_vinfo->visualid) { // we can keep the GLXContext new_context = *context; XFree(new_vinfo); new_vinfo = *vinfo; keep_context = 1; } else { // create a context new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); if (!new_context) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); XFree(new_vinfo); return SET_WINDOW_FAILED; } } // set context if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); if (!keep_context) { glXDestroyContext (mDisplay, new_context); XFree(new_vinfo); } return SET_WINDOW_FAILED; } // set new values vo_window = win; { Window root; int tmp; XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, &vo_dwidth, &vo_dheight, &tmp, &tmp); } if (!keep_context) { if (*context) glXDestroyContext(mDisplay, *context); *context = new_context; if (*vinfo) XFree(*vinfo); *vinfo = new_vinfo; #ifdef GLX_ARB_get_proc_address getProcAddress = (void *)glXGetProcAddressARB; #else getProcAddress = NULL; #endif getFunctions(); // and inform that reinit is neccessary return SET_WINDOW_REINIT; } return SET_WINDOW_OK; } /** * \brief free the VisualInfo and GLXContext of an OpenGL context. */ void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { if (*vinfo) XFree(*vinfo); *vinfo = NULL; if (*context) { glFinish(); glXMakeCurrent(mDisplay, None, NULL); glXDestroyContext(mDisplay, *context); } *context = 0; } #endif