view TOOLS/bmovl-test.c @ 25893:638493dc056e

Check that index is still within bounds of samples array. Previous check is not enough and the code is not performance critical so do it the easy way.
author reimar
date Tue, 29 Jan 2008 22:14:00 +0000
parents 7dbca1914d9f
children 0f1b5b68af32
line wrap: on
line source

/* Small program to test the features of vf_bmovl */

#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>

#define DEBUG 0

static void
blit(int fifo, unsigned char *bitmap, int width, int height,
     int xpos, int ypos, int alpha, int clear)
{
	char str[100];
	int  nbytes;
	
	sprintf(str, "RGBA32 %d %d %d %d %d %d\n",
	        width, height, xpos, ypos, alpha, clear);
	
	if(DEBUG) printf("Sending %s", str);

	write(fifo, str, strlen(str));
	nbytes = write(fifo, bitmap, width*height*4);

	if(DEBUG) printf("Sent %d bytes of bitmap data...\n", nbytes);
}

static void
set_alpha(int fifo, int width, int height, int xpos, int ypos, int alpha) {
	char str[100];

	sprintf(str, "ALPHA %d %d %d %d %d\n",
	        width, height, xpos, ypos, alpha);
	
	if(DEBUG) printf("Sending %s", str);

	write(fifo, str, strlen(str));
}

static void
paint(unsigned char* bitmap, int size, int red, int green, int blue, int alpha) {

	int i;

	for(i=0; i < size; i+=4) {
		bitmap[i+0] = red;
		bitmap[i+1] = green;
		bitmap[i+2] = blue;
		bitmap[i+3] = alpha;
	}
}

int main(int argc, char **argv) {

	int fifo=-1;
	int width=0, height=0;
	unsigned char *bitmap;
	SDL_Surface *image;
	int i;

	if(argc<3) {
		printf("Usage: %s <bmovl fifo> <image file> <width> <height>\n", argv[0]);
		printf("width and height are w/h of MPlayer's screen!\n");
		exit(10);
	}

	width = atoi(argv[3]);
	height = atoi(argv[4]);

	fifo = open( argv[1], O_RDWR );
	if(!fifo) {
		fprintf(stderr, "Error opening FIFO %s!\n", argv[1]);
		exit(10);
	}

	image = IMG_Load(argv[2]);
	if(!image) {
		fprintf(stderr, "Couldn't load image %s!\n", argv[2]);
		exit(10);
	}

	printf("Loaded image %s: width=%d, height=%d\n", argv[2], image->w, image->h);

	// Display and move image
	for(i=0; (i < (width - image->w)) && (i < (height - image->h)); i += 5)
		blit(fifo, image->pixels, image->w, image->h, i, i, 0, 1);

	// Create a 75x75 bitmap
	bitmap = (unsigned char*)malloc(75*75*4);

	// Paint bitmap red, 50% transparent and blit at position 50,50
	paint(bitmap, (75*75*4), 255, 0, 0, 128);
	blit(fifo, bitmap, 75, 75, 50, 50, 0, 0);

	// Paint bitmap green, 50% transparent and blit at position -50,50
	paint(bitmap, (75*75*4), 0, 255, 0, 128);
	blit(fifo, bitmap, 75, 75, width-50-75, 50, 0, 0);

	// Paint bitmap blue, 50% transparent and blit at position -50,50
	paint(bitmap, (75*75*4), 0, 0, 255, 128);
	blit(fifo, bitmap, 75, 75, 50, height-50-75, 0, 0);

	// Blit another image in the middle, completly transparent
	blit(fifo, image->pixels, image->w, image->h,
	           (width/2)-(image->w/2), (height/2)-(image->h/2), -255, 0);

	// Fade in image
	for(i=-255; i <= 0; i++)
		set_alpha(fifo, image->w, image->h,
		          (width/2)-(image->w/2), (height/2)-(image->h/2), i);
	

	// Clean up
	free(bitmap);
	SDL_FreeSurface(image);

	return 0;
}