Mercurial > mplayer.hg
view tremor/codec_internal.h @ 26681:62d0831c90dc
Add force-pbo suboption for faster OpenGL output.
Based on a patch by Sven Gothel sgothel-jausoftcom.
author | reimar |
---|---|
date | Sat, 10 May 2008 12:21:37 +0000 |
parents | cd6b211be811 |
children | e83eef58b30a |
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/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * * * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ * * * ******************************************************************** function: libvorbis codec headers ********************************************************************/ #ifndef _V_CODECI_H_ #define _V_CODECI_H_ #include "codebook.h" typedef void vorbis_look_mapping; typedef void vorbis_look_floor; typedef void vorbis_look_residue; typedef void vorbis_look_transform; /* mode ************************************************************/ typedef struct { int blockflag; int windowtype; int transformtype; int mapping; } vorbis_info_mode; typedef void vorbis_info_floor; typedef void vorbis_info_residue; typedef void vorbis_info_mapping; typedef struct backend_lookup_state { /* local lookup storage */ ogg_int32_t *window[2]; /* backend lookups are tied to the mode, not the backend or naked mapping */ int modebits; vorbis_look_mapping **mode; } backend_lookup_state; /* codec_setup_info contains all the setup information specific to the specific compression/decompression mode in progress (eg, psychoacoustic settings, channel setup, options, codebook etc). *********************************************************************/ typedef struct codec_setup_info { /* Vorbis supports only short and long blocks, but allows the encoder to choose the sizes */ long blocksizes[2]; /* modes are the primary means of supporting on-the-fly different blocksizes, different channel mappings (LR or M/A), different residue backends, etc. Each mode consists of a blocksize flag and a mapping (along with the mapping setup */ int modes; int maps; int times; int floors; int residues; int books; vorbis_info_mode *mode_param[64]; int map_type[64]; vorbis_info_mapping *map_param[64]; int time_type[64]; int floor_type[64]; vorbis_info_floor *floor_param[64]; int residue_type[64]; vorbis_info_residue *residue_param[64]; static_codebook *book_param[256]; codebook *fullbooks; int passlimit[32]; /* iteration limit per couple/quant pass */ int coupling_passes; } codec_setup_info; #endif