view mixer.c @ 6604:62ce54563e56

Hopefully the end of the RealPlayer codecs saga.. Explained where to put things and which configure options to use in case something goes wrong.
author diego
date Sat, 29 Jun 2002 16:27:48 +0000
parents da2dda48b7ec
children 12b1790038b0
line wrap: on
line source


#include <string.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <stdio.h>
#include <unistd.h>

#include "config.h"
#include "mixer.h"
#include "libao2/audio_out.h"

extern ao_functions_t *audio_out;

char * mixer_device=NULL;

int muted = 0;
float mute_l = 0.0f;
float mute_r = 0.0f;

void mixer_getvolume( float *l,float *r )
{
  ao_control_vol_t vol;
  *l=0; *r=0;
  if(audio_out){
    if(CONTROL_OK != audio_out->control(AOCONTROL_GET_VOLUME,(int)&vol))
      return;
    *r=vol.right;
    *l=vol.left;
  }
}

void mixer_setvolume( float l,float r )
{
  ao_control_vol_t vol;
  vol.right=r; vol.left=l;
  if(audio_out){
    if(CONTROL_OK != audio_out->control(AOCONTROL_SET_VOLUME,(int)&vol))
      return;
  }
 muted=0;
}

#define MIXER_CHANGE 3

void mixer_incvolume( void )
{
 float mixer_l, mixer_r;
 mixer_getvolume( &mixer_l,&mixer_r );
 mixer_l += MIXER_CHANGE;
 if ( mixer_l > 100 ) mixer_l = 100;
 mixer_r += MIXER_CHANGE;
 if ( mixer_r > 100 ) mixer_r = 100;
 mixer_setvolume( mixer_l,mixer_r );
}

void mixer_decvolume( void )
{
 float mixer_l, mixer_r;
 mixer_getvolume( &mixer_l,&mixer_r );
 mixer_l -= MIXER_CHANGE;
 if ( mixer_l < 0 ) mixer_l = 0;
 mixer_r -= MIXER_CHANGE;
 if ( mixer_r < 0 ) mixer_r = 0;
 mixer_setvolume( mixer_l,mixer_r );
}

float mixer_getbothvolume( void )
{
 float mixer_l, mixer_r;
 mixer_getvolume( &mixer_l,&mixer_r );
 return ( mixer_l + mixer_r ) / 2;
}

void mixer_mute( void )
{
 if ( muted ) mixer_setvolume( mute_l,mute_r );
  else
   { 
    mixer_getvolume( &mute_l,&mute_r );
    mixer_setvolume( 0,0 );
    muted=1;
   }
}