Mercurial > mplayer.hg
view osdep/timer-macosx.c @ 9995:62d643bc53e2
optimization -- lots of conditional jumps in inner loops are bad
author | rfelker |
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date | Sat, 26 Apr 2003 18:31:08 +0000 |
parents | 350b660ef93c |
children |
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/* * Semi-precise timer routines using CoreFoundation * * (C) 2003 Dan Christiansen * * Released into the public domain. */ #include <unistd.h> #include <stdlib.h> #include <time.h> #include <sys/time.h> #include "../config.h" #ifdef MACOSX # include <CoreFoundation/CFRunLoop.h> #endif /* Rather than using CF timers, we simply store the absolute time * CFAbsoluteTime == double */ static CFAbsoluteTime relative_time; int usec_sleep(int usec_delay) { CFRunLoopRunInMode(kCFRunLoopDefaultMode, usec_delay / 1000000.0, false); } // Returns current time in microseconds unsigned int GetTimer(){ return (unsigned int)(CFAbsoluteTimeGetCurrent() * 1000000); } // Returns current time in milliseconds unsigned int GetTimerMS(){ return (unsigned int)(CFAbsoluteTimeGetCurrent() * 1000); } // Returns time spent between now and last call in seconds float GetRelativeTime(){ CFAbsoluteTime last_time = relative_time; relative_time = CFAbsoluteTimeGetCurrent(); return (float)(relative_time - last_time); } // Initialize timer, must be called at least once at start void InitTimer(){ GetRelativeTime(); } #if 0 int main() { int i; for (i = 0; i < 20; i++) { printf("CF relative time:\t%f\n", GetRelativeTime()); usec_sleep(1000000); printf("usleep relative time:\t%f\n", GetRelativeTime()); usleep(1000000); } } #endif