Mercurial > mplayer.hg
view msvidc.c @ 3639:64ee21b3bd09
Modified the sync code once again, commented out hardware pts sync (I'll likely burn in hell before understanding how to get this bastard to sync well)
Added automagic setup of aspect ratio, will remove the "aspect-bug" (I hope). As well as please you rich 16:9 doods ;)
author | mswitch |
---|---|
date | Thu, 20 Dec 2001 20:50:35 +0000 |
parents | 21c7b77b3e83 |
children | 31cd2e0bb961 |
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/* Microsoft Video 1 Decoder (C) 2001 Mike Melanson The description of the algorithm you can read here: http://www.pcisys.net/~melanson/video1.txt 32bpp support (c) alex */ #include "config.h" #include "bswap.h" #define LE_16(x) (le2me_16(*(unsigned short *)(x))) #define DECODE_BGR555_TO_BGR888(x) \ x.c1_b = (x.c1 >> 7) & 0xF8; \ x.c1_g = (x.c1 >> 2) & 0xF8; \ x.c1_r = (x.c1 << 3) & 0xF8; \ x.c2_b = (x.c2 >> 7) & 0xF8; \ x.c2_g = (x.c2 >> 2) & 0xF8; \ x.c2_r = (x.c2 << 3) & 0xF8; #define DECODE_PALETTE_TO_BGR888(x) \ x.c1_b = palette_map[x.c1 * 4 + 2]; \ x.c1_g = palette_map[x.c1 * 4 + 1]; \ x.c1_r = palette_map[x.c1 * 4 + 0]; \ x.c2_b = palette_map[x.c2 * 4 + 2]; \ x.c2_g = palette_map[x.c2 * 4 + 1]; \ x.c2_r = palette_map[x.c2 * 4 + 0]; struct { unsigned short c1, c2; unsigned char c1_r, c1_g, c1_b; unsigned char c2_r, c2_g, c2_b; } quad[2][2]; void AVI_Decode_Video1_16( char *encoded, int encoded_size, char *decoded, int width, int height, int bytes_per_pixel) { int block_ptr, pixel_ptr; int total_blocks; int pixel_x, pixel_y; // pixel width and height iterators int block_x, block_y; // block width and height iterators int blocks_wide, blocks_high; // width and height in 4x4 blocks int block_inc; int row_dec; // decoding parameters int stream_ptr; unsigned char byte_a, byte_b; unsigned short flags; int skip_blocks; stream_ptr = 0; skip_blocks = 0; blocks_wide = width / 4; blocks_high = height / 4; total_blocks = blocks_wide * blocks_high; block_inc = 4 * bytes_per_pixel; row_dec = (width + 4) * bytes_per_pixel; for (block_y = blocks_high; block_y > 0; block_y--) { block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel); for (block_x = blocks_wide; block_x > 0; block_x--) { // check if this block should be skipped if (skip_blocks) { block_ptr += block_inc; skip_blocks--; total_blocks--; continue; } pixel_ptr = block_ptr; // get the next two bytes in the encoded data stream byte_a = encoded[stream_ptr++]; byte_b = encoded[stream_ptr++]; // check if the decode is finished if ((byte_a == 0) && (byte_b == 0) && (total_blocks == 0)) return; // check if this is a skip code else if ((byte_b & 0xFC) == 0x84) { // but don't count the current block skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1; } // check if this is in the 2- or 8-color classes else if (byte_b < 0x80) { flags = (byte_b << 8) | byte_a; // quad[0][0].c1 = LE_16(&encoded[stream_ptr]); quad[0][0].c1 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; quad[0][0].c2 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; DECODE_BGR555_TO_BGR888(quad[0][0]); if (quad[0][0].c1 & 0x8000) { // 8-color encoding quad[1][0].c1 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; quad[1][0].c2 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; quad[0][1].c1 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; quad[0][1].c2 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; quad[1][1].c1 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; quad[1][1].c2 = LE_16(&encoded[stream_ptr]); stream_ptr += 2; DECODE_BGR555_TO_BGR888(quad[0][1]); DECODE_BGR555_TO_BGR888(quad[1][0]); DECODE_BGR555_TO_BGR888(quad[1][1]); for (pixel_y = 0; pixel_y < 4; pixel_y++) { for (pixel_x = 0; pixel_x < 4; pixel_x++) { if (flags & 1) { decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } else { decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } // get the next flag ready to go flags >>= 1; } pixel_ptr -= row_dec; } } else { // 2-color encoding for (pixel_y = 0; pixel_y < 4; pixel_y++) { for (pixel_x = 0; pixel_x < 4; pixel_x++) { if (flags & 1) { decoded[pixel_ptr++] = quad[0][0].c1_r; decoded[pixel_ptr++] = quad[0][0].c1_g; decoded[pixel_ptr++] = quad[0][0].c1_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } else { decoded[pixel_ptr++] = quad[0][0].c2_r; decoded[pixel_ptr++] = quad[0][0].c2_g; decoded[pixel_ptr++] = quad[0][0].c2_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } // get