view libmpcodecs/ad_msgsm.c @ 6604:62ce54563e56

Hopefully the end of the RealPlayer codecs saga.. Explained where to put things and which configure options to use in case something goes wrong.
author diego
date Sat, 29 Jun 2002 16:27:48 +0000
parents 5f4485862a72
children 28677d779205
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#include "config.h"
#include "ad_internal.h"

static ad_info_t info = 
{
	"native MSGSM audio decoder",
	"msgsm",
	AFM_GSM,
	"A'rpi",
	"XAnim",
	""
};

LIBAD_EXTERN(msgsm)

#include "xa_gsm.h"

static int init(sh_audio_t *sh_audio)
{
  if(!sh_audio->wf) return 0;
  // MS-GSM audio codec:
  GSM_Init();
  sh_audio->channels=sh_audio->wf->nChannels;
  sh_audio->samplerate=sh_audio->wf->nSamplesPerSec;
  // decodes 65 byte -> 320 short
  // 1 sec: sh_audio->channels*sh_audio->samplerate  samples
  // 1 frame: 320 samples
  sh_audio->i_bps=65*(sh_audio->channels*sh_audio->samplerate)/320;  // 1:10
  return 1;
}

static int preinit(sh_audio_t *sh_audio)
{
  sh_audio->audio_out_minsize=4*320;
  return 1;
}

static void uninit(sh_audio_t *sh)
{
}

static int control(sh_audio_t *sh,int cmd,void* arg, ...)
{
  return CONTROL_UNKNOWN;
}

static int decode_audio(sh_audio_t *sh_audio,unsigned char *buf,int minlen,int maxlen)
{
    unsigned char ibuf[65]; // 65 bytes / frame
    if(demux_read_data(sh_audio->ds,ibuf,65)!=65) return -1; // EOF
    XA_MSGSM_Decoder(ibuf,(unsigned short *) buf); // decodes 65 byte -> 320 short
    return 2*320;
}