view libmpcodecs/ad_internal.h @ 6604:62ce54563e56

Hopefully the end of the RealPlayer codecs saga.. Explained where to put things and which configure options to use in case something goes wrong.
author diego
date Sat, 29 Jun 2002 16:27:48 +0000
parents 0f12fb7c1c5d
children 815f03b7cee5
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#include "codec-cfg.h"
#include "../libao2/afmt.h"

#include "stream.h"
#include "demuxer.h"
#include "stheader.h"

#include "ad.h"

static int init(sh_audio_t *sh);
static int preinit(sh_audio_t *sh);
static void uninit(sh_audio_t *sh);
static int control(sh_audio_t *sh,int cmd,void* arg, ...);
static int decode_audio(sh_audio_t *sh,unsigned char *buffer,int minlen,int maxlen);

#define LIBAD_EXTERN(x) ad_functions_t mpcodecs_ad_##x = {\
	&info,\
	preinit,\
	init,\
        uninit,\
	control,\
	decode_audio\
};