the next flag ready to go flags >>= 1; } pixel_ptr -= row_dec; } } } // otherwise, it's a 1-color block else { quad[0][0].c1 = (byte_b << 8) | byte_a; DECODE_BGR555_TO_BGR888(quad[0][0]); for (pixel_y = 0; pixel_y < 4; pixel_y++) { for (pixel_x = 0; pixel_x < 4; pixel_x++) { decoded[pixel_ptr++] = quad[0][0].c1_r; decoded[pixel_ptr++] = quad[0][0].c1_g; decoded[pixel_ptr++] = quad[0][0].c1_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } pixel_ptr -= row_dec; } } block_ptr += block_inc; total_blocks--; } } } void AVI_Decode_Video1_8( char *encoded, int encoded_size, char *decoded, int width, int height, unsigned char *palette_map, int bytes_per_pixel) { int block_ptr, pixel_ptr; int total_blocks; int pixel_x, pixel_y; // pixel width and height iterators int block_x, block_y; // block width and height iterators int blocks_wide, blocks_high; // width and height in 4x4 blocks int block_inc; int row_dec; // decoding parameters int stream_ptr; unsigned char byte_a, byte_b; unsigned short flags; int skip_blocks; stream_ptr = 0; skip_blocks = 0; blocks_wide = width / 4; blocks_high = height / 4; total_blocks = blocks_wide * blocks_high; block_inc = 4 * bytes_per_pixel; row_dec = (width + 4) * bytes_per_pixel; for (block_y = blocks_high; block_y > 0; block_y--) { block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel); for (block_x = blocks_wide; block_x > 0; block_x--) { // check if this block should be skipped if (skip_blocks) { block_ptr += block_inc; skip_blocks--; total_blocks--; continue; } pixel_ptr = block_ptr; // get the next two bytes in the encoded data stream byte_a = encoded[stream_ptr++]; byte_b = encoded[stream_ptr++]; // check if the decode is finished if ((byte_a == 0) && (byte_b == 0) && (total_blocks == 0)) return; // check if this is a skip code else if ((byte_b & 0xFC) == 0x84) { // but don't count the current block skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1; } // check if this is a 2-color block else if (byte_b < 0x80) { flags = (byte_b << 8) | byte_a; quad[0][0].c1 = (unsigned char)encoded[stream_ptr++]; quad[0][0].c2 = (unsigned char)encoded[stream_ptr++]; DECODE_PALETTE_TO_BGR888(quad[0][0]); // 2-color encoding for (pixel_y = 0; pixel_y < 4; pixel_y++) { for (pixel_x = 0; pixel_x < 4; pixel_x++) { if (flags & 1) { decoded[pixel_ptr++] = quad[0][0].c1_r; decoded[pixel_ptr++] = quad[0][0].c1_g; decoded[pixel_ptr++] = quad[0][0].c1_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } else { decoded[pixel_ptr++] = quad[0][0].c2_r; decoded[pixel_ptr++] = quad[0][0].c2_g; decoded[pixel_ptr++] = quad[0][0].c2_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } // get the next flag ready to go flags >>= 1; } pixel_ptr -= row_dec; } } // check if it's an 8-color block else if (byte_b >= 0x90) { flags = (byte_b << 8) | byte_a; quad[0][0].c1 = (unsigned char)encoded[stream_ptr++]; quad[0][0].c2 = (unsigned char)encoded[stream_ptr++]; quad[1][0].c1 = (unsigned char)encoded[stream_ptr++]; quad[1][0].c2 = (unsigned char)encoded[stream_ptr++]; quad[0][1].c1 = (unsigned char)encoded[stream_ptr++]; quad[0][1].c2 = (unsigned char)encoded[stream_ptr++]; quad[1][1].c1 = (unsigned char)encoded[stream_ptr++]; quad[1][1].c2 = (unsigned char)encoded[stream_ptr++]; DECODE_PALETTE_TO_BGR888(quad[0][0]); DECODE_PALETTE_TO_BGR888(quad[0][1]); DECODE_PALETTE_TO_BGR888(quad[1][0]); DECODE_PALETTE_TO_BGR888(quad[1][1]); for (pixel_y = 0; pixel_y < 4; pixel_y++) { for (pixel_x = 0; pixel_x < 4; pixel_x++) { if (flags & 1) { decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } else { decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g; decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } // get the next flag ready to go flags >>= 1; } pixel_ptr -= row_dec; } } // otherwise, it's a 1-color block else { // init c2 along with c1 just so c2 is a known value for macro quad[0][0].c1 = quad[0][0].c2 = byte_a; DECODE_PALETTE_TO_BGR888(quad[0][0]); for (pixel_y = 0; pixel_y < 4; pixel_y++) { for (pixel_x = 0; pixel_x < 4; pixel_x++) { decoded[pixel_ptr++] = quad[0][0].c1_r; decoded[pixel_ptr++] = quad[0][0].c1_g; decoded[pixel_ptr++] = quad[0][0].c1_b; if (bytes_per_pixel == 4) /* 32bpp */ pixel_ptr++; } pixel_ptr -= row_dec; } } block_ptr += block_inc; total_blocks--; } } }