view libvo/x11_common.h @ 6604:62ce54563e56

Hopefully the end of the RealPlayer codecs saga.. Explained where to put things and which configure options to use in case something goes wrong.
author diego
date Sat, 29 Jun 2002 16:27:48 +0000
parents 9bbbcd3a6762
children ce67cc1f0beb
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#ifndef X11_COMMON_H
#define X11_COMMON_H

#ifdef X11_FULLSCREEN

#include <X11/Xlib.h>
#include <X11/Xutil.h>

extern int vo_depthonscreen;
extern int vo_screenwidth;
extern int vo_screenheight;
extern int vo_dwidth;
extern int vo_dheight;
extern int vo_fs;
extern int vo_wm_type;

extern char *mDisplayName;
extern Display *mDisplay;
extern Window mRootWin;
extern int mScreen;
extern int mLocalDisplay;
extern int WinID;

extern int vo_mouse_timer_const;
extern int vo_mouse_autohide;

extern int vo_init( void );
extern void vo_uninit( void );
extern void vo_hidecursor ( Display* , Window );
extern void vo_showcursor( Display *disp, Window win );
extern void vo_x11_decoration( Display * vo_Display,Window w,int d );
extern void vo_x11_classhint( Display * display,Window window,char *name );
extern void vo_x11_sizehint( int x, int y, int width, int height, int max );
extern int vo_x11_check_events(Display *mydisplay);
extern void vo_x11_fullscreen( void );
extern void vo_x11_uninit();

#endif

extern Window     vo_window;
extern GC         vo_gc;
extern XSizeHints vo_hint;

#ifdef HAVE_NEW_GUI
 extern void vo_setwindow( Window w,GC g );
 extern void vo_x11_putkey(int key);
#endif

void saver_off( Display * );
void saver_on( Display * );

#ifdef HAVE_XINERAMA
void vo_x11_xinerama_move(Display *dsp, Window w);
#endif

#ifdef HAVE_XF86VM
void vo_vm_switch(uint32_t, uint32_t, int*, int*);
void vo_vm_close(Display*);
#endif

#endif